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Decks (Magic The Gathering) => Standard => Topic started by: 72chevelle2 on May 20, 2013, 06:41:45 PM

Title: Goblins
Post by: 72chevelle2 on May 20, 2013, 06:41:45 PM

Goblins

75 cards, 15 sideboard


4 {Sacred Foundry}
4 {Steam Vents}
2 {Clifftop Retreat}
4 {Sulfur Falls}
3 {Cavern of Souls}
4 {Hallowed Fountain}

21 lands


3 {Foundry Street Denizen}
4 {Goblin Electromancer}
4 {Guttersnipe}
4 {Legion Loyalist}
3 {Krenko, Mob Boss}

18 creatures


3 {Ral Zarek}
4 {Krenko's Command}
3 {Legion's Initiative}
3 {Intangible Virtue}
1 {Bonfire of the Damned}
2 {Dragonshift}
2 {Chalice of Life}
3 {Boros Charm}

21 other spells


Sideboard

4 {Turn // Burn}
2 {Dragonshift}
2 {Massive Raid}
4 {Azorius Charm}
3 {Alive // Well}

15 sideboard cards


Title: Re: Goblins
Post by: 72chevelle2 on May 20, 2013, 06:44:21 PM
I threw this together hoping to take advantage of  {Ral Zarek}'s +1. It seems to run over my two decks I have now. (Doesn't say much tho cuz the other 2 are terrible) anyone see any problems?
Title: Re: Goblins
Post by: All-Mana Mania on May 20, 2013, 06:53:55 PM
 {Arms Dealer} you need.
Title: Re: Goblins
Post by: InfinitiveDivinity on May 20, 2013, 07:00:25 PM
Maybe a couple {Slayer's Stronghold}? Or even {Moorland Haunt}? Haunt is good with Virtue, whereas the Stronghold turns your late game Gobbies into threats.
Title: Re: Goblins
Post by: 72chevelle2 on May 21, 2013, 01:18:07 PM
 {Arms Dealer} would be awesome. And I thought I had  {Slayers' Stronghold} in here but I guess not. I'll add those and update when I get a chance
Title: Re: Goblins
Post by: Tidds123 on May 21, 2013, 05:41:29 PM
 {Burn at the Stake}. Is a card to think about. Can easily be a game ender after 4-5 turns with these fast goblins