What's the most damage (accumulated) by Turn 3 that you've either dealt or received in Standard?
T1 {Champion of the Parish}
T2 4x {Burning-Tree Emissary} using float to play {Mayor of Avabruck}
T3 {Lightning Mauler} soulbound to champ.
Swing 24
(6 humans entered +1 mayor = 8 from champ. 8+4 mayor boost = 12 from emissary group. 2+1 mayor boost =3 from mauler. 1 from mayor himself. 24 damage.)
Used: sacred foundry t1, stomping ground t2.
Buddy of mine said i should play my naya blitz's "god hand". I said "mk if you want me to".
Lol nice but my best is 33 on Turn 3
Turn 1: {Arbor Elf}
Turn 2: {Burning-Tree Emissary} into {Wild Beastmaster}
Turn 3: swing with Bloodrush from 3x {Slaughterhorn}s lol
Beast master gets +9/+6 making her a 10/7
Making BTE a 12/12 and Arbor an 11/11
Lol I go through this literally at EVERY FNM I go to lol trust me it works as long as you do it in this order:
Declare attackers
Say before you declare blockers and before BM triggers I Bloodrush her. Then Bloodrush is on the stack the Bloodrush resolves then the BMs trigger happens
Exactly
T 1
{Arbor elf}
T2 {fencing ace} rancor
T3 4 {etherAl armour} he is a
23/21 trample and double stricke
Attack for 46 gg turn 3
Quote from: Hunteroffire9 on June 03, 2013, 10:29:05 AM
T 1
{Arbor elf}
T2 {fencing ace} rancor
T3 4 {etherAl armour} he is a
23/21 trample and double stricke
Attack for 46 gg turn 3
This is flawed...
Quote from: Double-O-Scotch on June 03, 2013, 11:27:02 AM
This is flawed...
It works.
You have to be on the draw, and this has to be your opening hand: Temple Garden, Arbor Elf, white source, Fencing Ace, Rancor, white source, Ethereal Armor
All you have to do is draw the other three Ethereal Armor. The last white source in the opener could also be another EA; in that case, you have to draw two EA and a white source instead of three EA.
Lets see here
T1: {Temple Garden} pay 2 play {Arbor Elf}
Turn 2: {Fencing Ace} -> {Plains} tap Arbor elf to untap Temple Garden. Play your first {Ethereal Armor} makes your FA a 2/2
Turn 3: play 3 more {Ethereal Armor} you now control 4 enchantments therefore your ace is now +4/+4 from each so hes a 17/17 with double strike then tap your elf to put a {rancor} on him giving him +2/+0 then +4/+4 making him 23/21 with double strike so swing for 46.
I think I did the math right
Really how?
Quote from: MementoMori on June 03, 2013, 11:44:11 AM
Quote from: Double-O-Scotch on June 03, 2013, 11:27:02 AM
This is flawed...
It works.
You have to be on the draw, and this has to be your opening hand: Temple Garden, Arbor Elf, white source, Fencing Ace, Rancor, white source, Ethereal Armor
All you have to do is draw the other three Ethereal Armor. The last white source in the opener could also be another EA; in that case, you have to draw two EA and a white source instead of three EA.
I think he means having a playset of the armors on T3 is flawed. Possible? Of course. However, it would be highly inconsistent.
{Sire of Insanity} kills me too
Quote from: KangaRod on June 03, 2013, 03:00:40 AM
I don't think you can do that, since {Wild Beastmaster}'s effect happens at the beginning of combat, and you can't bloodrush until after a creature is attacking.
That's how I understand it at least.
It works, its in the rules section. I actually did a well detailed explanation if interested
Quote from: MisterJH on June 03, 2013, 01:37:53 PM
Quote from: KangaRod on June 03, 2013, 03:00:40 AM
I don't think you can do that, since {Wild Beastmaster}'s effect happens at the beginning of combat, and you can't bloodrush until after a creature is attacking.
That's how I understand it at least.
It works, its in the rules section. I actually did a well detailed explanation if interested
Yes I remember that thank you
t1: tapped {steam vents}
T2: {sulfur falls}> {goblin electromancer}
T3: {mountain}> {burning tree emmissary}> add {G}{R}> tap last land for {U}> cast {beck // call}> use {R} to sac the BTE for {R}{R}{R} using {infernal plunge}> cast {thatcher's revolt}> beck trigger draw 3> pay {R} for {battle hymn}> add 4x{R}> {krenko's command} draw 2> BTE draw one> {infernal plunge} sac BTE> mana pool is 4x{R} 1x{G}>
...continue playing token generators and drawing more cards and playing mana producing spells as well as {past in flames}...
{massive raid} +{reverberate}
That is 11 specific cards on turn 3, Kal :P And that's not including the past in flames, massive raid, or reverberate. You'd have to be on the draw, and get every single one of those cards, exactly. I believe you are beyond "magical Christmas land" now, even with draw triggers from beck. :P
Lol no kidding buy a lottery ticket as well
Quote from: Gorzo on June 03, 2013, 03:30:17 PM
That is 11 specific cards on turn 3, Kal :P And that's not including the past in flames, massive raid, or reverberate. You'd have to be on the draw, and get every single one of those cards, exactly. I believe you are beyond "magical Christmas land" now, even with draw triggers from beck. :P
Didn't say it had to be an easy one just one you could do.
Quote from: Rass on June 03, 2013, 04:13:11 PM
Quote from: Gorzo on June 03, 2013, 03:30:17 PM
That is 11 specific cards on turn 3, Kal :P And that's not including the past in flames, massive raid, or reverberate. You'd have to be on the draw, and get every single one of those cards, exactly. I believe you are beyond "magical Christmas land" now, even with draw triggers from beck. :P
Didn't say it had to be an easy one just one you could do.
True and ya that'd be sick
Once you get to beck your spells draw you more cards. 8 token generators, 8 mana producing spells, and various draw card makes it fairly common actually. The electromancer is the important piece though. Once M14 comes out though the combo can be done with that shaman that makes elemental tokens when you cast instants or sorceries.
Quote from: KangaRod on June 03, 2013, 03:00:40 AM
I don't think you can do that, since {Wild Beastmaster}'s effect happens at the beginning of combat, and you can't bloodrush until after a creature is attacking.
That's how I understand it at least.
Replace with {Giant Growth}?
Quote from: Bozo_Law on June 03, 2013, 04:42:15 PM
Quote from: KangaRod on June 03, 2013, 03:00:40 AM
I don't think you can do that, since {Wild Beastmaster}'s effect happens at the beginning of combat, and you can't bloodrush until after a creature is attacking.
That's how I understand it at least.
Replace with {Giant Growth}?
I play with {Domri Rade} so I want creatures vs. spells but otherwise it'd be good