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Decks (Magic The Gathering) => Standard => Topic started by: Trunksthemighty on May 04, 2013, 03:22:33 PM

Title: Bantchantments
Post by: Trunksthemighty on May 04, 2013, 03:22:33 PM

Bantchantments

75 cards, 15 sideboard


4 {Breeding Pool}
3 {Glacial Fortress}
3 {Hinterland Harbor}
4 {Sunpetal Grove}
4 {Temple Garden}
4 {Hallowed Fountain}

22 lands


4 {Invisible Stalker}
2 {Silverblade Paladin}
4 {Avacyn's Pilgrim}
3 {Voice of Resurgence}
4 {Geist of Saint Traft}

17 creatures


4 {Rancor}
4 {Spectral Flight}
3 {Unflinching Courage}
3 {Selesnya Charm}
3 {Simic Charm}
4 {Ethereal Armor}

21 other spells


Sideboard

2 {Sigarda, Host of Herons}
2 {Blind Obedience}
2 {Detention Sphere}
2 {Oblivion Ring}
3 {Rootborn Defenses}
2 {Ground Seal}
2 {Dissipate}

15 sideboard cards


Title: Re: Bantchantments
Post by: Ragingtiger on May 04, 2013, 10:21:36 PM
I think 12 creatures is not enough. Throw in  {Fencing Ace}. I also like  {Loxodon Smiter} for this deck. However, think about  {Alpha Authority} if you go with enough non hexproof creatures. It's a semi  {Canopy Cover}, and I loved that card in an enchantment deck. I also kinda like  {Lyev Skyknight}. Helps  {Geist of Saint Traft} get through and has built in evasion.
Title: Re: Bantchantments
Post by: Trunksthemighty on May 05, 2013, 12:17:08 AM
Good advice. Updated a little
Title: Re: Bantchantments
Post by: Trunksthemighty on May 07, 2013, 11:30:52 AM
Updated. Thought about how well  {Voice of Resurgence} and  {Murder Investigation} synergize together.
Title: Re: Bantchantments
Post by: Trunksthemighty on May 07, 2013, 04:05:41 PM
Updated again with SB
Title: Re: Bantchantments
Post by: Trunksthemighty on May 10, 2013, 04:37:02 PM
Updated a bit. Found out I didn't have a few cards in my original so I made the changes.  {Alchemist's Refuge} makes this deck super fun and  {Simic Charm} is incredible!
Title: Re: Bantchantments
Post by: Trunksthemighty on May 13, 2013, 08:24:03 AM
Updated again. Thinking about taking this to my local ptq in a couple weeks. Opinions?
Title: Re: Bantchantments
Post by: Ragingtiger on May 13, 2013, 08:34:49 AM
Don't get me wrong... I love  {Sigarda, Host of Herons} but if you drop her your curve goes down so that you can run less mana. Also think of it this way: Geist + spectral flight = 5 mana like Sigarda... But yields much more offensive power. Sigarda might be ok in the SB. I'd drop 2 Sigarda, 2 {Alchemist's Refuge} (it may make it fun, but you will more than likely slow yourself down waiting for enough mana to use it. This is an aggro deck IMO.)

add 1 Geist, 2 {Unflinching Courage}, 1  {Spectral Flight}

Move 2  {Voice of Resurgence} to main, and 2  {Ascended Lawmage} to side.
Title: Re: Bantchantments
Post by: Wally on May 13, 2013, 09:00:44 AM
If you want to keep an angel or two, why not consider  {Bruna, Light of Alabaster}?
She's a house when she blocks and pulls back all those used enchantments from the graveyard (and maybe new ones from your hand).
Title: Re: Bantchantments
Post by: Trunksthemighty on May 13, 2013, 10:01:38 AM
Quote from: Wally on May 13, 2013, 09:00:44 AM
If you want to keep an angel or two, why not consider  {Bruna, Light of Alabaster}?
She's a house when she blocks and pulls back all those used enchantments from the graveyard (and maybe new ones from your hand).
I have considered  {Bruna, Light of Alabaster}. The main point of  {Sigarda, Host of Herons} is to prevent sacrificing.  {Devour Flesh} and  {Renounce the Guilds} are seeing a lot of play in my meta.
Title: Re: Bantchantments
Post by: Trunksthemighty on May 13, 2013, 10:03:26 AM
Quote from: Ragingtiger on May 13, 2013, 08:34:49 AM
Don't get me wrong... I love  {Sigarda, Host of Herons} but if you drop her your curve goes down so that you can run less mana. Also think of it this way: Geist + spectral flight = 5 mana like Sigarda... But yields much more offensive power. Sigarda might be ok in the SB. I'd drop 2 Sigarda, 2 {Alchemist's Refuge} (it may make it fun, but you will more than likely slow yourself down waiting for enough mana to use it. This is an aggro deck IMO.)

add 1 Geist, 2 {Unflinching Courage}, 1  {Spectral Flight}

Move 2  {Voice of Resurgence} to main, and 2  {Ascended Lawmage} to side.
Would you say drop the 2 refuge and sigarda and run 22 land? I've had the idea of running less land in this. Or replace the refuge with something else?
Title: Re: Bantchantments
Post by: Ragingtiger on May 13, 2013, 04:31:41 PM
Quote from: Trunksthemighty on May 13, 2013, 10:03:26 AM
Quote from: Ragingtiger on May 13, 2013, 08:34:49 AM
Don't get me wrong... I love  {Sigarda, Host of Herons} but if you drop her your curve goes down so that you can run less mana. Also think of it this way: Geist + spectral flight = 5 mana like Sigarda... But yields much more offensive power. Sigarda might be ok in the SB. I'd drop 2 Sigarda, 2 {Alchemist's Refuge} (it may make it fun, but you will more than likely slow yourself down waiting for enough mana to use it. This is an aggro deck IMO.)

add 1 Geist, 2 {Unflinching Courage}, 1  {Spectral Flight}

Move 2  {Voice of Resurgence} to main, and 2  {Ascended Lawmage} to side.
Would you say drop the 2 refuge and sigarda and run 22 land? I've had the idea of running less land in this. Or replace the refuge with something else?
Yes. Run with 22.
Title: Re: Bantchantments
Post by: Trunksthemighty on May 13, 2013, 04:52:07 PM
Quote from: Ragingtiger on May 13, 2013, 04:31:41 PM
Quote from: Trunksthemighty on May 13, 2013, 10:03:26 AM
Quote from: Ragingtiger on May 13, 2013, 08:34:49 AM
Don't get me wrong... I love  {Sigarda, Host of Herons} but if you drop her your curve goes down so that you can run less mana. Also think of it this way: Geist + spectral flight = 5 mana like Sigarda... But yields much more offensive power. Sigarda might be ok in the SB. I'd drop 2 Sigarda, 2 {Alchemist's Refuge} (it may make it fun, but you will more than likely slow yourself down waiting for enough mana to use it. This is an aggro deck IMO.)

add 1 Geist, 2 {Unflinching Courage}, 1  {Spectral Flight}

Move 2  {Voice of Resurgence} to main, and 2  {Ascended Lawmage} to side.
Would you say drop the 2 refuge and sigarda and run 22 land? I've had the idea of running less land in this. Or replace the refuge with something else?
Yes. Run with 22.
Thanks! I will test it out tonight and let you know how it goes :)
Title: Re: Bantchantments
Post by: Trunksthemighty on May 14, 2013, 12:39:52 PM
Ran really well last night. Went 2-1-1 all close and super fun. When I add 2 more  {Geist of Saint Traft} it will be killer
Title: Re: Bantchantments
Post by: abstractApathist on May 14, 2013, 03:55:42 PM
You might want a {Sphere of Safety} in the sideboard.
Title: Re: Bantchantments
Post by: Trunksthemighty on May 14, 2013, 04:12:37 PM
Quote from: abstractApathist on May 14, 2013, 03:55:42 PM
You might want a {Sphere of Safety} in the sideboard.
I did consider it. Just the mana cost is gross on it. I have  {Sigarda, Host of Herons} in sb and when I need her, her cmc is tough to utilize. My highest cmc in my deck is 3 and that's why it's deadly. It's really really hard to race beefed up hexproof creatures and that's what I'm going for. Thanks for the tip though. If aggro gets big again in my meta I may consider it
Title: Re: Bantchantments
Post by: prayos on May 14, 2013, 04:39:55 PM
I would drop the Lawmage and Sigarda and add some {Avacyn's Pilgrim}. The reasoning is two fold: 1.) You have a chance to turn 2 your Geist, which in most cases will make your opponent crap themselves. 2.) If you happen to have a decent hand, it can play like this:

Turn 1: {Temple Garden}, pay 2 life, tap it, Pilgrim.
Turn 2: {Sunpetal Grove}. Tap Garden {Rancor} the Pilgrim, tap Grove, {Ethereal Armor} the Pilgrim, swing for 5 on turn 2.
Title: Re: Bantchantments
Post by: Trunksthemighty on May 14, 2013, 04:46:22 PM
Quote from: prayos on May 14, 2013, 04:39:55 PM
I would drop the Lawmage and Sigarda and add some {Avacyn's Pilgrim}. The reasoning is two fold: 1.) You have a chance to turn 2 your Geist, which in most cases will make your opponent crap themselves. 2.) If you happen to have a decent hand, it can play like this:

Turn 1: {Temple Garden}, pay 2 life, tap it, Pilgrim.
Turn 2: {Sunpetal Grove}. Tap Garden {Rancor} the Pilgrim, tap Grove, {Ethereal Armor} the Pilgrim, swing for 5 on turn 2.
That is happening when I get 2 more geists. I've seen it in action and you described it perfect. People pretty much crap themselves. People already do on a turn 3 geist lol
Title: Re: Bantchantments
Post by: prayos on May 14, 2013, 05:02:56 PM
Quote from: Trunksthemighty on May 14, 2013, 04:46:22 PM
Quote from: prayos on May 14, 2013, 04:39:55 PM
I would drop the Lawmage and Sigarda and add some {Avacyn's Pilgrim}. The reasoning is two fold: 1.) You have a chance to turn 2 your Geist, which in most cases will make your opponent crap themselves. 2.) If you happen to have a decent hand, it can play like this:

Turn 1: {Temple Garden}, pay 2 life, tap it, Pilgrim.
Turn 2: {Sunpetal Grove}. Tap Garden {Rancor} the Pilgrim, tap Grove, {Ethereal Armor} the Pilgrim, swing for 5 on turn 2.
That is happening when I get 2 more geists. I've seen it in action and you described it perfect. People pretty much crap themselves. People already do on a turn 3 geist lol

And people seriously underestimate the 5/3 {Avacyn's Pilgrim} on turn 2. I mean, it's a {Thragtusk}, without the trimmings. Not to mention, turn 3 {Unflinching Courage}. Now, he's a 8/6 with lifelink and trample. Better than a Thragtusk if you ask me.
Title: Re: Bantchantments
Post by: Trunksthemighty on May 17, 2013, 04:50:57 PM
This is the final result! I love it!