U/W Spirit 75 cards, 15 sideboard 4 {Glacial Fortress} 6 {Island} 4 {Seachrome Coast} 2 {Moorland Haunt} 6 {Plains} 22 lands 3 {Geist of Saint Traft} 3 {Drogskol Captain} 3 {Doomed Traveler} 3 {Niblis of the Urn} 3 {Dungeon Geists} 2 {Drogskol Reaver} 3 {Phantasmal Image} 20 creatures 3 {Faith's Shield} 1 {Blue Sun's Zenith} 2 {Call to the Kindred} 2 {Negate} 3 {Vapor Snag} 3 {Ponder} 3 {Honor of the Pure} 1 {Curse of Exhaustion} 18 other spells Sideboard 1 {Dungeon Geists} 2 {Grafdigger's Cage} 2 {Celestial Purge} 3 {Demystify} 1 {Negate} 2 {Divine Offering} 2 {Surgical Extraction} 2 {Spirit Mantle} 15 sideboard cards |
Quote from: Xcrunner0809 on February 28, 2012, 02:41:25 PM
Ur 100% right....but that's what call to the kindred is for... I consistently get him out with only 4 or 5 mana...on the other hand he is a game changer