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Magic (The Gathering) => Combo Corner => Topic started by: Birdbrain on May 30, 2013, 07:32:09 AM

Title: 20 damage, 1 turn, turn 6
Post by: Birdbrain on May 30, 2013, 07:32:09 AM
{feral animist} + {rubble belt maka} + {fling}
Title: Re: 20 damage, 1 turn, turn 4
Post by: The1337Magician on May 30, 2013, 07:40:16 AM
How is this 20 damage on turn 4?
Title: Re: 20 damage, 1 turn, turn 4
Post by: Birdbrain on May 30, 2013, 07:49:27 AM
Attack with the animist and find a way to get him through. Bloodrush him, he now has 5 power. Activate his ability, he now has 10 power and deals 10 damage. Then, {fling} him for another 10 damage. GG
Title: Re: 20 damage, 1 turn, turn 4
Post by: Birdbrain on May 30, 2013, 07:57:30 AM
For even more craziness play {fungal sprouting} and sacrifice two to {pyrixan alter}. Then play {battle hym} sacrifice the rest, and drop a huge {fireball}
Title: Re: 20 damage, 1 turn, turn 4
Post by: The1337Magician on May 30, 2013, 07:59:17 AM
That's six mana turn four.
Play  {Zhur-Taa Druid}  and  {Arbor Elf}?
Title: Re: 20 damage, 1 turn, turn 4
Post by: Birdbrain on May 30, 2013, 08:00:53 AM
I never said the second thing was turn 4
Title: Re: 20 damage, 1 turn, turn 4
Post by: Birdbrain on May 30, 2013, 08:04:01 AM
And that would be 8 mana, not 6
Title: Re: 20 damage, 1 turn, turn 4
Post by: Bman0121 on May 30, 2013, 08:20:13 AM
I think he is talking about the first combo bloodrush is 1 mana, fling is 2 mana, the  {Feral Animist} ability is 3 mana to activate all together its 6 mana to do the combo
Title: Re: 20 damage, 1 turn, turn 4
Post by: The1337Magician on May 30, 2013, 08:20:39 AM
I didn't see the second thing. I was still talking about the first. Sorry for the confusion. My fault
Title: Re: 20 damage, 1 turn, turn 4
Post by: MuggyWuggy on May 30, 2013, 08:29:21 AM
Quote from: The1337Magician on May 30, 2013, 07:59:17 AM
That's six mana turn four.
Play  {Zhur-Taa Druid}  and  {Arbor Elf}?

Yeah arbor elf is it, get two out early and you can even throw an {alpha authority} or {madcap skills} in addition to ability + fling + blood rush on turn 4.
You can get a zhurta Druid in there quick on round 2 :)

Combine with MoC deck idea..... :)
Title: Re: 20 damage, 1 turn, turn 6
Post by: Birdbrain on May 30, 2013, 08:44:47 AM
If you had a {training grounds} in play, the combo would only be 4 mana
Title: Re: 20 damage, 1 turn, turn 6
Post by: Birdbrain on May 30, 2013, 08:57:19 AM
So if you had training grounds in play. You can attack with it. Bloodrush it. Then, activate its ability twice, than fling it. 40 damage for only 5 mana
Title: Re: 20 damage, 1 turn, turn 6
Post by: Raven316 on May 30, 2013, 09:47:56 AM
What is blood rush?
Title: Re: 20 damage, 1 turn, turn 6
Post by: Birdbrain on May 30, 2013, 09:53:53 AM
Quote from: Raven316 on May 30, 2013, 09:47:56 AM
What is blood rush?
a mechanic in gatecrash/dragons maze. Don't worry, I live under a rock as well :P
Title: Re: 20 damage, 1 turn, turn 6
Post by: Raven316 on May 30, 2013, 10:05:44 AM
Quote from: Birdbrain on May 30, 2013, 09:53:53 AM
Quote from: Raven316 on May 30, 2013, 09:47:56 AM
What is blood rush?
a mechanic in gatecrash/dragons maze. Don't worry, I live under a rock as well :P

Ok thanks ... Long live the rocks! ;)
Title: Re: 20 damage, 1 turn, turn 6
Post by: MuggyWuggy on May 30, 2013, 03:40:37 PM
Quote from: Birdbrain on May 30, 2013, 08:57:19 AM
So if you had training grounds in play. You can attack with it. Bloodrush it. Then, activate its ability twice, than fling it. 40 damage for only 5 mana
{Riot control}
Title: Re: 20 damage, 1 turn, turn 6
Post by: Mike_garzone on May 30, 2013, 04:33:15 PM
T1 {Stromkirk noble}
T2 {madcap skills} swing for 4, get a +1/+1 counter
T3 {rancor}, {armed // dangerous}, swing for 16.

That's extremely optimistic of course but that's one of my t3 wins in my gruul aggro deck :)
Title: Re: 20 damage, 1 turn, turn 6
Post by: Thetrufflehunter on June 14, 2013, 12:14:58 PM
Quote from: Mike_garzone on May 30, 2013, 04:33:15 PM
T1 {Stromkirk noble}
T2 {madcap skills} swing for 4, get a +1/+1 counter
T3 {rancor}, {armed // dangerous}, swing for 16.

That's extremely optimistic of course but that's one of my t3 wins in my gruul aggro deck :)
Unless I'm missing something, (1+3+1+2)x2=14.
Noble is 1, skills is 3, counter is 1, rancor is 2, armed is x2. Does the counter get added before combat damage?
Title: Re: 20 damage, 1 turn, turn 6
Post by: Birdbrain on June 14, 2013, 12:19:18 PM
No. It says, when it deals combat damage. This indicates the counter is added after the combat damage is dealt
Title: Re: 20 damage, 1 turn, turn 6
Post by: Kagain123 on June 14, 2013, 01:36:02 PM
Quote from: Thetrufflehunter on June 14, 2013, 12:14:58 PM
Quote from: Mike_garzone on May 30, 2013, 04:33:15 PM
T1 {Stromkirk noble}
T2 {madcap skills} swing for 4, get a +1/+1 counter
T3 {rancor}, {armed // dangerous}, swing for 16.

That's extremely optimistic of course but that's one of my t3 wins in my gruul aggro deck :)
Unless I'm missing something, (1+3+1+2)x2=14.
Noble is 1, skills is 3, counter is 1, rancor is 2, armed is x2. Does the counter get added before combat damage?

{Armed // Dangerous} adds +1 as well. You have a 1/1 +1/+1 (for counter). +3/0. +2/0. +1/+1 for armed.  So you have an 8/3 trample double strike. After the first swing, you get another counter 9/4. 17 damage total
Title: Re: 20 damage, 1 turn, turn 6
Post by: Thetrufflehunter on June 18, 2013, 12:58:04 AM
Totally forgot about that :P