Moa-r Creatures 75 cards, 15 sideboard 4 {Temple Garden} 4 {Sunpetal Grove} 2 {Gavony Township} 6 {Forest} 7 {Plains} 23 lands 4 {Champion of Lambholt} 4 {Arbor Elf} 3 {Bronzebeak Moa} 3 {Bond Beetle} 3 {Doomed Traveler} 2 {Geist-Honored Monk} 2 {Avacyn's Pilgrim} 2 {Dryad Militant} 23 creatures 4 {Pacifism} 4 {Oblivion Ring} 3 {Gather the Townsfolk} 3 {Midnight Haunting} 14 other spells Sideboard 2 {Burning-Tree Emissary} 2 {Predator Ooze} 2 {Angelic Overseer} 3 {Thraben Doomsayer} 3 {Nevermore} 1 {Doomed Traveler} 2 {Forced Adaptation} 15 sideboard cards |
Quote from: Monrodesign on May 26, 2013, 08:05:36 PMI've considered it but shot it down because of price, in both mana and money, and because I hate playing against the card and couldn't bear to put my opponents through it (a dumb reason, I know...). Also, there wouldn't be too many good targets; a {Bond Beetle} or {Geist-Honored Monk} if I'm lucky, But a board full of tokens and Champions if I'm not. Also, I'll throw the Adaption and {Nevermore} in the side, along with the one Voice I pulled at the prerelease. I would maindeck a {Forced Adaptation} or two but I want to conserve creature slots. Thanks everyone!
{Restoration Angel} would be a nice surprise in this deck.
Quote from: Bookmeister on May 27, 2013, 04:31:03 PMWay out of my budget. I'll put in some Doomsayers and Travelers (how did I not think of those before?!) but I'm not a fan of {Growing Ranks}.
You have 13 one drops. I would drop the Beetles for 4 {Thragtusks}.
Quote from: Wally on May 30, 2013, 02:34:35 AMThat's a great idea. I'll throw them and a few {Burning-Tree Emmisary}s in the deck and buy the list (minus the lands because price)
I would suggest running a few indestructible guys to combat some of the agro push.
Namely {Angelic Overseer} for those later game heavy hitters and {Predator Ooze} for some threat of your own. (Shouldn't be a problem to cast with arbor and all those duals)
Both could live in the sideboard till game two.
Quote from: Wally on May 30, 2013, 08:12:44 PMI know, but I don't have the money to buy them all at once (well I do but I don't favor making bank withdrawals before I go to college which is a long way off) so I'm buying them when I can. I bought a {Temple Garden} at my LGS last week but they only had one so stock might be another issue unless I grab those online too...
get the lands too! thats what will make this deck more effective. plus you can reuse them in other decks, and not to mention they will hold their value even after rotation.
Quote from: Kartguy5 on June 03, 2013, 10:37:17 AMThe Temple sounds interesting but I only have 8 token makers and have to hold them sometimes so it wouldn't be consistent enough. I definitely don't want Grove because I need all the colored mana I can get for {Champion of Lambholt} and post-sideboard {Predator Ooze}. That's the same reason I couldn't fit {Precinct Captain} in (well, and the fact that my opponents will probably get a blocker before I can land him in the current meta). As for {Rancor}, I've considered it but I want to use all the creature slots I can get. Why give Champion +2/+0 and Trample when I can use {Gather the Townsfolk} or {Midnight Haunting} to give it +2/+2 and in many cases unblockability?
I would put in a {grove of the gaurdian} and a {wayfaring temple} or 2