Penta NJ 2013 72 cards, 0 sideboard 4 {Arcane Sanctum} 4 {Crumbling Necropolis} 4 {Forest} 4 {Pillar of the Paruns} 4 {Savage Lands} 4 {Jungle Shrine} 4 {Seaside Citadel} 28 lands 1 {Ajani's Sunstriker} 1 {Phantom General} 4 {Demigod of Revenge} 3 {Cathedral Sanctifier} 2 {Llanowar Elves} 4 {Birds of Paradise} 1 {Hellrider} 2 {Inquisitor Exarch} 2 {Doomed Traveler} 1 {Guardian Lions} 1 {Healer of the Pride} 22 creatures 4 {Rites of Flourishing} 1 {Sands of Delirium} 1 {Fog} 2 {Cultivate} 1 {Shielded Passage} 1 {Mark of the Vampire} 2 {Prismatic Omen} 1 {Arrest} 2 {Kaleidostone} 1 {Pacifism} 2 {Elsewhere Flask} 1 {Day of Judgment} 2 {Spectral Procession} 1 {Divine Deflection} 22 other spells Sideboard |
Quote from: Bigseksy on May 01, 2013, 09:05:40 AMThe landbase is almost all entering tapped. I don't know if you want to spend tons of money on shocklands and fetchlands...
Need to speed this up a little, also need advice on what creatures or planeswalkers to add.
Quote from: Bigseksy on May 01, 2013, 10:20:23 PMYeah there's a reason that these tri-color lands see very little usage. I'd abandon this specific deck, but try adding little parts of it into their own deck, like a Grixis control deck with Bolas.
I'd like to be competetive in modern play, problems is I am reading about a lot of fast kill strats out there.. I have a decent amount alrdy into this deck specifically so I wanna optimize and conquer, but yea I'm currently a mess with like 7 different possible plays in this deck and I hate the come into play tapped as it puts me a turn back from the start. Was hoping for some input and ideas to run with honestly. I wanted to add a bolas and have a land burning aspect to help equal out my handicap.
Quote from: Bigseksy on May 02, 2013, 02:35:44 PMYeah there's a reason that these tri-color lands see very little usage. I'd abandon this specific deck, but try adding little parts of it into their own deck, like a Grixis control deck with Bolas.
Quote from: abstractApathist on May 01, 2013, 10:44:05 PMPlease just stop posting. Never abandon a deck idea.Quote from: Bigseksy on May 01, 2013, 10:20:23 PMYeah there's a reason that these tri-color lands see very little usage. I'd abandon this specific deck, but try adding little parts of it into their own deck, like a Grixis control deck with Bolas.
I'd like to be competetive in modern play, problems is I am reading about a lot of fast kill strats out there.. I have a decent amount alrdy into this deck specifically so I wanna optimize and conquer, but yea I'm currently a mess with like 7 different possible plays in this deck and I hate the come into play tapped as it puts me a turn back from the start. Was hoping for some input and ideas to run with honestly. I wanted to add a bolas and have a land burning aspect to help equal out my handicap.
Quote from: DeathlyFoiend on May 04, 2013, 02:28:47 PMI wasn't saying to abandon the whole thing, but rather that the synergies it contains would work better seperately.Quote from: abstractApathist on May 01, 2013, 10:44:05 PMPlease just stop posting. Never abandon a deck idea.Quote from: Bigseksy on May 01, 2013, 10:20:23 PMYeah there's a reason that these tri-color lands see very little usage. I'd abandon this specific deck, but try adding little parts of it into their own deck, like a Grixis control deck with Bolas.
I'd like to be competetive in modern play, problems is I am reading about a lot of fast kill strats out there.. I have a decent amount alrdy into this deck specifically so I wanna optimize and conquer, but yea I'm currently a mess with like 7 different possible plays in this deck and I hate the come into play tapped as it puts me a turn back from the start. Was hoping for some input and ideas to run with honestly. I wanted to add a bolas and have a land burning aspect to help equal out my handicap.
Quote from: abstractApathist on May 04, 2013, 04:40:42 PMWhy when he could attempt to get this deck to work with the help of people? If he gets it to work, that would be awesome. I don't know how to get this to work, but someone else might.Quote from: DeathlyFoiend on May 04, 2013, 02:28:47 PMI wasn't saying to abandon the whole thing, but rather that the synergies it contains would work better seperately.Quote from: abstractApathist on May 01, 2013, 10:44:05 PMPlease just stop posting. Never abandon a deck idea.Quote from: Bigseksy on May 01, 2013, 10:20:23 PMYeah there's a reason that these tri-color lands see very little usage. I'd abandon this specific deck, but try adding little parts of it into their own deck, like a Grixis control deck with Bolas.
I'd like to be competetive in modern play, problems is I am reading about a lot of fast kill strats out there.. I have a decent amount alrdy into this deck specifically so I wanna optimize and conquer, but yea I'm currently a mess with like 7 different possible plays in this deck and I hate the come into play tapped as it puts me a turn back from the start. Was hoping for some input and ideas to run with honestly. I wanted to add a bolas and have a land burning aspect to help equal out my handicap.
Quote from: DeathlyFoiend on May 04, 2013, 06:12:00 PMI think that personally it might be more effective as seperate decks, and since neither of us know how exactly to make it effective like this, it would probably work better that way.Quote from: abstractApathist on May 04, 2013, 04:40:42 PMWhy when he could attempt to get this deck to work with the help of people? If he gets it to work, that would be awesome. I don't know how to get this to work, but someone else might.Quote from: DeathlyFoiend on May 04, 2013, 02:28:47 PMI wasn't saying to abandon the whole thing, but rather that the synergies it contains would work better seperately.Quote from: abstractApathist on May 01, 2013, 10:44:05 PMPlease just stop posting. Never abandon a deck idea.Quote from: Bigseksy on May 01, 2013, 10:20:23 PMYeah there's a reason that these tri-color lands see very little usage. I'd abandon this specific deck, but try adding little parts of it into their own deck, like a Grixis control deck with Bolas.
I'd like to be competetive in modern play, problems is I am reading about a lot of fast kill strats out there.. I have a decent amount alrdy into this deck specifically so I wanna optimize and conquer, but yea I'm currently a mess with like 7 different possible plays in this deck and I hate the come into play tapped as it puts me a turn back from the start. Was hoping for some input and ideas to run with honestly. I wanted to add a bolas and have a land burning aspect to help equal out my handicap.