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Decks (Magic The Gathering) => Standard => Topic started by: Drgnwr1 on May 20, 2013, 06:37:12 PM

Title: Esper Control
Post by: Drgnwr1 on May 20, 2013, 06:37:12 PM

Esper Control

75 cards, 15 sideboard


3 {Hallowed Fountain}
4 {Isolated Chapel}
3 {Nephalia Drownyard}
4 {Glacial Fortress}
4 {Godless Shrine}
4 {Watery Grave}
4 {Drowned Catacomb}

26 lands


1 {Ætherling}
1 {Snapcaster Mage}
2 {Augur of Bolas}
1 {Obzedat, Ghost Council}

5 creatures


1 {Dissipate}
2 {Syncopate}
3 {Lingering Souls}
1 {Sorin, Lord of Innistrad}
3 {Far // Away}
3 {Terminus}
4 {Azorius Charm}
1 {Jace, Architect of Thought}
2 {Jace, Memory Adept}
2 {Sphinx's Revelation}
4 {Think Twice}
3 {Supreme Verdict}

29 other spells


Sideboard

1 {Staff of Nin}
2 {Reap Intellect}
1 {Sands of Delirium}
2 {Blind Obedience}
2 {Duress}
2 {Appetite for Brains}
2 {Witchbane Orb}
2 {Sundering Growth}
1 {Psychic Spiral}

15 sideboard cards



Notes:

Title: Re: Esper Control
Post by: Drgnwr1 on May 20, 2013, 06:37:59 PM
Now that dragons maze is under way, I've made a few changes to my deck, was wondering what else I could do to it
Title: Re: Esper Control
Post by: Kaleo42 on May 21, 2013, 04:45:21 AM
I see this approach to esper a lot and I just dont understand the motivation behind it. This looks to me like esper midrange spliced with esper control. While the cards are very strong in their own rite, as a mixture the result is lack luster in my experience.

2 hard control esper decks (mine being one of them) have shown up in our local meta and at worst have lost a single match in a night or major event. 5 esper "control" decks like this one have been run in the same area at the same events and at best have pulled 4-1 but usually see 3-2.

My analysis attributes the difference in success to the fact that sorcery speed threats restrict your ability to control your opponent as well as limit your number of slots dedicated to controlling the opponent's ability to play.

As far as fun goes, more midrange planeswalker filled esper decks are a lot more enjoyable. I just havent see the best results from them.

I share this with you from an experienced perspective in hopes you can either: apply what I have learned and move to heavier control, move more midrange even still and make a powerhouse fun deck to play, or counterpoint my stance with new or area specific information I am not aware of.