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Decks (Magic The Gathering) => Standard => Topic started by: wvEricP on May 14, 2013, 01:37:23 AM

Title: Scars And Stripes (Jund)
Post by: wvEricP on May 14, 2013, 01:37:23 AM
Scars And Stripes (Jund)

75 cards, 15 sideboard


4 {Rootbound Crag}
3 {Dragonskull Summit}
4 {Stomping Ground}
4 {Woodland Cemetery}
4 {Overgrown Tomb}
3 {Blood Crypt}

22 lands


3 {Champion of Lambholt}
2 {Primordial Hydra}
3 {Varolz, the Scar-Striped}
3 {Slitherhead}
3 {Slumbering Dragon}
4 {Zhur-Taa Druid}
3 {Savageborn Hydra}
3 {Rubblebelt Raiders}
4 {Corpsejack Menace}
4 {Vexing Devil}

32 creatures


3 {Clan Defiance}
3 {Abrupt Decay}

6 other spells


Sideboard

2 {Unhallowed Pact}
2 {Crippling Blight}
2 {Tragic Slip}
2 {Vile Rebirth}
2 {Deviant Glee}
3 {Crypt Incursion}
2 {Murder}

15 sideboard cards



This is a midrange JUND I'm working on, hoping to pay off from the hydra-corpsejack combo sideboard is mostly creature kill just in case it's not running like it should, please leave some advice, standard is not my strong suit.
Title: Re: Scars And Stripes (Jund)
Post by: Wally on May 14, 2013, 05:01:19 AM
You should really run {Vexing Devil} with that combo of corpse jack and  {Varolz, the Scar-Striped}

Also possibly try a few {Primordial Hydra} in there for more double counter fun.
Title: Re: Scars And Stripes (Jund)
Post by: Ragingtiger on May 14, 2013, 06:48:47 AM
Quote from: Wally on May 14, 2013, 05:01:19 AM
You should really run {Vexing Devil} with that combo of corpse jack and  {Varolz, the Scar-Striped}

Also possibly try a few {Primordial Hydra} in there for more double counter fun.
^^this^^
Good suggestions. I go a step further and say get rid of the  {Burning-Tree Emissary}. There is no real use in this deck. Sure you can play it to get a Druid out at the same time. But that is not an aggro play, and that is what it is built for. I don't see this deck being aggro. So I would also imagine that you will need to switch some of your side board in to help slow down most opponents while your creatures get big.
Title: Re: Scars And Stripes (Jund)
Post by: wvEricP on May 14, 2013, 09:56:12 AM
Alright I dropped  {Burning-Tree Emissary} and put in  {Vexing Devil} also took out  {Dreg Mangler} and put in  {Primordial Hydra}
Title: Re: Scars And Stripes (Jund)
Post by: Crisys on May 14, 2013, 12:37:38 PM
In working on a deck that is very similar to this and I'm trying  {Ghor-Clan Rampager} instead of  {Zhur-Taa Druid} that way the savage born can gain trample and double strike can slam thru.  And while ill like the can be blocked combo, I was also trying  {Lotleth Troll} to put  {Slitherhead} and  {Slumbering Dragon} right into the graveyard for scavenge.  It's something to play around with
Title: Re: Scars And Stripes (Jund)
Post by: Mikefrompluto on May 14, 2013, 02:01:40 PM
{Fling} as an additional win-con maybe? Beef up a {vexing devil}, fling it, scavenge it, repeat.
Title: Re: Scars And Stripes (Jund)
Post by: InfinitiveDivinity on May 14, 2013, 05:46:40 PM
This deck is more fun in Modern 😁 I like it though.
Title: Re: Scars And Stripes (Jund)
Post by: Talock on May 15, 2013, 04:05:40 AM
How do you find {Zhur-Taa Druid} in here? I really want to find a place for this guy i am just founding it hard.
Title: Re: Scars And Stripes (Jund)
Post by: wvEricP on May 15, 2013, 08:19:13 AM
Quote from: Talock on May 15, 2013, 04:05:40 AM
How do you find {Zhur-Taa Druid} in here? I really want to find a place for this guy i am just founding it hard.

I have been using him to just slap people for one as often as possible. He also is great for adding that extra mana you may want on the hydra's