Bantchantments 75 cards, 15 sideboard 4 {Breeding Pool} 3 {Glacial Fortress} 3 {Hinterland Harbor} 4 {Sunpetal Grove} 4 {Temple Garden} 4 {Hallowed Fountain} 22 lands 4 {Invisible Stalker} 2 {Silverblade Paladin} 4 {Avacyn's Pilgrim} 3 {Voice of Resurgence} 4 {Geist of Saint Traft} 17 creatures 4 {Rancor} 4 {Spectral Flight} 3 {Unflinching Courage} 3 {Selesnya Charm} 3 {Simic Charm} 4 {Ethereal Armor} 21 other spells Sideboard 2 {Sigarda, Host of Herons} 2 {Blind Obedience} 2 {Detention Sphere} 2 {Oblivion Ring} 3 {Rootborn Defenses} 2 {Ground Seal} 2 {Dissipate} 15 sideboard cards |
Quote from: Wally on May 13, 2013, 09:00:44 AMI have considered {Bruna, Light of Alabaster}. The main point of {Sigarda, Host of Herons} is to prevent sacrificing. {Devour Flesh} and {Renounce the Guilds} are seeing a lot of play in my meta.
If you want to keep an angel or two, why not consider {Bruna, Light of Alabaster}?
She's a house when she blocks and pulls back all those used enchantments from the graveyard (and maybe new ones from your hand).
Quote from: Ragingtiger on May 13, 2013, 08:34:49 AMWould you say drop the 2 refuge and sigarda and run 22 land? I've had the idea of running less land in this. Or replace the refuge with something else?
Don't get me wrong... I love {Sigarda, Host of Herons} but if you drop her your curve goes down so that you can run less mana. Also think of it this way: Geist + spectral flight = 5 mana like Sigarda... But yields much more offensive power. Sigarda might be ok in the SB. I'd drop 2 Sigarda, 2 {Alchemist's Refuge} (it may make it fun, but you will more than likely slow yourself down waiting for enough mana to use it. This is an aggro deck IMO.)
add 1 Geist, 2 {Unflinching Courage}, 1 {Spectral Flight}
Move 2 {Voice of Resurgence} to main, and 2 {Ascended Lawmage} to side.
Quote from: Trunksthemighty on May 13, 2013, 10:03:26 AMYes. Run with 22.Quote from: Ragingtiger on May 13, 2013, 08:34:49 AMWould you say drop the 2 refuge and sigarda and run 22 land? I've had the idea of running less land in this. Or replace the refuge with something else?
Don't get me wrong... I love {Sigarda, Host of Herons} but if you drop her your curve goes down so that you can run less mana. Also think of it this way: Geist + spectral flight = 5 mana like Sigarda... But yields much more offensive power. Sigarda might be ok in the SB. I'd drop 2 Sigarda, 2 {Alchemist's Refuge} (it may make it fun, but you will more than likely slow yourself down waiting for enough mana to use it. This is an aggro deck IMO.)
add 1 Geist, 2 {Unflinching Courage}, 1 {Spectral Flight}
Move 2 {Voice of Resurgence} to main, and 2 {Ascended Lawmage} to side.
Quote from: Ragingtiger on May 13, 2013, 04:31:41 PMThanks! I will test it out tonight and let you know how it goes :)Quote from: Trunksthemighty on May 13, 2013, 10:03:26 AMYes. Run with 22.Quote from: Ragingtiger on May 13, 2013, 08:34:49 AMWould you say drop the 2 refuge and sigarda and run 22 land? I've had the idea of running less land in this. Or replace the refuge with something else?
Don't get me wrong... I love {Sigarda, Host of Herons} but if you drop her your curve goes down so that you can run less mana. Also think of it this way: Geist + spectral flight = 5 mana like Sigarda... But yields much more offensive power. Sigarda might be ok in the SB. I'd drop 2 Sigarda, 2 {Alchemist's Refuge} (it may make it fun, but you will more than likely slow yourself down waiting for enough mana to use it. This is an aggro deck IMO.)
add 1 Geist, 2 {Unflinching Courage}, 1 {Spectral Flight}
Move 2 {Voice of Resurgence} to main, and 2 {Ascended Lawmage} to side.
Quote from: abstractApathist on May 14, 2013, 03:55:42 PMI did consider it. Just the mana cost is gross on it. I have {Sigarda, Host of Herons} in sb and when I need her, her cmc is tough to utilize. My highest cmc in my deck is 3 and that's why it's deadly. It's really really hard to race beefed up hexproof creatures and that's what I'm going for. Thanks for the tip though. If aggro gets big again in my meta I may consider it
You might want a {Sphere of Safety} in the sideboard.
Quote from: prayos on May 14, 2013, 04:39:55 PMThat is happening when I get 2 more geists. I've seen it in action and you described it perfect. People pretty much crap themselves. People already do on a turn 3 geist lol
I would drop the Lawmage and Sigarda and add some {Avacyn's Pilgrim}. The reasoning is two fold: 1.) You have a chance to turn 2 your Geist, which in most cases will make your opponent crap themselves. 2.) If you happen to have a decent hand, it can play like this:
Turn 1: {Temple Garden}, pay 2 life, tap it, Pilgrim.
Turn 2: {Sunpetal Grove}. Tap Garden {Rancor} the Pilgrim, tap Grove, {Ethereal Armor} the Pilgrim, swing for 5 on turn 2.
Quote from: Trunksthemighty on May 14, 2013, 04:46:22 PMQuote from: prayos on May 14, 2013, 04:39:55 PMThat is happening when I get 2 more geists. I've seen it in action and you described it perfect. People pretty much crap themselves. People already do on a turn 3 geist lol
I would drop the Lawmage and Sigarda and add some {Avacyn's Pilgrim}. The reasoning is two fold: 1.) You have a chance to turn 2 your Geist, which in most cases will make your opponent crap themselves. 2.) If you happen to have a decent hand, it can play like this:
Turn 1: {Temple Garden}, pay 2 life, tap it, Pilgrim.
Turn 2: {Sunpetal Grove}. Tap Garden {Rancor} the Pilgrim, tap Grove, {Ethereal Armor} the Pilgrim, swing for 5 on turn 2.