4x {Chandra, the Firebrand}
4x {Duskmantle Guildmage}
4x {Mind Sculpt}
4x {Curse of the Pierced Heart}
4x {Lightning Bolt}
Anything else you put here for the other 10 cards is ok but i suggest you put cards with simular effects so you are more likey to draw that type of card
The land base consists of...
12x {Mountain}
10x {Island}
8x {Swamp}
You could put duel lands here if you have or want to have any of them
So basically 1st turn {Lightning Bolt} on defending player, they are now at 17
Then on your second turn you play {Curse of the Pierced Heart} so at their upkeep they are at 16
On your third you play {Duskmantle Guildmage} and on their upkeep they are at 15
On your 4th turn you play {Chandra, the Firebrand} and on the enemy's upkeep they are at 14
Now on your 5th turn (The last turn of the game if this turns out right) you use {Duskmantle Guildmage} for his 1st ability so that when a card goes to the graveyard it deals 1 damage to that player. Then you use {Chandra, The Firebrand} for the -2 so when you cas an instant or sorcery spell you can copy it. Then you play {Mind Sculpt} to send the top 7 cards of that players library into their graveyard and duplicate it with chandra to 14 and because of the guildmage that deals 14 damage to that player
You Win
Or you could use {Pillar of Flame} instead of lightning bolt if you want to play standard because the curse would deal the extra 1 damage to them anyways
Guildmage and {Mindcrank}!!!!!!!!!!!!!!
{Jace, Memory Adept} also works well with the guildmage
Quote from: Antirayman on May 17, 2013, 04:29:50 AM
Guildmage and {Mindcrank}!!!!!!!!!!!!!!
Holy crap someone has to do that