3 {Plains} 6 {Mountain} 9 {Island}
18 lands
1 {Nivix Guildmage} 1 {Elite Arcanist} 1 {Lavinia of the Tenth} 1 {Guttersnipe} 2 {Archaeomancer} 1 {Melek, Izzet Paragon} 1 {Nivmagus Elemental}
8 creatures
1 {Agoraphobia} 1 {Aurelia's Fury} 1 {Cyclonic Rift} 1 {Cyclonic Rift} 1 {Shock} 2 {Mindstatic} 2 {Lyev Decree} 1 {Chandra, Pyromaster} 1 {Detention Sphere} 1 {Gridlock} 1 {Paralyzing Grasp} 2 {Render Silent} 1 {Claustrophobia} 2 {Izzet Charm} 1 {Pyromancer's Gauntlet} 1 {Chandra's Outrage} 2 {Turn // Burn} 1 {Cancel} 1 {Warleader's Helix} 1 {Blustersquall} 1 {Ral Zarek} 2 {Mizzium Mortars} 1 {Essence Backlash}
29 other spells
Sideboard
Notes: Built for M14.
|
Also, it's too big. I'd like some help cutting it down.
Best way to figure out what you need to get rid of is just to simply play test over and over, try to figure out what cards you like/seem effective, then try to cut the deck down slowly until you can get consistent number for cards so you have more than a 1/60 chance of drawling the card.
Get those awful Guildgates out and put in some shock lands or check lands. Gates are awful lol
Thanks, thoughI usually trade away my shocklands for other goodies. Otherwise, thanks.
Just posted an edited version.
Keep your shocks lol they're so good. Remember in magic without the proper mana it doesn't matter what card you have you're still screwed lol
Going to test it at FNM for the first time this week, wish me luck!
Just cut it down to 60
Look at your cards find a win condition then look at your cards again and if a card doesn't help you get that win con don't keep it repeat until you have 60 cards
Take out {Fog Bank} and {Skyknight Legionnaire} for starters
Also take out your enchantments like {Oblivion Ring} and {Pacifism} they just don't work in your deck
Quote from: Mattao19 on May 29, 2013, 11:37:03 PM
Also take out your enchantments like {Oblivion Ring} and {Pacifism} they just don't work in your deck
Since I don't usually get many creatures, I disagree.
Well the point of your deck if I'm correct is to play a bunch of counter spells and right now your creatures are battalion based meaning you need creatures. But what you should look into post FNM or pre depending on time is build it around Talrand as he can get you many creatures with a spell heavy deck. Also again your deck is designed to counter and burn so Pacifism is good but not what YOUR deck needs
Quote from: Mattao19 on May 29, 2013, 11:45:51 PM
Well the point of your deck if I'm correct is to play a bunch of counter spells and right now your creatures are battalion based meaning you need creatures. But what you should look into post FNM or pre depending on time is build it around Talrand as he can get you many creatures with a spell heavy deck. Also again your deck is designed to counter and burn so Pacifism is good but not what YOUR deck needs
Actually I keep my battilion creatures for a reason beyond attack, and. I've been trying to move away from battilion as much as possible, and against attacking decks, I don't have much protection so those stall my death for a while. Firemane I keep because it's battalion is burn, and Tajic because he's an awesome defender.
Ok true well you'll find at FNM that you'll probs want to find alternative defenders or burns other than battalion also look at {Delver of Secrets} and {Guttersnipe} very good for you imo
Guttersnipe tried, Didn't help. Also, fog bank is a great defender which is what I try to get with creatures
Ok well good luck and trust me you want more consistency so play sets of stuff. Not just one random card in your deck and when you make a more consistent deck I doubt that you'll want fog bank but to each their own
Quote from: Mattao19 on May 30, 2013, 12:32:28 AM
Ok well good luck and trust me you want more consistency so play sets of stuff. Not just one random card in your deck and when you make a more consistent deck I doubt that you'll want fog bank but to each their own
You're probably right but I'm going to test it at FNM to make sure.
Good Luck!!
Thanks! Testing against my friend, gonna play one game with and one without your suggestions, see how it works out.
Ok hopefully I helped a bit
You were right, taking out {Tajic, Blade of the Legion} and {Firemane Avenger} (60 cards) really help, but I still have one prob. Is there any legal way I can make myself more likely to get land?
Not in your colors. But again lose the gates they're way to slow idk your budget but shocklands and check lands really help but they're a tad pricey
I usually attempt to trade for those, but people aren't usually willing to give them away.
Because they're so good!!
Well, I guess that's true.
Just think about it you can have the best cards but if you don't have the right mana you're toast so that's why good lands are costly
Dang it! My FNM this week is sealed, which I like, but can't use my deck. Just going to make a deck like mine.
Ok but bring your deck in case there's time between rounds
I usually do. Thanks for your help, though.
Edited it, taking it to FNM tonight. Any more help, though?
I'm seeing a {Sphinx-Bone Wand} on your list. If that's in the deck, I hope you don't plan on playing it at the FNM tonight.
Have more play sets of cards (4 of one card) as opposed to your 1 copy of most cards
{Gelectrode} {Reminisce} are also cards that are not legal in standard play.
I noticed that your sideboard is a lot of heavy CMC cards, my guess is for synergy with the {mercurial chemister}. If so, there's definitely an issue here considering that you are only running one of them.
Actually it's modern tonight, and my sideboard is really just my huge mana, board wipes, and mill protection, since I won't always need to and get to use them.
Standard, M14/RtR. It's working wonders. Adding in: 1 {Pyromancers Gauntlet}, 2 {Shock}, one of each basic land. Can someone please move dis to standard?
Bumpers bump bump!