5 {Forest} 4 {Godless Shrine} 4 {Plains} 4 {Overgrown Tomb} 2 {Swamp} 4 {Temple Garden}
23 lands
3 {Bronzebeak Moa} 4 {Arbor Elf} 3 {Dryad Militant} 3 {Centaur Healer}
13 creatures
3 {Devour Flesh} 4 {Gather the Townsfolk} 3 {Selesnya Charm} 1 {Growing Ranks} 2 {Advent of the Wurm} 3 {Farseek} 2 {Orzhov Charm} 4 {Lingering Souls} 2 {Tragic Slip}
24 other spells
Sideboard
1 {Golgari Charm} 1 {Pithing Needle} 3 {Alpha Authority} 2 {Fog} 1 {Centaur Healer} 1 {Druid's Deliverance} 3 {Blind Obedience} 3 {Oblivion Ring}
15 sideboard cards
|
Not quite sure how to go about this deck, any suggestions?
I don't think {Experiment One} will work well, it didn't in my version... Try some {Bond Beetle}s instead, maybe.
Id take experiment one over bond beetle, he doest seem to do much of anything.. Maybe dryad militant and drop the single unburial rites.. Hmmm, itd free up SB space
Majoe update: this deck is terrible
Lmfao did it not playtest well?
Well the problem I see is whats your main win con? Is it tokens? If so {Midnight Haunting} and {Intangible Virtue}
Give boa {Rancor}.
Ya every green deck with a bunch of creatures (aka every green deck) should play rancor it's just too good to not
Dryad doesnt play nice with lingering.