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Decks (Magic The Gathering) => Modern => Topic started by: FlickerYourOwnIdentity on May 15, 2013, 04:28:52 PM

Title: Training Guildmages
Post by: FlickerYourOwnIdentity on May 15, 2013, 04:28:52 PM

Training Guildmages

60 cards, 0 sideboard


2 {Mystic Gate}
2 {Sunken Ruins}
3 {Watery Grave}
2 {Isolated Chapel}
2 {Hallowed Fountain}
3 {Godless Shrine}
1 {Glacial Fortress}
3 {Fetid Heath}
2 {Drowned Catacomb}
2 {Crypt of Agadeem}

22 lands


3 {Bloodrite Invoker}
2 {Starlight Invoker}
3 {Dreamscape Artist}
2 {Spawnsire of Ulamog}
2 {Dawnglare Invoker}
3 {Dark Impostor}
4 {Skill Borrower}
3 {Orzhov Guildmage}
4 {Azorius Guildmage}
2 {Xathrid Gorgon}
3 {Dimir Guildmage}

31 creatures


3 {Beseech the Queen}
4 {Training Grounds}

7 other spells


Sideboard
Title: Re: Training Guildmages
Post by: FlickerYourOwnIdentity on May 15, 2013, 04:29:34 PM
Thoughts?
Title: Re: Training Guildmages
Post by: Qpwner on May 15, 2013, 07:19:21 PM
 {Umbral Mantle}? So you can repeat tap abilities. I think the invokers are just too expencive, you might spash green for ramp?

Here, I made a deck a bit like yours. http://imtgapp.com/forum/index.php?topic=20737.msg173799#msg173799
Title: Re: Training Guildmages
Post by: Qpwner on May 15, 2013, 07:24:44 PM
More for green;  {Elder of Laurels} and {Kamahl, Fist of Krosa}

Edit: Kamahl is not modern legal, but you could use {Yew Spirit}.
Title: Re: Training Guildmages
Post by: Wally on May 16, 2013, 02:19:54 AM
You absolutely need  {Illusionist's Bracers} for this deck.
Title: Re: Training Guildmages
Post by: FlickerYourOwnIdentity on May 16, 2013, 08:10:23 PM
I forgot about {illusionist's Bracers} Wally!  Thanks!