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Decks (Magic The Gathering) => Standard => Topic started by: abstractApathist on May 12, 2013, 10:16:43 AM

Title: Dimir Control
Post by: abstractApathist on May 12, 2013, 10:16:43 AM

Dimir Control

60 cards, 0 sideboard


3 {Nephalia Drownyard}
3 {Drowned Catacomb}
4 {Watery Grave}
4 {Swamp}
8 {Island}

22 lands


2 {Lazav, Dimir Mastermind}
4 {Delver of Secrets}
4 {Augur of Bolas}

10 creatures


2 {Pilfered Plans}
3 {Murder}
4 {Psychic Strike}
2 {Devour Flesh}
4 {Dimir Charm}
4 {Dissipate}
2 {Devastation Tide}
3 {Victim of Night}
2 {Dead Weight}
2 {Think Twice}

28 other spells


Sideboard

Notes:

Title: Re: Dimir Control
Post by: abstractApathist on May 12, 2013, 06:49:10 PM
Bump.
I would really like any advice or criticism.
Title: Re: Dimir Control
Post by: Zalast on May 13, 2013, 07:56:48 PM
Well your lack of side board is a bit bad. You could use some discard spells or global kill.  {Breaking // Entering} {Far // Away} {Notion Thief} to name a few dragon maze cards that may help
Title: Re: Dimir Control
Post by: Mike_garzone on May 13, 2013, 08:45:24 PM
At least 3 more lands! Not counting your utility lands ({Nephalia drownyard}), you only have 19 sources producing B or U, which is what really counts in a mana base. Don't even consider the drownyards lands when you are building, but rather build around them as "spells", which is really what they are for, not the one colorless mana!
Title: Re: Dimir Control
Post by: Wackaman9001 on May 13, 2013, 09:36:20 PM
{Warped Physique} is a good option as well, your hand should never be empty, so it is a reliable cheap removal spell
Title: Re: Dimir Control
Post by: Zalast on May 13, 2013, 09:54:40 PM
Oh a playset of  {Thought Scour} can help as a draw an can allow you to trigger a miracle  {Devastation Tide} if you are in a bind when your opponent attacks