Jund Aggro 60 cards, 0 sideboard
4 {Dragonskull Summit} 3 {Swamp} 4 {Blood Crypt} 4 {Woodland Cemetery} 4 {Overgrown Tomb} 4 {Stomping Ground}
23 lands
3 {Thundermaw Hellkite} 4 {Geralf's Messenger} 4 {Deadbridge Goliath} 4 {Lotleth Troll} 3 {Sire of Insanity} 4 {Slitherhead} 3 {Varolz, the Scar-Striped} 4 {Dreg Mangler} 4 {Gravecrawler}
33 creatures
4 {Flesh // Blood}
4 other spells
Sideboard
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You may want to try to get {Domri Rade} in there. Reason being is once {Sire of Insanity} hits the board it's a great way to get more than one threat out on the board while your opponent can't. And if you can't cast the card don't reveal it (if a creature of course) and save it for the next turn. May cut a few {Geralf's Messenger} for the simple fact getting triple black isn't always the easiest thing to do. Just a thought though