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Decks (Magic The Gathering) => Commander => Topic started by: Keyeto on May 01, 2013, 06:42:55 AM

Title: Marionettes Of Orzhova
Post by: Keyeto on May 01, 2013, 06:42:55 AM
Marionettes Of Orzhova

100 cards, 0 sideboard


1 {Ghost Council of Orzhova}
1 {Barren Moor}
1 {Bojuka Bog}
1 {Caves of Koilos}
1 {Drifting Meadow}
1 {Godless Shrine}
1 {Mistveil Plains}
1 {Orzhova, the Church of Deals}
1 {Orzhov Basilica}
16 {Plains}
1 {Polluted Mire}
1 {Secluded Steppe}
9 {Swamp}
1 {Tainted Field}
1 {Vault of the Archangel}

37 lands


1 {Angel of Despair}
1 {Angel of Glory's Rise}
1 {Archon of Justice}
1 {Attended Knight}
1 {Baneslayer Angel}
1 {Belfry Spirit}
1 {Blood Artist}
1 {Captain of the Watch}
1 {Doomed Traveler}
1 {False Prophet}
1 {Herald of War}
1 {He Who Hungers}
1 {Karmic Guide}
1 {Luminous Angel}
1 {Mausoleum Guard}
1 {Mentor of the Meek}
1 {Orzhov Pontiff}
1 {Requiem Angel}
1 {Sadistic Hypnotist}
1 {Skeletal Vampire}
1 {Slum Reaper}
1 {Solemn Simulacrum}
1 {Souls of the Faultless}
1 {Suture Priest}
1 {Teysa, Envoy of Ghosts}
1 {Teysa, Orzhov Scion}
1 {Twilight Drover}
1 {Twilight Shepherd}
1 {Urbis Protector}
1 {Weathered Wayfarer}

30 creatures


1 {Altar's Reap}
1 {Angelic Renewal}
1 {Armillary Sphere}
1 {Beckon Apparition}
1 {Blind Obedience}
1 {Breath of Life}
1 {Caged Sun}
1 {Captain's Call}
1 {Claws of Gix}
1 {Condemn}
1 {Culling Dais}
1 {Day of Judgment}
1 {Death Grasp}
1 {Debtors' Knell}
1 {Debt to the Deathless}
1 {Dread Return}
1 {Exsanguinate}
1 {Grave Pact}
1 {Hissing Miasma}
1 {Lingering Souls}
1 {March of Souls}
1 {Midnight Haunting}
1 {Moonlit Wake}
1 {Mortify}
1 {Nim Deathmantle}
1 {Orzhov Signet}
1 {Phyrexian Arena}
1 {Plunge into Darkness}
1 {Promise of Bunrei}
1 {Skullclamp}
1 {Sol Ring}
1 {Unmake}

32 other spells


Sideboard

Notes:
I wanted to make a deck that was flavorful, fun to play, and still able to win. What's more flavorful than the Ghost Council sending in a bunch of fodder to die, dealing with spirits, bringing the dead back to fight, and forcing angels to wipe out the opponent? The deck uses tokens to abuse for sac effects/chump blocking, and the Angels serve as a win con along with life draining effects. Let me know what you think!
Title: Re: Marionettes Of Orzhova
Post by: Stoneco1d869 on May 01, 2013, 07:38:38 AM
You might like  {He Who Hungers} and  {Souls of the Faultless}.
Title: Re: Marionettes Of Orzhova
Post by: Keyeto on May 01, 2013, 08:42:36 AM
Quote from: Stoneco1d869 on May 01, 2013, 07:38:38 AM
You might like  {He Who Hungers} and  {Souls of the Faultless}.
I must say, I'm ashamed I forgot about my favorite defender! And although I have the hypnotist, another form of hand disruption would be nice, and {He Who Hungers} fits the bill. Thanks for the suggestions, I'll be sure to find room for them.
Title: Re: Marionettes Of Orzhova
Post by: Gorzo on May 01, 2013, 08:50:05 PM
Any way to fit {Teysa, Envoy of Ghosts} in there? The art is just... so... beautiful!

Oh, and she works really well in your deck, too :P
Title: Re: Marionettes Of Orzhova
Post by: Keyeto on May 01, 2013, 09:39:27 PM
Quote from: Gorzo on May 01, 2013, 08:50:05 PM
Any way to fit {Teysa, Envoy of Ghosts} in there? The art is just... so... beautiful!

Oh, and she works really well in your deck, too :P
I think I took her out because I didn't want to have too many high cost cards. However, the token generating {Dread} effect, combined with the art, is too tempting. I'll probably take out {Admonition Angel} or something high cost for her. Thanks for the suggestion!
Title: Re: Marionettes Of Orzhova
Post by: Teysa karlov on May 02, 2013, 07:54:30 AM
As you have  {Teysa, Orzhov Scion} in there I advice  {Darkest Hour} and  {Blasting Station}
I
Title: Re: Marionettes Of Orzhova
Post by: Keyeto on May 02, 2013, 08:06:15 AM
Quote from: Teysa karlov on May 02, 2013, 07:54:30 AM
As you have  {Teysa, Orzhov Scion} in there I advice  {Darkest Hour} and  {Blasting Station}
I
This was something I considered, but decided against for a couple reasons. One, when I drop Teysa, her primary function is to serve as removal, which is shut down by darkest hour. Second, it doesn't have much synergy with the rest of the deck. If I draw {Darkest Hour}, and don't have Teysa, its not serving any purpose. There likely will be times where I switch her out for the commander for one reason or another, and I'll definitely include these cards for those situations. Thanks!
Title: Re: Marionettes Of Orzhova
Post by: Teysa karlov on May 02, 2013, 12:18:44 PM
If only there was a non-banned way to make all your creatures black and white!!!!!
Title: Re: Marionettes Of Orzhova
Post by: Keyeto on May 02, 2013, 12:28:23 PM
Quote from: Teysa karlov on May 02, 2013, 12:18:44 PM
If only there was a non-banned way to make all your creatures black and white!!!!!
I'd love that card!
Title: Re: Marionettes Of Orzhova
Post by: Teysa karlov on May 02, 2013, 05:19:01 PM
So would I I run teysa as my commander
Title: Re: Marionettes Of Orzhova
Post by: Keyeto on May 05, 2013, 08:43:07 AM
So I've made a few cuts, and made a few additions.

These cards just weren't cutting it:
{Marshalls Anthem}
{Voice of the Provinces}
{Admonition Angel}
{Agent of Masks}
{Orzhov Guildmage} (which hurt, I love the art)
{Reya Dawnbringer}

These are their replacements:
{Nim Deathmantle}
{Weathered Wayfarer}
{Teysa, Envoy of Ghosts}
{Souls of the Faultless}
{He Who Hungers}
{Solemn Simulacrum}

I'm also thinking about taking out {Caged Sun}, but I'm not sure about a replacement for it. Any more feedback is welcome!