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Decks (Magic The Gathering) => Standard => Topic started by: G33kL0rd on May 26, 2013, 07:17:02 PM

Title: Moa-r Creatures
Post by: G33kL0rd on May 26, 2013, 07:17:02 PM

Moa-r Creatures

75 cards, 15 sideboard


4 {Temple Garden}
4 {Sunpetal Grove}
2 {Gavony Township}
6 {Forest}
7 {Plains}

23 lands


4 {Champion of Lambholt}
4 {Arbor Elf}
3 {Bronzebeak Moa}
3 {Bond Beetle}
3 {Doomed Traveler}
2 {Geist-Honored Monk}
2 {Avacyn's Pilgrim}
2 {Dryad Militant}

23 creatures


4 {Pacifism}
4 {Oblivion Ring}
3 {Gather the Townsfolk}
3 {Midnight Haunting}

14 other spells


Sideboard

2 {Burning-Tree Emissary}
2 {Predator Ooze}
2 {Angelic Overseer}
3 {Thraben Doomsayer}
3 {Nevermore}
1 {Doomed Traveler}
2 {Forced Adaptation}

15 sideboard cards


Title: Re: Moa-r Creatures
Post by: G33kL0rd on May 26, 2013, 07:21:03 PM
I have returned, and brought with me a deck.  It wins to most things but is crushed by aggro... Not much I can do about that unless {Path to Exile} is reprinted in M14.  Anyways, I can't think of many suitable sideboard cards for this, can anyone help?  Thanks!
NOTE: {Beck//Call} does NOT work in here.  It's a lot less synergistic than it seems and it's not worth the extra color.
Title: Re: Moa-r Creatures
Post by: Slenderbro on May 26, 2013, 07:46:41 PM
 {Voice of Resurgence} if you have the funds.
Title: Re: Moa-r Creatures
Post by: Ninjaniall on May 26, 2013, 07:51:35 PM
Maybe nevermore in the sideboard for some control. A forced adaptation on the champion could be nice...
Title: Re: Moa-r Creatures
Post by: Monrodesign on May 26, 2013, 08:05:36 PM
 {Restoration Angel} would be a nice surprise in this deck.
Title: Re: Moa-r Creatures
Post by: G33kL0rd on May 26, 2013, 10:34:00 PM
Quote from: Monrodesign on May 26, 2013, 08:05:36 PM
{Restoration Angel} would be a nice surprise in this deck.
I've considered it but shot it down because of price, in both mana and money, and because I hate playing against the card and couldn't bear to put my opponents through it (a dumb reason, I know...).  Also, there wouldn't be too many good targets; a {Bond Beetle} or {Geist-Honored Monk} if I'm lucky, But a board full of tokens and Champions if I'm not.  Also, I'll throw the Adaption and {Nevermore} in the side, along with the one Voice I pulled at the prerelease.  I would maindeck a {Forced Adaptation} or two but I want to conserve creature slots.  Thanks everyone!
Title: Re: Moa-r Creatures
Post by: G33kL0rd on May 26, 2013, 10:37:16 PM
Oh wow, Voice's price went up another $5... I might end up selling it instead...

EDIT: maindecking it for now though...
Title: Re: Moa-r Creatures
Post by: Ragingtiger on May 27, 2013, 10:02:03 AM
For consistent creatures look into  {Thraben Doomsayer} and  {Growing Ranks}.
Title: Re: Moa-r Creatures
Post by: MisterJH on May 27, 2013, 01:02:53 PM
{doomed traveler} is rather nice
Title: Re: Moa-r Creatures
Post by: Bookmeister on May 27, 2013, 04:31:03 PM
You have 13 one drops. I would drop the Beetles for 4 {Thragtusks}.
Title: Re: Moa-r Creatures
Post by: G33kL0rd on May 29, 2013, 05:09:23 PM
Quote from: Bookmeister on May 27, 2013, 04:31:03 PM
You have 13 one drops. I would drop the Beetles for 4 {Thragtusks}.
Way out of my budget.  I'll put in some Doomsayers and Travelers (how did I not think of those before?!) but I'm not a fan of {Growing Ranks}.

EDIT: {Thraben Doomsayer}'s mana cost bothers me.  I'll put a pair in my side but none maindeck for now.
Title: Re: Moa-r Creatures
Post by: Wally on May 30, 2013, 02:34:35 AM
I would suggest running a few indestructible guys to combat some of the agro push.

Namely  {Angelic Overseer} for those later game heavy hitters and  {Predator Ooze} for some threat of your own. (Shouldn't be a problem to cast with arbor and all those duals)

Both could live in the sideboard till game two.
Title: Re: Moa-r Creatures
Post by: G33kL0rd on May 30, 2013, 07:57:51 PM
Quote from: Wally on May 30, 2013, 02:34:35 AM
I would suggest running a few indestructible guys to combat some of the agro push.

Namely  {Angelic Overseer} for those later game heavy hitters and  {Predator Ooze} for some threat of your own. (Shouldn't be a problem to cast with arbor and all those duals)

Both could live in the sideboard till game two.
That's a great idea.  I'll throw them and a few {Burning-Tree Emmisary}s in the deck and buy the list (minus the lands because price)
Title: Re: Moa-r Creatures
Post by: Wally on May 30, 2013, 08:12:44 PM
get the lands too! thats what will make this deck more effective. plus you can reuse them in other decks, and not to mention they will hold their value even after rotation.
Title: Re: Moa-r Creatures
Post by: G33kL0rd on June 03, 2013, 07:05:01 AM
Quote from: Wally on May 30, 2013, 08:12:44 PM
get the lands too! thats what will make this deck more effective. plus you can reuse them in other decks, and not to mention they will hold their value even after rotation.
I know, but I don't have the money to buy them all at once (well I do but I don't favor making bank withdrawals before I go to college which is a long way off) so I'm buying them when I can.  I bought a {Temple Garden} at my LGS last week but they only had one so stock might be another issue unless I grab those online too...
Title: Re: Moa-r Creatures
Post by: G33kL0rd on June 03, 2013, 07:05:59 AM
You can still suggest edits for this if you want.  I'm waiting for my friends to find bits of it they'll trade to me before I buy so I haven't actually bought it yet.
Title: Re: Moa-r Creatures
Post by: Hunteroffire9 on June 03, 2013, 10:21:37 AM
{rancor}...
Title: Re: Moa-r Creatures
Post by: Kartguy5 on June 03, 2013, 10:37:17 AM
I would put in a {grove of the gaurdian} and a {wayfaring temple} or 2
Title: Re: Moa-r Creatures
Post by: G33kL0rd on June 03, 2013, 03:22:31 PM
Quote from: Kartguy5 on June 03, 2013, 10:37:17 AM
I would put in a {grove of the gaurdian} and a {wayfaring temple} or 2
The Temple sounds interesting but I only have 8 token makers and have to hold them sometimes so it wouldn't be consistent enough.  I definitely don't want Grove because I need all the colored mana I can get for {Champion of Lambholt} and post-sideboard {Predator Ooze}.  That's the same reason I couldn't fit {Precinct Captain} in (well, and the fact that my opponents will probably get a blocker before I can land him in the current meta).  As for {Rancor}, I've considered it but I want to use all the creature slots I can get.  Why give Champion +2/+0 and Trample when I can use {Gather the Townsfolk} or {Midnight Haunting} to give it +2/+2 and in many cases unblockability?

EDIT: Just tested {Wayfaring Temple} just in case.  It doesn't work, and that was with a {Gather the Townsfolk}.