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Magic (The Gathering) => Combo Corner => Topic started by: Wally on April 23, 2013, 12:29:29 PM

Title: Illusionist's bracers
Post by: Wally on April 23, 2013, 12:29:29 PM
So I was just wondering what is the best combos that people can come up with for  {Illusionist's Bracers}?

Please name the format you cards are legal in when giving combo.

It can be a simple two card synergy or an amazing infinite 5 card combo if you like.

I'm interested to see what amazing things some people can come up with.

Ok, go!
Title: Re: Illusionist's bracers
Post by: Kaleo42 on April 23, 2013, 12:32:10 PM
Standard simple synergy: add {dualcasting} to the same creature and triple cast spells. If the creature is a {blistercoil weird} then quadruple cast spells.
Title: Re: Illusionist's bracers
Post by: Wally on April 23, 2013, 12:32:37 PM
A simple two card synergy.

Standard.
{Illusionist's Bracers} &  {Mercurial Chemister}

Draw four cards for {U}
Title: Re: Illusionist's bracers
Post by: FlickerYourOwnIdentity on April 23, 2013, 04:12:15 PM
{Captain of the Mist}, {Gilded Lotus}, {Illusionist Bracers} = infinite mana standard.
Title: Re: Illusionist's bracers
Post by: Mike_garzone on April 23, 2013, 04:18:12 PM
{deathrite shaman} + {illusionist bracers} = standard troll fun :)
Title: Re: Illusionist's bracers
Post by: Wally on April 23, 2013, 04:47:55 PM
Quote from: Mike_garzone on April 23, 2013, 04:18:12 PM
{deathrite shaman} + {illusionist bracers} = standard troll fun :)

Pitty you can't use his first ability for two mama, but the rest works well :)
Title: Re: Illusionist's bracers
Post by: Trunksthemighty on April 23, 2013, 05:10:37 PM
Standard:  {Krenko, Mob Boss} +  {Illusionist's Bracers} with  {Parallel Lives}. Goblins get out cf control real quick. If its just Krenko out, tapping him once would put 8 tokens out. Then if none if them die, next turn you pump out 54 more if my math is correct.
Title: Re: Illusionist's bracers
Post by: Wally on April 23, 2013, 07:32:19 PM
Quote from: Trunksthemighty on April 23, 2013, 05:10:37 PM
Standard:  {Krenko, Mob Boss} +  {Illusionist's Bracers} with  {Parallel Lives}. Goblins get out cf control real quick. If its just Krenko out, tapping him once would put 8 tokens out. Then if none if them die, next turn you pump out 54 more if my math is correct.

Awesome! Lets see...
(Krenko's{X} x2 for Parallel lives) +krenko's{X} for original amount = total;
bracers trigger for it, do again with new total to find final total
Makes this formula:
(Xx2)+X =Y; (Yx2)+Y;  =Z (or new X)

Krenko tap (X =1)
(1x2)+1 =3; (3x2)+3 =9
Next turn (X =9)
(9x2)+9 =27; (27x2)+27 =81

So by my calculations, more! Anyone good a math want to check my work? :)
Title: Re: Illusionist's bracers
Post by: Trunksthemighty on April 23, 2013, 08:19:15 PM
Quote from: Wally on April 23, 2013, 07:32:19 PM
Quote from: Trunksthemighty on April 23, 2013, 05:10:37 PM
Standard:  {Krenko, Mob Boss} +  {Illusionist's Bracers} with  {Parallel Lives}. Goblins get out cf control real quick. If its just Krenko out, tapping him once would put 8 tokens out. Then if none if them die, next turn you pump out 54 more if my math is correct.

Awesome! Lets see...
(Krenko's{X} x2 for Parallel lives) +krenko's{X} for original amount = total;
bracers trigger for it, do again with new total to find final total
Makes this formula:
(Xx2)+X =Y; (Yx2)+Y;  =Z (or new X)

Krenko tap (X =1)
(1x2)+1 =3; (3x2)+3 =9
Next turn (X =9)
(9x2)+9 =27; (27x2)+27 =81

So by my calculations, more! Anyone good a math want to check my work? :)
Checks out! I said 54 more and 54+27=81! That's pretty crazy in 2 turns if you ask me. And that's if you only have krenko
Title: Re: Illusionist's bracers
Post by: MementoMori on April 23, 2013, 11:17:35 PM
Quote from: Wally on April 23, 2013, 04:47:55 PM
Pitty you can't use his first ability for two mama, but the rest works well :)
Actually, you can; {Deathrite Shaman}'s first ability is not a mana ability, since it does more than just add mana to your pool. (Check the rulings on it.)
Title: Re: Illusionist's bracers
Post by: ChrisRodriguez on April 23, 2013, 11:20:27 PM
 {Riku of Two Reflections}+ {Illusionist's Bracers}=fun
Title: Re: Illusionist's bracers
Post by: FlickerYourOwnIdentity on April 23, 2013, 11:40:23 PM
Quote from: ChrisRodriguez on April 23, 2013, 11:20:27 PM
{Riku of Two Reflections}+ {Illusionist's Bracers}=fun
Yup, this isn't a problem at all! ;D
Title: Re: Illusionist's bracers
Post by: MementoMori on April 24, 2013, 12:32:41 AM
Those are triggered, not activated abilities. Bracers won't work.
Title: Re: Illusionist's bracers
Post by: MuggyWuggy on April 24, 2013, 01:14:17 AM
 {Trostani, Selesnya's Voice}
Title: Re: Illusionist's bracers
Post by: whitedrake on April 24, 2013, 01:50:15 AM
 {Jarad, Golgari Lich Lord}
Title: Re: Illusionist's bracers
Post by: Wackaman9001 on April 24, 2013, 10:05:34 AM
With some manipulation, any planeswalker :) {march of the machines} and {mycosynth lattice}
Title: Re: Illusionist's bracers
Post by: Mike_garzone on April 24, 2013, 12:24:36 PM
And you could toss a {burden of guilt} for as many activations as your mana could provide. Could be quite interesting with the krenko combo listed below, and is in boros colors!
Title: Re: Illusionist's bracers
Post by: Wackaman9001 on April 24, 2013, 01:24:37 PM
Burden only taps, no untapping
Title: Re: Illusionist's bracers
Post by: Mike_garzone on April 24, 2013, 02:19:07 PM
Quote from: Wackaman9001 on April 24, 2013, 01:24:37 PM
Burden only taps, no untapping

Fail lol I was in a rush, should have read the card again before I posted!
Title: Re: Illusionist's bracers
Post by: Wally on April 25, 2013, 08:15:44 PM
Standard synergy.
{Illusionist's Bracers} & {Olivia Voldaren}

And while in the vampire deck...
{Bloodline Keeper} (just make sure you move it before you hit the transform button, otherwise it will flip back over :)
Title: Re: Illusionist's bracers
Post by: FlickerYourOwnIdentity on April 25, 2013, 08:17:05 PM
Quote from: Wally on April 25, 2013, 08:15:44 PM
Standard synergy.
{Illusionist's Bracers} & {Olivia Voldaren}
Yay another reason to have a personal hatred for Olivia. :)
Title: Re: Illusionist's bracers
Post by: IntoFire on May 03, 2013, 06:59:44 AM
I was thinking of a simple idea with  {Vitu-Ghazi Guildmage} with the  {Illusionist's Bracers}.Either double centaur or double populate.Damn those elementals.
Title: Re: Illusionist's bracers
Post by: abstractApathist on May 04, 2013, 06:02:30 PM
Quote from: Wally on April 23, 2013, 07:32:19 PM
Quote from: Trunksthemighty on April 23, 2013, 05:10:37 PM
Standard:  {Krenko, Mob Boss} +  {Illusionist's Bracers} with  {Parallel Lives}. Goblins get out cf control real quick. If its just Krenko out, tapping him once would put 8 tokens out. Then if none if them die, next turn you pump out 54 more if my math is correct.

Awesome! Lets see...
(Krenko's{X} x2 for Parallel lives) +krenko's{X} for original amount = total;
bracers trigger for it, do again with new total to find final total
Makes this formula:
(Xx2)+X =Y; (Yx2)+Y;  =Z (or new X)

Krenko tap (X =1)
(1x2)+1 =3; (3x2)+3 =9
Next turn (X =9)
(9x2)+9 =27; (27x2)+27 =81

So by my calculations, more! Anyone good a math want to check my work? :)
I'm pretty sure that with {Parallel Lives} you only get double what X you would have gotten from Krenko, so I think it should look like:

Turn 1: Krenko puts out 2, then 6 tokens
Turn 2: Krenko puts out 18, then 54 tokens

Please correct me if I derped.
Title: Re: Illusionist's bracers
Post by: Wally on May 04, 2013, 06:19:51 PM
Quote from: abstractApathist on May 04, 2013, 06:02:30 PM
Quote from: Wally on April 23, 2013, 07:32:19 PM
Quote from: Trunksthemighty on April 23, 2013, 05:10:37 PM
Standard:  {Krenko, Mob Boss} +  {Illusionist's Bracers} with  {Parallel Lives}. Goblins get out cf control real quick. If its just Krenko out, tapping him once would put 8 tokens out. Then if none if them die, next turn you pump out 54 more if my math is correct.

Awesome! Lets see...
(Krenko's{X} x2 for Parallel lives) +krenko's{X} for original amount = total;
bracers trigger for it, do again with new total to find final total
Makes this formula:
(Xx2)+X =Y; (Yx2)+Y;  =Z (or new X)

Krenko tap (X =1)
(1x2)+1 =3; (3x2)+3 =9
Next turn (X =9)
(9x2)+9 =27; (27x2)+27 =81

So by my calculations, more! Anyone good a math want to check my work? :)
I'm pretty sure that with {Parallel Lives} you only get double what X you would have gotten from Krenko, so I think it should look like:

Turn 1: Krenko puts out 2, then 6 tokens
Turn 2: Krenko puts out 18, then 54 tokens

Please correct me if I derped.

Nah, my formula is correct, I confirmed it with my math nerd mate. Lol. He then wanted to make the formula more condensed but I said it was written this way because it shows what each card is doing. :)
Title: Re: Illusionist's bracers
Post by: abstractApathist on May 04, 2013, 07:08:39 PM
Quote from: Wally on May 04, 2013, 06:19:51 PM
Quote from: abstractApathist on May 04, 2013, 06:02:30 PM
Quote from: Wally on April 23, 2013, 07:32:19 PM
Quote from: Trunksthemighty on April 23, 2013, 05:10:37 PM
Standard:  {Krenko, Mob Boss} +  {Illusionist's Bracers} with  {Parallel Lives}. Goblins get out cf control real quick. If its just Krenko out, tapping him once would put 8 tokens out. Then if none if them die, next turn you pump out 54 more if my math is correct.

Awesome! Lets see...
(Krenko's{X} x2 for Parallel lives) +krenko's{X} for original amount = total;
bracers trigger for it, do again with new total to find final total
Makes this formula:
(Xx2)+X =Y; (Yx2)+Y;  =Z (or new X)

Krenko tap (X =1)
(1x2)+1 =3; (3x2)+3 =9
Next turn (X =9)
(9x2)+9 =27; (27x2)+27 =81

So by my calculations, more! Anyone good a math want to check my work? :)
I'm pretty sure that with {Parallel Lives} you only get double what X you would have gotten from Krenko, so I think it should look like:

Turn 1: Krenko puts out 2, then 6 tokens
Turn 2: Krenko puts out 18, then 54 tokens

Please correct me if I derped.

Nah, my formula is correct, I confirmed it with my math nerd mate. Lol. He then wanted to make the formula more condensed but I said it was written this way because it shows what each card is doing. :)
Krenko only puts X, where X is the number of tokens, and parallel lives only double that number, instead of adding a double of that number like your fomula says. It should be 2X, where X is the goblins you control...
Title: Re: Illusionist's bracers
Post by: Wally on May 04, 2013, 07:39:21 PM
(Krenko's x2 for Parallel lives) +krenko's for original amount = total;
bracers trigger for it, do again with new total to find final total
Makes this formula:
(Xx2)+X =Y; (Yx2)+Y;  =Z (or new X)

Krenko tap (X =1)
(1x2)+1 =3; (3x2)+3 =9
Next turn (X =9)
(9x2)+9 =27; (27x2)+27 =81

Ok let's revise.

We are using 3 cards.
{Krenko, Mob Boss}
{Parallel Lives}
{Illusionist's Bracers}

Krenko's ability. Count how many goblins. ={X}. Tap and add that many goblin tokens.

Parallel lives ability double amount of tokens put into play {X}x2

illusionist's bracers ability see activated ability, do it again.

Ok so lets say krenko is the only goblin you have in play. So {X}=1.
You add 1 goblin token, then double it (making a second) giving you a total of 3
Meanwhile the bracers has seen this activated ability and puts another on the stack waiting to resolve.
The second one resolves, checking {X} which now equals 3 as there is krenko and 2 goblin tokens in play.
So 3 more tokens are created, parallel lives doubles it (3 more) and then you have a new total of 9 goblins in play at the end of all of that.

Hope that helps clear it up :)
Title: Re: Illusionist's bracers
Post by: abstractApathist on May 04, 2013, 09:17:03 PM
Quote from: Wally on May 04, 2013, 07:39:21 PM
(Krenko's x2 for Parallel lives) +krenko's for original amount = total;
bracers trigger for it, do again with new total to find final total
Makes this formula:
(Xx2)+X =Y; (Yx2)+Y;  =Z (or new X)

Krenko tap (X =1)
(1x2)+1 =3; (3x2)+3 =9
Next turn (X =9)
(9x2)+9 =27; (27x2)+27 =81

Ok let's revise.

We are using 3 cards.
{Krenko, Mob Boss}
{Parallel Lives}
{Illusionist's Bracers}

Krenko's ability. Count how many goblins. ={X}. Tap and add that many goblin tokens.

Parallel lives ability double amount of tokens put into play {X}x2

illusionist's bracers ability see activated ability, do it again.

Ok so lets say krenko is the only goblin you have in play. So {X}=1.
You add 1 goblin token, then double it (making a second) giving you a total of 3
Meanwhile the bracers has seen this activated ability and puts another on the stack waiting to resolve.
The second one resolves, checking {X} which now equals 3 as there is krenko and 2 goblin tokens in play.
So 3 more tokens are created, parallel lives doubles it (3 more) and then you have a new total of 9 goblins in play at the end of all of that.

Hope that helps clear it up :)
I see where my error was. Thanks!
Title: Re: Illusionist's bracers
Post by: Raven316 on June 04, 2013, 06:29:13 AM
Good stuff
Title: Re: Illusionist's bracers
Post by: Gorzo on June 04, 2013, 03:35:03 PM
+1 to Wally for Math ;)
Title: Re: Illusionist's bracers
Post by: Wally on June 04, 2013, 05:31:47 PM
😃 Thanks

I was just thinking that after those 9 tokens your probably best bet would be to try and cast something like  {Blasphemous Act} (hitting {Stuffy Doll}s or {Boros Reckoner}s (cast for 1 red) or possibly just casting  {Burn at the Stake} and tapping all those new tokens.
Title: Re: Illusionist's bracers
Post by: rarehuntertay on June 05, 2013, 08:26:54 PM
Quote from: Wally on June 04, 2013, 05:31:47 PM
😃 Thanks

I was just thinking that after those 9 tokens your probably best bet would be to try and cast something like  {Blasphemous Act} (hitting {Stuffy Doll}s or {Boros Reckoner}s (cast for 1 red) or possibly just casting  {Burn at the Stake} and tapping all those new tokens.
Hmmm.... Time to build a deck and test...