3 {Sulfur Falls} 3 {Clifftop Retreat} 1 {Island} 4 {Glacial Fortress} 4 {Sacred Foundry} 4 {Steam Vents} 4 {Hallowed Fountain} 2 {Mountain}
25 lands
3 {Ætherling} 2 {Restoration Angel}
5 creatures
4 {Supreme Verdict} 2 {Ral Zarek} 1 {Jace, Memory Adept} 3 {Terminus} 2 {Boros Charm} 3 {Azorius Charm} 2 {Jace, Architect of Thought} 2 {Izzet Charm} 2 {Tamiyo, the Moon Sage} 3 {Render Silent} 3 {Searing Spear} 3 {Sphinx's Revelation}
30 other spells
Sideboard
2 {Council of the Absolute} 3 {Turn (Turn/Burn)} 2 {Mizzium Mortars} 2 {Negate} 3 {Oblivion Ring} 1 {Jace, Memory Adept} 2 {Rest in Peace}
15 sideboard cards
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I like the deck, but I would try to find a spot for turn/burn mainboard, that card is just so versatile and reliable.
I totaly agree only have to playtest it more to define cards that I will take out...;)
Bonfire of the damned?
Quote from: whitedrake on May 12, 2013, 06:58:39 AM
I totaly agree only have to playtest it more to define cards that I will take out...;)
The big one it takes out right now is {Thragtusk} lol
Solving {Obzedat, Ghost Council} as well...;)
Drop {Boros Charm} for {Turn // Burn} IMO.
Imo the restoration angels have no purpose here. with not blink targets all she does is instant speed chump block to get wrathed away.
Ehm I would not call 3/4 flying body as a chump blocker... I do not need him to bounce anything.. He works well even without that...;) I need from him 1-3 attacks or blocks... Nothing more...
I agree with resto seeming a little out of place. Why not just {Fog Bank} if you need a good blocker.
Guys I get your point, but there are few reasons why to play {Restoration Angel}... You do not need to use its full potential to play it...
Resto will mostly kill if blocking, it can be played to surprise ur opponent, it can reset your {Ætherling} the turn after you attacked with him... And attacking to the open battlefield when your opponent does not expect that is simply worth playing...;)