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Decks (Magic The Gathering) => Standard => Topic started by: Byerley121 on April 28, 2013, 09:24:11 PM

Title: Esper Control Post Dragons Maze
Post by: Byerley121 on April 28, 2013, 09:24:11 PM

Esper Control Post Dragons Maze

75 cards, 15 sideboard


1 {Moorland Haunt}
1 {Isolated Chapel}
2 {Island}
3 {Plains}
3 {Godless Shrine}
2 {Watery Grave}
3 {Nephalia Drownyard}
4 {Glacial Fortress}
3 {Hallowed Fountain}
4 {Drowned Catacomb}

26 lands


3 {Snapcaster Mage}
3 {Restoration Angel}
4 {Augur of Bolas}

10 creatures


4 {Far // Away}
2 {Render Silent}
2 {Debt to the Deathless}
1 {Planar Cleansing}
4 {Azorius Charm}
1 {Ultimate Price}
4 {Supreme Verdict}
4 {Sphinx's Revelation}
2 {Think Twice}

24 other spells


Sideboard

3 {Renounce the Guilds}
2 {Ætherling}
1 {Render Silent}
2 {Witchbane Orb}
2 {Duress}
1 {Jace, Memory Adept}
1 {Rest in Peace}
2 {Negate}
1 {Psychic Spiral}

15 sideboard cards



Notes:

Title: Re: Esper Control Post Dragons Maze
Post by: Byerley121 on April 28, 2013, 10:34:53 PM
Suggestions?
Title: Re: Esper Control Post Dragons Maze
Post by: Opticarrow8 on April 28, 2013, 10:39:01 PM
This is very good for control, but you have no win con. You have snaps and resto angels but nothing to use it on really other than revelation and counters. Resto should have some good creatures to bring out if you use her at all. I say either splash green for thrags or drop the resto. All of this is just imo but i dont see how you can win.
Title: Re: Esper Control Post Dragons Maze
Post by: All-Mana Mania on April 28, 2013, 10:40:22 PM
3 supreme verdicts
3 sphinx's revelation
4 snapcaster
4 resto angel
Title: Re: Esper Control Post Dragons Maze
Post by: Opticarrow8 on April 28, 2013, 10:46:27 PM
Nice, someone gave me a neg karma for pointing out that this deck has no way to win... Thanks ever so much random douchebag...
Title: Re: Esper Control Post Dragons Maze
Post by: FlickerYourOwnIdentity on April 28, 2013, 10:47:29 PM
Maybe mainboard som mill.  Like {Jace, the Memory Adept} for the wincon.
Title: Re: Esper Control Post Dragons Maze
Post by: Opticarrow8 on April 28, 2013, 10:53:06 PM
Quote from: FlickerYourOwnIdentity on April 28, 2013, 10:47:29 PM
Maybe mainboard som mill.  Like {Jace, the Memory Adept} for the wincon.
Indeed, or  {Jace, Architect of Thought} for the ult. Or maybe even  {Sorin, Lord of Innistrad} with  {Tamiyo, the Moon Sage} and jace mainboard, effectively turning this into a working esper superfriends.
Title: Re: Esper Control Post Dragons Maze
Post by: Byerley121 on April 28, 2013, 11:23:16 PM
Mill is in the lands. Drownyard and the debt to the deathless is another.
Title: Re: Esper Control Post Dragons Maze
Post by: Byerley121 on April 28, 2013, 11:24:00 PM
Win con I mean
Title: Re: Esper Control Post Dragons Maze
Post by: MisterJH on April 28, 2013, 11:28:22 PM
Maybe MB an {aetherling} as a win-con, drop a resto? Debt to the deathless isnt exactly the best win con, as drownyard is slow and unreliable on its own
Title: Re: Esper Control Post Dragons Maze
Post by: Byerley121 on April 28, 2013, 11:32:48 PM
Not nessecarally I like the testosterone mainboard because they play out better against aggro which is running rampant these days.
Title: Re: Esper Control Post Dragons Maze
Post by: Byerley121 on April 28, 2013, 11:45:33 PM
Restoration angel not testosterone .loving. auto correct.
Title: Re: Esper Control Post Dragons Maze
Post by: Kagain123 on April 29, 2013, 01:57:34 AM
I like it. Though you may want to board in some copies of  {Council of the Absolute} against other control. Naming  {Sphinx's Revelation} is boss.
Title: Re: Esper Control Post Dragons Maze
Post by: Byerley121 on April 29, 2013, 07:42:12 AM
I'll look into it and try playtesting that in my sideboard.
Title: Re: Esper Control Post Dragons Maze
Post by: Szaragoza on May 05, 2013, 08:10:06 PM
I would drop  {Augur of Bolas} to 1-2. You're draw power makes 4rather unnecessary. And this is furthered by  {Restoration Angel} flicker effect. I only run one augur in my bant control and have had no issues. This being said, look at throwing in 1-2  {Terminus} for miracle draw. 2-3  {Geist of Saint Traft} for midrange and swing potential. Lastly, for recycling and maintaining deck advantage, 1  {Elixir of Immortality}.
Title: Re: Esper Control Post Dragons Maze
Post by: Joshnoodles on May 05, 2013, 10:53:06 PM
I love running 1  {Teysa, Envoy of Ghosts} as top to your mana curve cause she is just nutty and stops your opponent dead in there track. They better hope they have enough burn or kill spells to get past her
Title: Re: Esper Control Post Dragons Maze
Post by: Dudecore on May 05, 2013, 10:57:59 PM
{Far // Away} is pretty nasty, 4 may be too many with {Snapcaster Mage} in play. I think {Renounce the Guilds} does a lot of work too. A symmetrical permanent destroy sounds pretty good to me. Hits Geist, Bolas, and nearly anything that could give you a hard time. Not to mention that Esper doesn't play too many multi-colored permanents - so you dodge a bullet there. I haven't been able to play test because MTGO has a 3 week post-launch policy.