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Decks (Magic The Gathering) => Modern => Topic started by: Bman0121 on May 10, 2013, 09:22:58 AM

Title: Fish
Post by: Bman0121 on May 10, 2013, 09:22:58 AM

Fish

60 cards, 0 sideboard


4 {Misty Rainforest}
15 {Island}
3 {Scalding Tarn}

22 lands


4 {Silvergill Adept}
3 {Merrow Reejerey}
4 {Lord of Atlantis}
4 {Coralhelm Commander}
3 {Cursecatcher}
4 {Master of the Pearl Trident}

22 creatures


4 {Deprive}
2 {Echoing Truth}
4 {Æther Vial}
3 {Condescend}
3 {Remand}

16 other spells


Sideboard

Notes:
Any suggestions
Title: Re: Fish
Post by: Bookmeister on May 10, 2013, 09:32:22 AM
This is not a standard deck.
Title: Re: Fish
Post by: Opticarrow8 on May 10, 2013, 09:32:53 AM
Misty rainforest definitely not standard.
Title: Re: Fish
Post by: Kagain123 on May 10, 2013, 09:38:03 AM
No it looks like it was misposted. This is a modern deck. Very nice btw.
Title: Re: Fish
Post by: DeathlyFoiend on May 10, 2013, 11:31:09 AM
Why no Mutavaults and why use The Zendikar counter spell over Mana Leak?
Title: Re: Fish
Post by: Bman0121 on May 10, 2013, 03:28:58 PM
Quote from: DeathlyFoiend on May 10, 2013, 11:31:09 AM
Why no Mutavaults and why use The Zendikar counter spell over Mana Leak?
Mutavault i forgot about and deprive is straight hard counter no getting out of it
Title: Re: Fish
Post by: InfinitiveDivinity on May 10, 2013, 04:27:49 PM
Why even run fetches?
Title: Re: Fish
Post by: Rigeld on May 10, 2013, 06:28:12 PM
Thinning.
Title: Re: Fish
Post by: InfinitiveDivinity on May 10, 2013, 06:42:18 PM
Quote from: Rigeld on May 10, 2013, 06:28:12 PM
Thinning.
The benefit is so ridiculously small though, unless you use about 5 in a single game. I really don't think you need them.
Title: Re: Fish
Post by: DeathlyFoiend on May 10, 2013, 07:25:13 PM
Quote from: InfinitiveDivinity on May 10, 2013, 06:42:18 PM
Quote from: Rigeld on May 10, 2013, 06:28:12 PM
Thinning.
The benefit is so ridiculously small though, unless you use about 5 in a single game. I really don't think you need them.
Remand, simple. It gets you better card advantage. These basically are remands with the advantage, which is low, but it is something and you are increasing chances with your deck drawing. They also allow for a better turn one start with better advantage.
Title: Re: Fish
Post by: InfinitiveDivinity on May 10, 2013, 07:33:39 PM
Quote from: DeathlyFoiend on May 10, 2013, 07:25:13 PM
Quote from: InfinitiveDivinity on May 10, 2013, 06:42:18 PM
Quote from: Rigeld on May 10, 2013, 06:28:12 PM
Thinning.
The benefit is so ridiculously small though, unless you use about 5 in a single game. I really don't think you need them.
Remand, simple. It gets you better card advantage. These basically are remands with the advantage, which is low, but it is something and you are increasing chances with your deck drawing. They also allow for a better turn one start with better advantage.
I really don't see the comparison to {Remand}. {Remand} is literal card advantage, whereas the fetches are just land thinners. Sure it causes the deck to have 1 less land, but the land count isn't all that low to start with. I'll just agree to disagree, I just personally wouldn't run 'em.
Title: Re: Fish
Post by: DeathlyFoiend on May 10, 2013, 07:37:39 PM
Quote from: InfinitiveDivinity on May 10, 2013, 07:33:39 PM
Quote from: DeathlyFoiend on May 10, 2013, 07:25:13 PM
Quote from: InfinitiveDivinity on May 10, 2013, 06:42:18 PM
Quote from: Rigeld on May 10, 2013, 06:28:12 PM
Thinning.
The benefit is so ridiculously small though, unless you use about 5 in a single game. I really don't think you need them.
Remand, simple. It gets you better card advantage. These basically are remands with the advantage, which is low, but it is something and you are increasing chances with your deck drawing. They also allow for a better turn one start with better advantage.
I really don't see the comparison to {Remand}. {Remand} is literal card advantage, whereas the fetches are just land thinners. Sure it causes the deck to have 1 less land, but the land count isn't all that low to start with. I'll just agree to disagree, I just personally wouldn't run 'em.
The comparison is just that you can draw a better card later on while Remand actually draws you a card. They do opposite things. 1 thins the deck not by drawing, but by narrow searching. The other draws from the deck while slowing down your opponent. Usually you would run them in actual 2 color decks such as R/U and U/W Fish. Personally, I don't think they are necessary for it, but some Fish players would argue that the -1 dead draw sometimes helps the game more than it doesn't.
Title: Re: Fish
Post by: DeathlyFoiend on May 10, 2013, 07:38:20 PM
Quote from: DeathlyFoiend on May 10, 2013, 07:37:39 PM
Quote from: InfinitiveDivinity on May 10, 2013, 07:33:39 PM
Quote from: DeathlyFoiend on May 10, 2013, 07:25:13 PM
Quote from: InfinitiveDivinity on May 10, 2013, 06:42:18 PM
Quote from: Rigeld on May 10, 2013, 06:28:12 PM
Thinning.
The benefit is so ridiculously small though, unless you use about 5 in a single game. I really don't think you need them.
Remand, simple. It gets you better card advantage. These basically are remands with the advantage, which is low, but it is something and you are increasing chances with your deck drawing. They also allow for a better turn one start with better advantage.
I really don't see the comparison to {Remand}. {Remand} is literal card advantage, whereas the fetches are just land thinners. Sure it causes the deck to have 1 less land, but the land count isn't all that low to start with. I'll just agree to disagree, I just personally wouldn't run 'em.
The comparison is just that you can draw a better card later on while Remand actually draws you a card. They do opposite things. 1 thins the deck not by drawing, but by narrow searching. The other draws from the deck while slowing down your opponent. Usually you would run them in actual 2 color decks such as R/U and U/W Fish. Personally, I don't think they are necessary for it, but some Fish players would argue that the -1 dead draw, when you want a threat or an answer, sometimes helps the game more than it doesn't.
Title: Re: Fish
Post by: Bman0121 on May 10, 2013, 10:35:26 PM
Quote from: InfinitiveDivinity on May 10, 2013, 07:33:39 PM
Quote from: DeathlyFoiend on May 10, 2013, 07:25:13 PM
Quote from: InfinitiveDivinity on May 10, 2013, 06:42:18 PM
Quote from: Rigeld on May 10, 2013, 06:28:12 PM
Thinning.
The benefit is so ridiculously small though, unless you use about 5 in a single game. I really don't think you need them.
Remand, simple. It gets you better card advantage. These basically are remands with the advantage, which is low, but it is something and you are increasing chances with your deck drawing. They also allow for a better turn one start with better advantage.
I really don't see the comparison to {Remand}. {Remand} is literal card advantage, whereas the fetches are just land thinners. Sure it causes the deck to have 1 less land, but the land count isn't all that low to start with. I'll just agree to disagree, I just personally wouldn't run 'em.
Well honestly thinns out 2 lands the fetch is out and the fetched is out
Title: Re: Fish
Post by: DeathlyFoiend on May 11, 2013, 12:57:26 AM
Quote from: Bman0121 on May 10, 2013, 10:35:26 PM
Quote from: InfinitiveDivinity on May 10, 2013, 07:33:39 PM
Quote from: DeathlyFoiend on May 10, 2013, 07:25:13 PM
Quote from: InfinitiveDivinity on May 10, 2013, 06:42:18 PM
Quote from: Rigeld on May 10, 2013, 06:28:12 PM
Thinning.
The benefit is so ridiculously small though, unless you use about 5 in a single game. I really don't think you need them.
Remand, simple. It gets you better card advantage. These basically are remands with the advantage, which is low, but it is something and you are increasing chances with your deck drawing. They also allow for a better turn one start with better advantage.
I really don't see the comparison to {Remand}. {Remand} is literal card advantage, whereas the fetches are just land thinners. Sure it causes the deck to have 1 less land, but the land count isn't all that low to start with. I'll just agree to disagree, I just personally wouldn't run 'em.
Well honestly thinns out 2 lands the fetch is out and the fetched is out
The fetch is already out, so it doesn't thin from the deck. Thinning is when you fetch or draw outside of your opening seven and mulligans. Even when you draw after your draw step, it isn't called thinning.
Title: Re: Fish
Post by: Rigeld on May 11, 2013, 09:15:02 AM
Quote from: InfinitiveDivinity on May 10, 2013, 07:33:39 PM
Quote from: DeathlyFoiend on May 10, 2013, 07:25:13 PM
Quote from: InfinitiveDivinity on May 10, 2013, 06:42:18 PM
Quote from: Rigeld on May 10, 2013, 06:28:12 PM
Thinning.
The benefit is so ridiculously small though, unless you use about 5 in a single game. I really don't think you need them.
Remand, simple. It gets you better card advantage. These basically are remands with the advantage, which is low, but it is something and you are increasing chances with your deck drawing. They also allow for a better turn one start with better advantage.
I really don't see the comparison to {Remand}. {Remand} is literal card advantage, whereas the fetches are just land thinners. Sure it causes the deck to have 1 less land, but the land count isn't all that low to start with. I'll just agree to disagree, I just personally wouldn't run 'em.
I agree with you, it's just the only reason I can see.