iMtG Server: Gathering

Magic (The Gathering) => Discussion => Topic started by: Imdowd80 on April 26, 2013, 02:33:50 AM

Title: Key mechanics
Post by: Imdowd80 on April 26, 2013, 02:33:50 AM
Is it weird that most of the guild mechanics are actually missing from dragons maze. No blood rush, no cipher, no populate, and so on.
Title: Re: Key mechanics
Post by: The1337Magician on April 26, 2013, 07:29:15 AM
There are about two of each from a guild it seems to me.  {Trait Doctoring} or  {Pyrewild Shaman}
Title: Re: Key mechanics
Post by: InfinitiveDivinity on April 26, 2013, 07:38:45 AM
They're all there, they're just very limited in their use.
Title: Re: Key mechanics
Post by: MementoMori on April 26, 2013, 08:17:19 AM
 {Wake the Reflections} has populate.
Title: Re: Key mechanics
Post by: Dudecore on April 26, 2013, 08:25:46 AM
Azorius: {Lyev Decree}, {Lavinia of the Tenth}
Boros:  {Boros Mastiff}, {Tajic, Blade of the Legion}
Dimir: {Hidden Strings}, {Trait Doctoring}
Izzet: {Dragonshift}, {Weapon Surge}
Golgari: {Thrashing Mossdog}, {Varolz, the Scar-Striped}
Rakdos: {Exava, Rakdos Blood Witch}, {Rakdos Drake}
Selesnya: {Scion of Vitu-Ghazi}, {Wake the Reflections}
Simic: {Battering Krasis}, {Renegade Krasis}
Orzhov: {Pontiff of Blight}, {Tithe Drinker}
Gruul: {Pyrewild Shaman}, {Rubblebelt Maaka}
Title: Re: Key mechanics
Post by: Birdbrain on April 26, 2013, 08:32:08 AM
They had ALOT of restrictions. They had to cram so much into a small set that they couldn't print much of the mechanic's. 10 guild mechanics, plus trying to offer something new, plus making cards for each player type, and a bunch of other restrictions forced the guild mechanics out. By process of elimination this should be a Timmy set, but with all the restrictions it ended up being Timmy/Johnny