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Magic (The Gathering) => Rules => Topic started by: NuclearChicken on May 29, 2013, 04:09:20 PM

Title: Attacking in a huge game.
Post by: NuclearChicken on May 29, 2013, 04:09:20 PM
I was wondering if I was getting attacked in a huge FFA 6-8 people, can other players block for you or vise versa?
Title: Re: Attacking in a huge game.
Post by: Double-O-Scotch on May 29, 2013, 04:32:08 PM
Unfortunately, no.
Title: Re: Attacking in a huge game.
Post by: Double-O-Scotch on May 29, 2013, 04:33:39 PM
You can in 2HG and emperor I believe, but other than that, I do not believe so.
Title: Re: Attacking in a huge game.
Post by: NuclearChicken on May 29, 2013, 04:41:15 PM
Oh alright. I figured you wouldn't be able to but it would be pretty cool if you could.
Title: Re: Attacking in a huge game.
Post by: Double-O-Scotch on May 29, 2013, 05:10:42 PM
As long as its not a sanctioned event, there's nothing stopping you from making it a house rule (if everyone agrees to it, of course) it would make an interesting twist in a big MP game.
Title: Re: Attacking in a huge game.
Post by: 5/9 Turtle on May 29, 2013, 06:01:05 PM
I've played that way before its really confusing, because some people in my play group play slower/faster than others, so it really messes up your blocking
Title: Re: Attacking in a huge game.
Post by: NuclearChicken on May 29, 2013, 06:30:36 PM
Yea we usually play 10 people or more games. It gets down to someone who has eldrazis and blight steel. Makes it hard for some of the newer kids in our group to play when someone has a $200+ deck. Was wondering if I could block for them to get there game going so they have a chance.
Title: Re: Attacking in a huge game.
Post by: Double-O-Scotch on May 29, 2013, 07:04:08 PM
What you need are poiltical cards like {mana-charged dragon}, {forbidden orchard}, so you can hit for a little more or less depending on who's getting attacked, or give the weaker guy an extra flying blocker.
Title: Re: Attacking in a huge game.
Post by: Double-O-Scotch on May 29, 2013, 07:04:56 PM
Join forces mechanic gets quite interesting in a big enough game...lol
Title: Re: Attacking in a huge game.
Post by: Coffee Vampire on May 29, 2013, 07:40:19 PM
{Forbidden Orchard} tokens don't have flying. Just colorless spirit tokens! They are amog the few nonwhite, nonflying, nonspecial spirit tokens in the game. ;) Still good for .politics. though. But be careful, someone once killed me with forbidden orchard tokens that I gave him....
Title: Re: Attacking in a huge game.
Post by: Millionlittlee on May 29, 2013, 09:47:08 PM
That's your fault coffee. I remember playing against a deck that was token galor
Title: Re: Attacking in a huge game.
Post by: NuclearChicken on May 30, 2013, 02:23:57 AM
Anyone know of more group hug cards? Ones that make me a genourous person but helps newer people and hurt over powered decks?
Title: Re: Attacking in a huge game.
Post by: Wally on May 30, 2013, 02:41:24 AM
You could try things like {Damping Engine}
Title: Re: Attacking in a huge game.
Post by: Gorzo on May 30, 2013, 02:56:19 AM
Quote from: NuclearChicken on May 30, 2013, 02:23:57 AM
Anyone know of more group hug cards? Ones that make me a genourous person but helps newer people and hurt over powered decks?

{Trade Secrets} is perfect for that situation. I'm still bitter about it getting banned in commander.

{Ruination}, {Blood Moon} and {Magus of the Moon} type deals will almost always hurt more expensive decks than newer players, as newer players will have far more basic lands that won't get destroyed by ruination and typically won't be as big of a deal if affected by the moons.  You totally won't be a generous person though :P

{Zedruu the Greathearted} and {Donate}ing things to the newer players who need the help would be awful nice, and draw you lots of cards that you can do many things with, both nice and nasty.

The commander vows ({Vow of Duty}, {Vow of Flight} etc, are great for multiplayer, help someone out, and protect you all at the same time.

And you can always drop a {Phelddagrif} for laughs.

Edit:
As for blocking for another player, no, not in any sanctioned format. You and your friends are always free to home-brew your own kitchen table format where blocking for others is allowed though. Some homemade formats end up being extremely fun! I'm itching to try out "Kings and Knights" some time.
Title: Re: Attacking in a huge game.
Post by: 5/9 Turtle on May 30, 2013, 07:01:39 AM
Quote from: Gorzo on May 30, 2013, 02:56:19 AM
Quote from: NuclearChicken on May 30, 2013, 02:23:57 AM
Anyone know of more group hug cards? Ones that make me a genourous person but helps newer people and hurt over powered decks?

{Trade Secrets} is perfect for that situation. I'm still bitter about it getting banned in commander.

{Ruination}, {Blood Moon} and {Magus of the Moon} type deals will almost always hurt more expensive decks than newer players, as newer players will have far more basic lands that won't get destroyed by ruination and typically won't be as big of a deal if affected by the moons.  You totally won't be a generous person though :P

{Zedruu the Greathearted} and {Donate}ing things to the newer players who need the help would be awful nice, and draw you lots of cards that you can do many things with, both nice and nasty.

The commander vows ({Vow of Duty}, {Vow of Flight} etc, are great for multiplayer, help someone out, and protect you all at the same time.

And you can always drop a {Phelddagrif} for laughs.

Edit:
As for blocking for another player, no, not in any sanctioned format. You and your friends are always free to home-brew your own kitchen table format where blocking for others is allowed though. Some homemade formats end up being extremely fun! I'm itching to try out "Kings and Knights" some time.

What's kings and knights?
Title: Re: Attacking in a huge game.
Post by: Paraluke on May 30, 2013, 08:05:47 AM
I played a format called "star" with my friends.
Title: Re: Attacking in a huge game.
Post by: NuclearChicken on May 30, 2013, 09:49:34 AM
Those formats sound fun and interesting. How do you play them?
Title: Re: Attacking in a huge game.
Post by: Gorzo on May 30, 2013, 04:07:37 PM
"Kings and Knights" is a team format. Each team selects a king. The other players are his knights. Teams take turns together, like in 2-headed giant, but each player has their own separate life total (20). However the king cannot attack or be attacked in combat until his knight(s) are slain. The king may, however use spells, as well as be targeted by them.  So, you want to strike down the knights as fast as possible, or by the time you get to the king, he will have amassed an unstoppable force.

"Star" or "Pentagram" is a 5-man format where each of the 5 players plays a different mono-color deck of the 5 colors. You are enemies with you enemy colors (the farthest away on the pentagram on the back of the magic card) and allied with the adjacent 2. You win when no players have any enemies left alive.

Ex: you are white. Your enemies are black and red, and your allies are blue and green. Blue will be fighting red with you, but is allied with black and won't help you. Blue is also fighting against your other ally, green. Green is helping you fight black, but is allied with red. Red and black are both trying to kill you, but must worry about the ally of yours they are fighting as well.  It's pretty damn fun.
Title: Re: Attacking in a huge game.
Post by: Mentonin on May 30, 2013, 04:35:06 PM
Couldn't you just mill the king or kill him with spells, abilities or combos?
Title: Re: Attacking in a huge game.
Post by: Gorzo on May 30, 2013, 08:22:09 PM
Quote from: Mentonin on May 30, 2013, 04:35:06 PM
Couldn't you just mill the king or kill him with spells, abilities or combos?

You could. So as the king, you'd need to carefully select/build your deck to protect you and your knight(s). And if someone is breaking the spirit if the game by turn 2 {channel}+{Fireball}ing the opposing king, for example, house rule some bannings or combo limits. This is kitchen table casual, it's about fun, not going full-spike.
Title: Re: Attacking in a huge game.
Post by: Paraluke on May 30, 2013, 08:24:02 PM
Yea quite right on the "star" just that we do not fix as mono colors, but the winning condition and concept is the same otherwise. ;)
Title: Re: Attacking in a huge game.
Post by: Gorzo on May 30, 2013, 08:38:20 PM
Quote from: Paraluke on May 30, 2013, 08:24:02 PM
Yea quite right on the "star" just that we do not fix as mono colors, but the winning condition and concept is the same otherwise. ;)

Yeah, it can be played without color, and just use table position as allies/enemies. It's a really fun format.

Another fun multiplayer casual format is "Assassin." Write each player's name on a scrap, toss em in a hat, and hand them out. These are your assassin contracts. Keep the names hidden from others, but see who you have drawn. That person is your target. If you kill a player, you take their contracts. If you obtain your own contract, you are free to attack anyone at your whim.

You can attack anyone at anytime, but whenever someone attacks a player, or targets a player or their permanents, the defending player can call out the attacker to the public. The attacker must reveal his contract. If the contract is indeed the defending player (or is the attacker's own contract), the defending player loses the game. If the contract is neither on the defending player nor does the attacker have his own contract, the attacker loses the game.

Assassin is fun, I played it a couple times. star was probably a bit more fun, but assassin is a good option if you have 6 or more players, which is too many for a pentagram game.
Title: Re: Attacking in a huge game.
Post by: Wackaman9001 on May 31, 2013, 01:32:04 AM
Quote from: Gorzo on May 30, 2013, 04:07:37 PM
"Kings and Knights" is a team format. Each team selects a king. The other players are his knights. Teams take turns together, like in 2-headed giant, but each player has their own separate life total (20). However the king cannot attack or be attacked in combat until his knight(s) are slain. The king may, however use spells, as well as be targeted by them.  So, you want to strike down the knights as fast as possible, or by the time you get to the king, he will have amassed an unstoppable force.


I've always heard that as emperor, its great fun to play with edh too if you use reach of 2 for the king and 1 for knights. The only problem with playing like this is getting 6 people and splitting teams evenly in power :)