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Plus => Fun Stuff => Topic started by: izik99 on May 29, 2013, 10:30:49 PM

Title: Card "op"ness
Post by: izik99 on May 29, 2013, 10:30:49 PM
Want to put a few cards in a set I'm making, not sure if they're too overpowered. If they, maybe give suggestions to nerf them.

"Big Forest" (Cycle)
Land- Forest
Comes in tapped.
T: Add GG to your mana pool.

"Desert of Despair"
Land
T: Add 1 colorless to your mana pool.
T: Tap target land you don't control.

"Infected Crop"
Land
T: Add 1 colorless to your mana pool.
T: Target land becomes a copy of this permanent.
Title: Re: Card "op"ness
Post by: Ageniv on May 29, 2013, 10:35:08 PM
All way to good.
Title: Re: Card "op"ness
Post by: InfinitiveDivinity on May 29, 2013, 10:46:10 PM
Infested Crop should use counters and distribute them, that way it's not too insane, maybe give it like 1 use to make it sweet, but no too crazy. Something like this:

Infested Crop

Land

Infested Crop enters the battlefield with a blight counter on it.

[T]: Add {1} to your mana pool.

[T], Remove a blight counter from Infested Crop: Target land becomes a copy of Infested Crop.
Title: Re: Card "op"ness
Post by: InfinitiveDivinity on May 29, 2013, 10:49:55 PM
Desert of Despair seems fine. Tapping lands isn't too big of a deal, the opponent can always tap the land in response to Desert to still get the mana. It's not very powerful. The "Big" Lands are ridiculous though. Maybe if you have them a strange untap clause, like: "When you tap Big ___ for mana, it does not untap during your next untap phase.". Make it still useable, but give it a drawback. How badly do you want to ramp out? Lol
Title: Re: Card "op"ness
Post by: Agarrita80 on May 29, 2013, 11:13:44 PM
I like the cycle feature
Title: Re: Card "op"ness
Post by: izik99 on May 30, 2013, 05:45:26 PM
Quote from: InfinitiveDivinity on May 29, 2013, 10:49:55 PM
Desert of Despair seems fine. Tapping lands isn't too big of a deal, the opponent can always tap the land in response to Desert to still get the mana. It's not very powerful. The "Big" Lands are ridiculous though. Maybe if you have them a strange untap clause, like: "When you tap Big ___ for mana, it does not untap during your next untap phase.". Make it still useable, but give it a drawback. How badly do you want to ramp out? Lol

Oh I didn't realize you  could respond to it, so yeah..
Title: Re: Card "op"ness
Post by: Birdbrain on June 01, 2013, 07:30:44 PM
I remember posting something about lands that tap for two mana. Anyway, I've given this some thought and I might have some things to say on the subject.

Two things you could do (not both at once)

1. Have it bounce a land

2. Have it only tap for {G} unless you pay a price

Why?

Having it just tap for two makes basic lands obsolete and they would have to reprint that land every time. Then they would have to up the power two taping for three, then four, and then the game dies and becomes no fun because its too easy

Do what you want, you don't even have to use my drawbacks. You can even completely ignore what I just said. Just keep that in mind
Title: Re: Card "op"ness
Post by: Silent1236 on June 01, 2013, 11:54:47 PM
I was really trying to keep a mature exterior up for this, but I just can't read the title of this thread out loud without thinking about what it sounds like :P

Ah well, we've all got a little immaturity in us, right?
Title: Re: Card "op"ness
Post by: Birdbrain on June 02, 2013, 12:03:26 AM
Quote from: Taysby on June 01, 2013, 11:25:09 PM
Was at directed toward me?
no. Izik