How do you think I can relate the three main pillars of Magic theory (Card Advantage, Tempo, and the Philosophy of Fire) to something that the average non-Magic playing person can grasp? It needs to be simple to understand and not involve showing any actual cards.
Well the concepts of advantages should be easy to relate. Having answers to problems, and having more resources to do so.
I was thinking relating card advantage to money, like paying a dollar to get three dollars. Philosophy of fire might be a life. Tempo is stumping me. Thoughts?
Quote from: Bozo_Law on June 04, 2013, 05:32:24 PM
I was thinking relating card advantage to money, like paying a dollar to get three dollars. Philosophy of fire might be a life. Tempo is stumping me. Thoughts?
I think it would best be related in like chess terms? Like if you've got a queen and other pieces, all they have it pawns and a king. They can defend themselves, and a pawn can rank. But usually having the better pieces is always a better plan. In magic terms, even losing is possible, but ideally you'll put yourself in a better position having better answers.
Magic is a very complex game, it's difficult to relate to real life terms. I guess Tempo would just be explained as like of you've paid the 1 dollar for 3 dollars (as stated in your example), and I forced you to pay .50ยข extra for something that costs $3.00 (now costs you $3.50), you'd just save your money until you could pay for it. But once you got your $3.50 I told you it cost $4.50 ect.
I have no idea what those three things mean. Mind practicing explaining them on me? Helps both of us.
In Magic Terms: Card Advantage is sort of like it sounds: having more cards. Drawing a card on ones Draw Step isn't an advantage, both players play with that same caveat. Card Advantage is generated when you draw extra cards outside of ones "draw step". It generally denotes drawing more cards then your opponent, then using this advantage in to play more cards and advance your position faster than your opponent.
Tempo is a different type of advantage gained when a player is able to play more or stronger cards in a shorter period of time. This is normally a from ramping, resource denile, or card advantage. Tempo can be gained from mana curves, or just strictly efficiency. Ie: of you're able to disrupt their mana access, card access, hand size or resources in general.
Philosophy of fire is basically trading life for cards, and the ramifications of doing so to generate an advantage. While life is a resource, sometimes paying life for another form of advantage (cards) isn't ideal. Because you can get burned. More or less, is something that could presumably go different ways: but more often the not isn't true.
It's truly almost better to trade cards for life, particularly if you can gain life back with the cards you draw. {Necropotence} + {Drain Life} sort of made that point too well.
Hmm. So a {Necropotence} deck is really pretty good maybe add some mana ramp to the mono black deck and BOOM ideal deck?
Of course I knew these principles, just not the names to their trades, I guess.