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Decks (Magic The Gathering) => Standard => Topic started by: Wsuryanjeska on April 26, 2013, 05:44:00 AM

Title: RUG Control
Post by: Wsuryanjeska on April 26, 2013, 05:44:00 AM

RUG Control

75 cards, 15 sideboard


3 {Rootbound Crag}
4 {Sulfur Falls}
1 {Kessig Wolf Run}
4 {Stomping Ground}
1 {Desolate Lighthouse}
4 {Steam Vents}
4 {Breeding Pool}
3 {Hinterland Harbor}

24 lands


4 {Thragtusk}
4 {Huntmaster of the Fells}

8 creatures


1 {Ral Zarek}
2 {Bonfire of the Damned}
2 {Garruk, Primal Hunter}
2 {Temporal Mastery}
3 {Izzet Charm}
3 {Dissipate}
2 {Syncopate}
2 {Jace, Architect of Thought}
1 {Tamiyo, the Moon Sage}
1 {Plasm Capture}
2 {Garruk Relentless}
2 {Pillar of Flame}
2 {Simic Charm}
3 {Turn // Burn}

28 other spells


Sideboard

1 {Mystic Genesis}
1 {Counterflux}
4 {Nightshade Peddler}
3 {Dispel}
2 {Pillar of Flame}
1 {Simic Charm}
3 {Izzet Staticaster}

15 sideboard cards


Title: Re: RUG Control
Post by: Wsuryanjeska on April 26, 2013, 05:46:36 AM
Added {temporal mastery} to the deck. Think it should workout nicely
Title: Re: RUG Control
Post by: Calebestes on April 26, 2013, 08:12:43 AM
I think searing spear and syncopate are bad.  Maybe  {Mizzium Mortars} and  {Counterflux} instead?
Title: Re: RUG Control
Post by: Mothaelon on April 28, 2013, 02:59:55 PM
{searing spear} bad?

What? I don't understand...
Title: Re: RUG Control
Post by: Wsuryanjeska on April 28, 2013, 03:45:22 PM
Haha seriously, I mean it's no {lightning bolt}, but it isn't bad...
Title: Re: RUG Control
Post by: Wsuryanjeska on May 03, 2013, 03:25:23 AM
Bump!
Title: Re: RUG Control
Post by: Wsuryanjeska on May 04, 2013, 03:54:12 AM
Added {turn//burn} in place of {searing spear}. I like the spear, but being able to remove a {thragtusk} with no questions asked is too good to pass up. I'm mostly looking for sideboard suggestions against other midrange typed decks, any advice?
Title: Re: RUG Control
Post by: abstractApathist on May 04, 2013, 09:30:08 AM
It looks good except for one missing element: graveyard hate. I'd run at least three {Grafdigger's Cage} on the sideboard.
Title: Re: RUG Control
Post by: Wsuryanjeska on May 05, 2013, 07:13:58 AM
I would, but there is no reanimator in my meta atm :p
Title: Re: RUG Control
Post by: abstractApathist on May 05, 2013, 06:03:46 PM
Quote from: Wsuryanjeska on May 05, 2013, 07:13:58 AM
I would, but there is no reanimator in my meta atm :p
Fair enough
Title: Re: RUG Control
Post by: Calebestes on May 05, 2013, 07:42:09 PM
It ran over my junk reanimator...with ease.
Title: Re: RUG Control
Post by: Wsuryanjeska on May 17, 2013, 02:10:26 AM
Bump! Any advice against the decks dominating the dragons maze standard environment? *cough*jund*cough*
Title: Re: RUG Control
Post by: Mothaelon on May 17, 2013, 03:21:49 PM
It looks like you fair well with turn/burn and counters/spot removal. You also have primal hunter in side, which when I saw, his token spawning was more beneficial than his card draw against Jund.

{Zealous Conscripts} used to be a thing against them, but I have been seeing less and less of that card. I suppose for its cmc, there are better cards  available.
Title: Re: RUG Control
Post by: All-Mana Mania on May 17, 2013, 03:28:36 PM
I dont like temporal mastery. Take those two out for 2 ral zareks. Then take out spears for mizzium mortars :). I have an AWESOME rug control deck and ral and mortars are better than the two i told you to take out. :)
Title: Re: RUG Control
Post by: Mothaelon on May 17, 2013, 04:17:22 PM
Ral zarek wouldn't do anything for this deck, neither would mizzium. You need the instant speed removal. Also, temporal mastery is great. Sometimes you really need that extra turn to find your answer or close the game.
Title: Re: RUG Control
Post by: Monrodesign on May 17, 2013, 04:32:21 PM
 {Silklash Spider} would be a nice sideboard card, pairs well with Peddler also.
Title: Re: RUG Control
Post by: All-Mana Mania on May 17, 2013, 04:34:53 PM
You can possibly get 5 extra turns with ral though ;)
Title: Re: RUG Control
Post by: Wsuryanjeska on May 17, 2013, 06:12:29 PM
Quote from: Mothaelon on May 17, 2013, 04:17:22 PM
Ral zarek wouldn't do anything for this deck, neither would mizzium. You need the instant speed removal. Also, temporal mastery is great. Sometimes you really need that extra turn to find your answer or close the game.

This very true. Temporal is just too damn good, especially when you have a handful of planeswalkers. I do like {Ral Zarek} a lot though, and I think he is great against Jund, so I plan on adding 1 copy of him (maybe even 2) once I get my hands on them.

3 {Mizzium Mortars} is now part of my sideboard, while I don't like it as much in the main board (when I already have plenty of burn and bonfires for the board wipe) it is GREAT against Jund, being able to kill any of the crucial creatures (including that damed {sire of insanity}), plus it can be a great board wipe to instantly put the game in my favor.

I've also been experimenting with {plasm capture} and {mystic genesis}, because these are two counter spells that just have a ton of value in them.

I'll have to update the deck soon so you guys can get an idea of what I'm currently working with. Thank you for the advice though it is much appreciated!!
Title: Re: RUG Control
Post by: Wsuryanjeska on May 20, 2013, 10:22:09 PM
Bump.

So here is an idea of how the sideboarding for specific decks might go:

Versus heavy control (Such as Esper, Azorious, and USA):

-2 {Pillar of flame}
-2 {Bonfire of the damned}
-1 {Turn//Burn} or {Izzet charm}

+3 {Dispel}
+1 {Mystic Genesis}
+1 {Counterflux}

Versus Aggro (Such as mono red, Gruul, Jund, and Naya Blitz):

-2 {Garruk, Primal Hunter}
-1 {Tamiyo, the moon sage}
-1 {Plasm Capture}
-2 {Temporal Mastery}
-1 {Desolate Lighthouse}
-1 {Dissipate}
-1 {Izzet Charm}

+3 {Izzet Staticaster}
+4 {Nightshade Peddler}
+2 {Pillar of Flame}

Versus Midrange (Such as Naya, Junk and USA):

-2 {Pillar of Flame}
-3 {Izzet Charm}
-2 {Jace, Architect of Thought}
-2 {Syncopate}

+4 {Nightshade Peddler}
+3 {Izzet Staticaster}
+1 {Simic Charm}
+1 {CounterFlux}



Theses are just some of the general categories of decks that I see the most often, however I'm still not 100% on what to do against Jund midrange variations, as the Staticaster/Peddler combo becomes much more inefficient with all the removal they usually contain. Advice is always appreciated!!!