4 {Dark Depths} 20 {Swamp}
24 lands
2 {Vampire Nocturnus} 4 {Vampire Hexmage} 1 {Anowon, the Ruin Sage} 4 {Vampire Nighthawk} 2 {Bloodghast} 4 {Gatekeeper of Malakir}
17 creatures
3 {Dark Ritual} 2 {Sanguine Bond} 4 {Helm of Obedience} 2 {Expedition Map} 2 {Diabolic Tutor} 4 {Leyline of the Void} 2 {Exquisite Blood}
19 other spells
Sideboard
Notes: New deck I'm building
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{Hex Parasite} is also fun with this.
That would help it out a bit. I've been thinking about removing nocturnus bc he's almost a non factor since the games over rather fast every time. Any ideas for this deck would be appreciated.
The main focus of this deck is to end the game using combos ASAP.
Combos:
{Helm of Obedience}+ {Leyline of the Void}= instant mill
{Dark Depths}+ {Vampire Hexmage}= an indestructible 20/20 with flying. Not exactly a game ended as it can be exiled but if you do this on turn 3 it wins almost every time.
{Sanguine Bond}+ {Exquisite Blood}= this means if my opponent loses 1 life or I gain 1 life...I win.
Quote from: Mintkid219 on May 27, 2013, 12:25:33 PM
{Vampire Hexmage}
I'm confused by this. I run 4 hexmages.
Dang. No input?
If you have {Dark Depths} on the board then play a {Vampire Hexmage} you sac the hex Mage to remove all of the ice counters from depths, causing the 20/20 black flying indestructible avatar on the board on turn three I think
Turn 1: {Dark Depths}
Turn 2: swamp
Turn 3: swamp, {Dark Ritual}, {Vampire Hexmage} = 20/20 flying death :p
Well, I'm stupid, didnt realize you were posting on your own deck vamp, ignore this post. Sorry X0
That's a pretty cool combo
That's ok crisys. At least people are looking at it. I like that combo too. But my favorite is helm of obedience and leyline of the void.
Leyline before you start the game.
Turn 1 swamp, and if your lucky 2 dark rituals, helm of obedience. Use the last floating mana to use helms ability...game over.
Don't forget {thespian's stage} when utilizing {dark depths}
Problem with that is the 20/20 indestructible flier is legendary so only one out at a time.
Otherwise that'd be unreal lol
{Thespian's Stage} copies the {Dark Depths} but doesn't copy the counters. The new legend rule makes you have to send one of the legendary lands to the graveyard. You pick. Keep the one without the counters. Sac it to get the 20/20 creature.
Why doesn't it copy the counters?
Quote from: Mattao19 on May 29, 2013, 05:27:21 PM
Why doesn't it copy the counters?
706.2. When copying an object, the copy acquires the copiable values of the original object's characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on). The "copiable values" are the values derived from the text printed on the object (that text being name, mana cost, color indicator, card type, subtype, supertype, expansion symbol, rules text, power, toughness, and/or loyalty), as modified by other copy effects, by "as . . . enters the battlefield" and "as . . . is turned face up" abilities that set characteristics, and by abilities that caused the object to be face down. Other effects (including type-changing and text-changing effects), status, and counters are not copied.
Thank you that was actually very helpful :D
Game ender? To end a game quick 4 curse if the bloody tomb 4 jace's erasure 1 Jace Beleren 4 vedalken entrancer 1 decimator web 4 mind sculp
Quote from: XxLibraryDepletionxX on June 06, 2013, 12:57:27 AM
Game ender? To end a game quick 4 curse if the bloody tomb 4 jace's erasure 1 Jace Beleren 4 vedalken entrancer 1 decimator web 4 mind sculp
And halfway thru there deck a {Emrakul, the Aeons Torn} hits the graveyard and you realize their chances of being milled are no longer in your favor. I've got 3 variants of mill decks. If I don't hit one of my {Bribery} cards in in trouble.
True. I must say you proven a good point but creatures/instant/sorcery/artifact/ enchantment are spells and I have many counter target spell then proliferate ad a poison counter. And steady progress proliferate then draw a card you get a extra poison counter and a draw a card and you discard 1/2/3/4 cards depending how many Jace's Erasure I have out.
If I got 4 curse of the bloody tombs out on you that's eight cards per turn it takes me about 3 turns to use Jace Beleren's 20 card library discard jaces erasure that's 4 cards per turn when I draw so in 2 turns (yours and mine) I can drop you 32 card and decimators web drops you 2 life gives you a poison counter and discards your top six cards and if you think those are my only library depletion cards you don't know how to build these type of decks
Quote from: XxLibraryDepletionxX on June 06, 2013, 09:08:58 AM
If I got 4 curse of the bloody tombs out on you that's eight cards per turn it takes me about 3 turns to use Jace Beleren's 20 card library discard jaces erasure that's 4 cards per turn when I draw so in 2 turns (yours and mine) I can drop you 32 card and decimators web drops you 2 life gives you a poison counter and discards your top six cards and if you think those are my only library depletion cards you don't know how to build these type of decks
But the thing is with this Game Ender deck is it can win on turn 3 and 4 consistently with a small chance of a turn 2 win. Your idea sounds great but I don't think it'd be fast enough.
Ah I do agree I thought you meant by turn 6 or 7 ok now I agree with you
Quote from: adventus on May 29, 2013, 05:22:37 PM
{Thespian's Stage} copies the {Dark Depths} but doesn't copy the counters. The new legend rule makes you have to send one of the legendary lands to the graveyard. You pick. Keep the one without the counters. Sac it to get the 20/20 creature.
Uuuuuuuummmmm no, if you copy it they both die right there and you can't sac it. Atleast that's how I understand the legend rule.
How is this a turn 3 or 4 ender? Most of the good ones look like they take ATLEAST four turns mana wise to use. Granted I really haven't seen this so I don't really know it but that's how it looks to me.
Quote from: ShivanGuy on June 15, 2013, 03:45:38 PM
Uuuuuuuummmmm no, if you copy it they both die right there and you can't sac it. Atleast that's how I understand the legend rule.
I mention that it works with the NEW legend rule:
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/248e