Would giving your creatures hexproof, say via {Simic Charm}, save them from {Supreme Verdict}?
No. Supreme verdict does not target, so hexproof does not prevent it.
Nope verdict doesn't target your creatures.
It affects just all creatures.
You can play {Rootborn Defenses} to save them.
Or {Boros Charm}.
Or {Golgari Charm}
Quote from: MageBones on May 22, 2013, 04:57:01 AM
Or {Golgari Charm}
I play Selesnya tokens so Golgari Charm wouldn't work. I would still lose at least half my creatures.
Quote from: Bookmeister on May 22, 2013, 09:08:29 AM
I play Selesnya tokens so Golgari Charm wouldn't work.
I followed your logic here.
QuoteI would still lose at least half my creatures.
And then you lost me.
If you can play Golgari Charm, it will save all of your creatures from Verdict.
Quote from: MementoMori on May 22, 2013, 09:11:52 AM
Quote from: Bookmeister on May 22, 2013, 09:08:29 AM
I play Selesnya tokens so Golgari Charm wouldn't work.
I followed your logic here.
QuoteI would still lose at least half my creatures.
And then you lost me.
If you can play Golgari Charm, it will save all of your creatures from Verdict.
My tokens would not regenerate. Maybe not at least half, depends on how many tokens I have but I do generate a lot of tokens.
Yes they would. Why wouldn't they?
Quote from: MementoMori on May 22, 2013, 09:15:23 AM
Yes they would. Why wouldn't they?
I didn't think they would, don't they die and come back? If so they would change zones and cease to exist. If not then Golgari Charm would work and this would make me happy.
Regenerated creatures never leave the battlefield.
701.12a: If the effect of a resolving spell or ability regenerates a permanent, it creates a replacement effect that protects the permanent the next time it would be destroyed this turn. In this case, "Regenerate [permanent]" means "The next time [permanent] would be destroyed this turn, instead remove all damage marked on it and tap it. If it's an attacking or blocking creature, remove it from combat."
Quote from: MementoMori on May 22, 2013, 09:20:45 AM
Regenerated creatures never leave the battlefield.
701.12a: If the effect of a resolving spell or ability regenerates a permanent, it creates a replacement effect that protects the permanent the next time it would be destroyed this turn. In this case, "Regenerate [permanent]" means "The next time [permanent] would be destroyed this turn, instead remove all damage marked on it and tap it. If it's an attacking or blocking creature, remove it from combat."
Ok, great!