I ill 11
I roll a 13
I go first
Play {Blood Crypt} tapped
20/6
Draw
Play {hallowed fountain} tapped
Pass
20/7
Untap
Draw 1
Play {Stomping Ground} tapped
Play {Deathrite Shaman}
End Turn
20/5
Draw
Play {drowned catacomb}
Play {augur of bolas}
Reveal {think twice}
Pass
20/7
Untap
Draw 1
Play {Golgari Guildgate} tapped
Attack with {deathrite shaman}
Blockers?
Block with {augur of bolas}
Tap {Stomping Ground} for 1 G
Discard {Slaughterhorn}
Buff Deathrite +3/+2 TEOT (till end of turn)
{Deathrite Shaman} is a 4/4
Okie dokie
Augur dies
20/4
Your turn.
Draw
Play island
Pass
20/7
Untap
Draw 1
Play {Blood Crypt} tapped
Attack with Deathrite for 1?
If take damage,
end my turn
20/4
Taken
End if your turn play {think twice}
Draw
Play {hallowed fountain} tapped
Pass
19/7
Untap
Draw 1
Play {Gruul Guildgate}
T {Blood Crypt} {Stomping Ground}
Cast {Spike Jester}
Attack with {Spike Jester}
T {Deathrite Shaman} T 2nd{Blood Crypt}
Exile {Think twice} from your GY Take 2 if resolves.
End Turn.
20/3
In response ill cast {think twice} from my graveyard, draw
Damage taken
Draw
Play {glacial fortress}
Play {supreme verdict}
Pass
16/7
Untap
Draw 1
Cast {Master of Cruelties}
Play {Gruul Guildgate}
End turn
20/2
Draw
Play plains
Play {planar cleansing}
Pass
16/6
>:P
Untap
Draw 1
Play {Blood Crypt} tapped
Cast {Master of Cruelties}!!!
End turn
20/1
Draw
Play {godless shrine} tapped
Play {terminus}
Pass
16/5
Untap all
Draw 1
Play Overgrown Tomb Tapped
20/1
end turn
Draw
Play {drowned catacomb}
Pass
16/5
Draw 1
Cast {Zhur-Taa Druid}
end turn
20/1
Play {dissipate} at the Druid
Draw
Play {nephalia drownyard}
Pass
16/4
Untap
Draw 1
end turn.
20/2
End of your turn tap 3 for {nephalia drownyard}
Mill 3
Draw
Play {glacial fortress}
Pass
16/4
Untap
Draw 1
Cast {Slaughterhorn}
end turn
20/2
Play {render silent} at slaughterhorn
End of turn tap 3 for {nephalia drownyard} mill 3
Draw
Play {isolate chapel}
Play {augur of bolas}
Reveal {sphinx's revelation}
Pass
16/3
Quote from: Therobsta12 on May 28, 2013, 12:31:57 AM
Play {render silent} at slaughterhorn
End of turn tap 3 for {nephalia drownyard} mill 3
Draw
Play {isolate chapel}
Play {augur of bolas}
Reveal {sphinx's revelation}
Pass
16/3
Untap
draw 1
Cast {master of cruelties}
counter?
Play {syncopate} with X of 8
let it counter...
end turn.
20/2
Draw
Play {godless shrine} tapped
Swing 1 with augur
Pass
16/2
untap
draw 1
play {sinister possesion} on augur
play {gruul war chant}
end turn
19/1
End of your turn play {sphinx's revelation} for 8
Discard {watery grave} and {azorius charm}
Draw
Play {drowned catacomb}
Play {augur of bolas}
Keep {azorius charm}
Pass
24/7
Untap
Draw 1
Play {Spike Jester}
Response?
Play {render silent} at it
end turn 19/1