what is your least favorite ability-based deck to play against? min is exalted, can't stand it when a 1/1 atks alone and gets 9/9, and if you do kill him, there's another one coming next turn, and all of the enemy creatures aside from one are still free to block you x_x
Hexproof is the stupidest mechanic ever printed. They should have left it as shroud. Why does every creature need to be printed with troll shroud to be good anymore? It is highly unlikely we will ever see the use of shroud again since hexproof just one ups it. I miss the days of when it was just shround and troll shroud was only on a few creatures :(
I agree with DG, hexproof is redundant to deal with, seems like unless your running control your not gonna have too much fun against it.
I don't like bloodrush. It's stupid and senseless, can't be countered, and can't be countered.
Quote from: Coffee Vampire on May 10, 2013, 01:39:54 AM
I don't like bloodrush. It's stupid and senseless, can't be countered, and can't be countered.
It can be countered easily.
{Stifle}, {Trickbind}, {Voidslime}, {Azorious Guildmage}, {Bind}, {Interdict}, {Squeltch}, and {Voidmage Husher}.
You're welcome :)
Quote from: Coffee Vampire on May 10, 2013, 01:39:54 AM
I don't like bloodrush. It's stupid and senseless, can't be countered, and can't be countered.
I concur, unless you're playing black or red with spot removal, they just play through.
Quote from: Crapshooter on May 10, 2013, 01:57:31 AM
Quote from: Coffee Vampire on May 10, 2013, 01:39:54 AM
I don't like bloodrush. It's stupid and senseless, can't be countered, and can't be countered.
I concur, unless you're playing black or red with spot removal, they just play through.
See above.
Quote from: Death Gaara on May 10, 2013, 01:10:26 AM
Hexproof is the stupidest mechanic ever printed. They should have left it as shroud. Why does every creature need to be printed with troll shroud to be good anymore? It is highly unlikely we will ever see the use of shroud again since hexproof just one ups it. I miss the days of when it was just shround and troll shroud was only on a few creatures :(
I agree. At least with shroud they can't pump and pump their creature while you're stuck with a dead removal card.
Quote from: Death Gaara on May 10, 2013, 01:58:08 AM
Quote from: Crapshooter on May 10, 2013, 01:57:31 AM
Quote from: Coffee Vampire on May 10, 2013, 01:39:54 AM
I don't like bloodrush. It's stupid and senseless, can't be countered, and can't be countered.
I concur, unless you're playing black or red with spot removal, they just play through.
See above.
And not a single answer in standard.
Quote from: Crapshooter on May 10, 2013, 03:39:02 AM
Quote from: Death Gaara on May 10, 2013, 01:58:08 AM
Quote from: Crapshooter on May 10, 2013, 01:57:31 AM
Quote from: Coffee Vampire on May 10, 2013, 01:39:54 AM
I don't like bloodrush. It's stupid and senseless, can't be countered, and can't be countered.
I concur, unless you're playing black or red with spot removal, they just play through.
See above.
And not a single answer in standard.
Bloodrush is not dominating Standard. So that point is null and void. Besides, I never said there were answers in Standard outside of removal. I was simply proving that it could be countered, it just requires some knowledge of what kind of ability Bloodrush is and the knowledge of what cards combat that ability. My only point was to prove that it could be countered to the person who said it "can't be countered".
Banding.......
I should have clarified, I was talking about standard. Bloodrush is obviously not overpowered in other formats, or in standard. But it is better and harder to deal with in standard. I speak specifically of {Gore-Clan Rampager}. Bloodrush something with double or even first strike and you get a ton of damage in. It can be used efficiently to save a creature that would have traded, also. Of course you can declare no blocks and respond with the ol' {Azorius Charm}, but a smart player will just move to damage step if he or she knows how to play against control.
I get eaten alive by Bloodrush pretty often. {Ghor-Clan Rampager} makes a {Legion Loyalist} a nightmare. {Lightning Mauler} is still a thing. That Gruul Aggro deck is really fast. Second game I've got a better chance.
Quote from: Dudecore on May 10, 2013, 10:37:49 AM
I get eaten alive by Bloodrush pretty often. {Ghor-Clan Rampager} makes a {Legion Loyalist} a nightmare. {Lightning Mauler} is still a thing. That Gruul Aggro deck is really fast. Second game I've got a better chance.
The blood rush on {Ghor-Clan Rampager} is absurdly good....
That is all.
Quote from: Falcon182 on May 10, 2013, 11:39:30 AM
Quote from: Dudecore on May 10, 2013, 10:37:49 AM
I get eaten alive by Bloodrush pretty often. {Ghor-Clan Rampager} makes a {Legion Loyalist} a nightmare. {Lightning Mauler} is still a thing. That Gruul Aggro deck is really fast. Second game I've got a better chance.
The blood rush on {Ghor-Clan Rampager} is absurdly good....
That is all.
I took a 3 lander once, {Supreme Verdict} in hand, didnt draw my 4th land and died in 4 turns. Gruul aggro is no joke. Still like my chances to win post-sideboard.
I can see blood rush being hard to deal with in standard. Especially {pyrewild shaman}
Doubling up on blood rush with a {rubble belt maka} won me six packs in the prerelease. And it is both a better and worse version of cards like {giant growth}
You have 5 lands and {Feral Animist}. Pump it with gore clan to a 6/5. Use his abilty. 12/11 with trample seems good. You have 4 lands and a 1/1 {Savage-Born Hydra}. Give it a counter. Bloodrush it with gore clan. 6/6 double strike trample on turn 4.
Quote from: Coffee Vampire on May 10, 2013, 12:47:33 PM
You have 5 lands and {Feral Animist}. Pump it with gore clan to a 6/5. Use his abilty. 12/11 with trample seems good. You have 4 lands and a 1/1 {Savage-Born Hydra}. Give it a counter. Bloodrush it with gore clan. 6/6 double strike trample on turn 4.
My first game of the last match at pre-release went something like this:
T1: {Boros Elite}
T2: {Boros Mastiff}
T3: {Warmind Infantry}
T4: {Armed (Armed/Dangerous)} on the {Warmind Infantry}, blood rush {Rubblebelt Maaka}, game over.
Game 2 went to turn 5, turn 4 I cast
{Tajic, Blade of the Legion}.
Yes I felt like a jerk. My opponent didn't get to cast one spell in our entire match.
Quote from: Bman0121 on May 10, 2013, 06:42:40 AM
Banding.......
I agree,Banding is very confusing.When I first saw a card with Banding I looked it up on the glossary,the. I was like:what?
Although banding sucks because its so confusing, it's the stackable exalted that really upsets me. Don't get me wrong, it's good. Great, really. But making it stackable allows for alot of dirty tricks...lol
Quote from: Death Gaara on May 10, 2013, 01:10:26 AM
Hexproof is the stupidest mechanic ever printed. They should have left it as shroud. Why does every creature need to be printed with troll shroud to be good anymore? It is highly unlikely we will ever see the use of shroud again since hexproof just one ups it. I miss the days of when it was just shround and troll shroud was only on a few creatures :(
I second this a million times over.
Quote from: Death Gaara on May 10, 2013, 01:56:32 AM
Quote from: Coffee Vampire on May 10, 2013, 01:39:54 AM
I don't like bloodrush. It's stupid and senseless, can't be countered, and can't be countered.
It can be countered easily.
{Stifle}, {Trickbind}, {Voidslime}, {Azorious Guildmage}, {Bind}, {Interdict}, {Squeltch}, and {Voidmage Husher}.
You're welcome :)
How many of those are in standard or the draft format?
Quote from: Bozo_Law on May 11, 2013, 09:55:47 AM
Quote from: Death Gaara on May 10, 2013, 01:56:32 AM
Quote from: Coffee Vampire on May 10, 2013, 01:39:54 AM
I don't like bloodrush. It's stupid and senseless, can't be countered, and can't be countered.
It can be countered easily.
{Stifle}, {Trickbind}, {Voidslime}, {Azorious Guildmage}, {Bind}, {Interdict}, {Squeltch}, and {Voidmage Husher}.
You're welcome :)
How many of those are in standard or the draft format?
Answer:None.
Quote from: Bozo_Law on May 11, 2013, 09:55:47 AM
Quote from: Death Gaara on May 10, 2013, 01:56:32 AM
Quote from: Coffee Vampire on May 10, 2013, 01:39:54 AM
I don't like bloodrush. It's stupid and senseless, can't be countered, and can't be countered.
It can be countered easily.
{Stifle}, {Trickbind}, {Voidslime}, {Azorious Guildmage}, {Bind}, {Interdict}, {Squeltch}, and {Voidmage Husher}.
You're welcome :)
How many of those are in standard or the draft format?
None of them.
Least favorite ability?
Lifelink: like wtf, its so boring
Also reach, why not just give the sucker flying
:(
Cause spiders don't fly and eat flying things all the time. Reach makes sense. Kinda. Deathtouch makes sense. Exalted and lifelink just doesn't though. You can't visualize what's actually happening. How is the wizard (player) gaining life from their minion (creature) attacking someone else? How is one "exalted" creature getting bigger because their buddy's are exalted too? I know it is and does, I understand the rules, it just can't be visualized easy. First strike and trample can be visualized quite well but exalted and lifelink seem inherently flawed. Particularly the stackable exalted....lol...it shouldn't be stackable...a creature should either be exalted or not...I'm ranting again...
hah! I can't stand exalted, but life link isn't too bad, because it makes sense that when a vampire drains blood from you, it would replenish his master to some degree or something. `\\_(o.o)_/'
Ok, it makes sense with vampires, but not alot of vampires have lifelink. It's mostly a white mechanic. I like the ability alot but I am also VERY glad it isn't stackable...like exalted...lol
Quote from: IntoFire on May 11, 2013, 09:34:25 AM
Quote from: Bman0121 on May 10, 2013, 06:42:40 AM
Banding.......
I agree,Banding is very confusing.When I first saw a card with Banding I looked it up on the glossary,the. I was like:what?
I'm still a believer that it can be playable......
Believing something doesn't make it true...lol
Banding is too complicated for a less than useful creature mechanic...
I think banding would only work well with a populating deck, other than that idk what a use for it would be
I think banding could win you a game or two. Everyone will be so confused your opponent will just scoop rather than think about it...lol
Quote from: Double-O-Scotch on May 11, 2013, 11:54:25 AM
Ok, it makes sense with vampires, but not alot of vampires have lifelink. It's mostly a white mechanic. I like the ability alot but I am also VERY glad it isn't stackable...like exalted...lol
It used to stack =/ Damn you M10!!! Now I have to stick to Lifelink and {Armadillo Cloak}s lol.
"Don't laugh, it works..."
Metalcraft
How about cumulative upkeep? Not really an ability but I always hated it.
Quote from: Agarrita80 on May 11, 2013, 08:47:00 PM
How about cumulative upkeep? Not really an ability but I always hated it.
I believe {Braid of Fire} is the only really good cumulative upkeep card
Quote from: Wackaman9001 on May 12, 2013, 12:16:30 AM
Quote from: Agarrita80 on May 11, 2013, 08:47:00 PM
How about cumulative upkeep? Not really an ability but I always hated it.
I believe {Braid of Fire} is the only really good cumulative upkeep card
Wow didn't even know such a card existed.
Probably wasn't so good with mana burn.
The only thing that makes {Braid of Fire} not so great, is that mana pools empty when steps and phases end. If you don't spend that mana on your upkeep, it's gone. Still better than the other cumulative upkeeps, but not as good as what most people think when they first see it.
My least favorite ability is probably Intimidate. Not for gameplay reasons, but for flavor reasons. It's like they said, "Hey, you know that pretty cool ability black has, Fear?" "Yeah, what of it?" "Screw black, let's give it to all colors."
I don't like when cards/keywords come out that ruin the individuality of colors, and I feel Intimidate did just that. It killed a cool Black ability, gave it to other colors, and ruined its chances of coming back. I do not like that.
yeah, pretty much^ say, has anyone here ever won a game with {Conjured Currency}? I'd like to see how it can be implemented
{Vampire Nighthawk} lifelink and deathtouch=annoying but awsome when your playing him
Quote from: Hunteroffire9 on May 12, 2013, 10:55:32 AM
{Vampire Nighthawk} lifelink and deathtouch=annoying but awsome when your playing him
First strike and deathtouch is what gets me.
I HATE deathtouch, especially on a 1/1
{Mystic Remora} is one of the only good cummulative upkeep spells I know.
{naked singularity} is alot of fun and quite confusing for everyone...lol
Quote from: Double-O-Scotch on May 12, 2013, 08:07:36 PM
{naked singularity} is alot of fun and quite confusing for everyone...lol
Imagine playing someone with a mono colored deck. Pure evil.
Prob will only last 2 turns , but that's like a {Time Walk}
Trample and deathtouch is annoying.
Add in {Lure} and it's just as good as a board wipe + damage.
I never understood how Trample, Regeneration and Protection could be an evergreen mechanics. I've been playing for nearly 15 years and I BARELY understand what Regeneration does. Evergreen is supposed to be easy to understand, and mechanics found in Core sets for new players, but Flashback isn't? Buyback? Cycling?