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Decks (Magic The Gathering) => Standard => Topic started by: ArtNhorn on May 08, 2013, 07:13:28 AM

Title: GRw Battarush
Post by: ArtNhorn on May 08, 2013, 07:13:28 AM

GRw Battarush

75 cards, 15 sideboard


4 {Temple Garden}
4 {Sacred Foundry}
4 {Stomping Ground}
3 {Plains}
4 {Mountain}
3 {Forest}

22 lands


4 {Viashino Firstblade}
4 {Boros Elite}
4 {Ghor-Clan Rampager}
4 {Burning-Tree Emissary}
4 {Frontline Medic}
4 {Boros Reckoner}
4 {Legion Loyalist}
4 {Rubblebelt Maaka}
4 {Experiment One}

36 creatures


2 {Weapon Surge}

2 other spells


Sideboard

2 {Weapon Surge}
2 {Gruul Charm}
3 {Boros Charm}
4 {Searing Spear}
4 {Fog}

15 sideboard cards



Notes:
Please Comment my deck. Concept Battalion and Bloodrush. I want to Putin Weapon Surge 2 but What do I putout for Weapon Surge.
Title: Re: GRw Battarush
Post by: Talock on May 08, 2013, 10:22:05 AM
This deck if a great home for {Domri Rade} he would do good things here
Title: Re: GRw Battarush
Post by: ArtNhorn on May 08, 2013, 10:54:49 AM
Quote from: Talock on May 08, 2013, 10:22:05 AM
This deck if a great home for {Domri Rade} he would do good things here
I think same you but my deck haven't space from it.
Title: Re: GRw Battarush
Post by: brybry723 on May 08, 2013, 01:19:42 PM
Quote from: ArtNhorn on May 08, 2013, 10:54:49 AM
Quote from: Talock on May 08, 2013, 10:22:05 AM
This deck if a great home for {Domri Rade} he would do good things here
I think same you but my deck haven't space from it.

If your looking to add domri you might want to drop a few or all of the  {Experiment One}. Only reason is he doesn't get past the 2/2 to 3/3 range and that's assuming you always play him turn one. He is a pretty bad top deck past turn 3 or so. Especially since the bigger guys you have to evolve him ( {Rubblebelt Maaka} and  {Ghor-Clan Rampager}) your probably going to hold them back for blood rush abilities. That's just my thought because it really looks like domri can help.
Title: Re: GRw Battarush
Post by: Opticarrow8 on May 08, 2013, 01:56:54 PM
Naya blitz with some dgm stuff in it, looks fun. If you arent doing humans only consider   {Falkenrath Noble} and  {Ash Zealot} taking the rubbles and the experiment one's out.
Title: Re: GRw Battarush
Post by: Opticarrow8 on May 08, 2013, 01:58:52 PM
And you definitely dont need 4 rampagers, toss 2-3 and lose the weapon surges for  {Madcap Skills} and  {Rancor}, and maybe some  {Giant Growth}.
Title: Re: GRw Battarush
Post by: Wally on May 09, 2013, 12:31:42 AM
I'd look at including  {Wild Beastmaster} if you attack with many, and pump her, they all get it :) (just make sure you pump before combat)