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Decks (Magic The Gathering) => Standard => Topic started by: Taysby on April 22, 2013, 12:42:56 PM

Title: Turn 3 Win
Post by: Taysby on April 22, 2013, 12:42:56 PM

Turn 3 Win

81 cards, 20 sideboard


4 {Sulfur Falls}
4 {Steam Vents}
4 {Stomping Ground}
3 {Rootbound Crag}
3 {Hinterland Harbor}
4 {Breeding Pool}

22 lands


4 {Nivix Cyclops}
4 {Arbor Elf}
4 {Burning-Tree Emissary}

12 creatures


4 {Unsummon}
4 {Madcap Skills}
4 {Armed // Dangerous}
4 {Blustersquall}
4 {Giant Growth}
4 {Artful Dodge}
3 {Ranger's Guile}

27 other spells


Sideboard

4 {Wild Defiance}
4 {Naturalize}
4 {Signal the Clans}
4 {Index}
4 {Skullcrack}

20 sideboard cards


Title: Re: Turn 3 Win
Post by: whitedrake on April 22, 2013, 01:00:29 PM
In this case he would chump block u with the arbor and no harm done...;)

But anyway you have got nice idea here...:)
Title: Re: Turn 3 Win
Post by: Coffee Vampire on April 22, 2013, 01:27:39 PM
It's unblockable though ;)
Title: Re: Turn 3 Win
Post by: Bman0121 on April 22, 2013, 01:46:43 PM
Quote from: Coffee Vampire on April 22, 2013, 01:27:39 PM
It's unblockable though ;)
Snap.
Title: Re: Turn 3 Win
Post by: whitedrake on April 22, 2013, 02:20:49 PM
Quote from: Coffee Vampire on April 22, 2013, 01:27:39 PM
It's unblockable though ;)

Hehe did not notice that  {Artful Dodge} there...:D silly me...:D

Edit: Hehe ok then to be precise he will not have mana for that turn three in the case how he deacribed... But of course with T3 land drop no problem and really nice combination...;)
Title: Re: Turn 3 Win
Post by: Mike_garzone on April 22, 2013, 03:42:51 PM
This is a sweet deck, really creative!
Title: Re: Turn 3 Win
Post by: Wally on April 22, 2013, 06:32:02 PM
In attempt to make it more consistent, you need to figure out what sort of opening hand you need. And what the possibilities of getting it.
Even to make it a turn 4 win when you don't get turn 3 cards.

Cull everything that does not work towards this end and then find the cards that help you get there.
Fix mana if needed.

What is your optimal opening hand? (Best 7 cards for it to happen) and what happens of you only get 6 of them? Can you still make it go off turn 4? Etc
Title: Re: Turn 3 Win
Post by: 5/9 Turtle on April 22, 2013, 06:37:39 PM
Quote from: Taysby on April 22, 2013, 12:46:59 PM
What do you think I could do to make it more consistent.

Right now, it's turn 1 mana, arbor elf
Turn 2 land nivix cyclops
Turn three, armed, giant growth, artful dodge for 20 unblockable damage.

Most decks go land, arbor elf
Far seek,
Something stupid.

I go, you just farseeked?  Well, then I kill you.

Arbor elf only untaps forests so you would have to wait until turn 3 anyway


Edit: my bad not really you would have to take the shock though
Title: Re: Turn 3 Win
Post by: Crapshooter on April 23, 2013, 11:18:04 PM
Maybe  {Domri Rade} to get  {Nivix Cyclops} and  {Uncovered Clues} to fill out spells, just a suggestion though.
Title: Re: Turn 3 Win
Post by: Raiderrob on April 24, 2013, 06:31:49 AM
28 unblockable...nice.
Title: Re: Turn 3 Win
Post by: Desolatus on April 24, 2013, 11:12:04 AM
I feel like there should be another creature to Voltron In this deck. I'm trying to think of other good doublestrike creatures. There is a human 1/1 doublestriker but I don't remember it's name or CMC or if it's even in the colors.
Title: Re: Turn 3 Win
Post by: Trunksthemighty on April 24, 2013, 11:16:23 AM
Quote from: Desolatus on April 24, 2013, 11:12:04 AM
I feel like there should be another creature to Voltron In this deck. I'm trying to think of other good doublestrike creatures. There is a human 1/1 doublestriker but I don't remember it's name or CMC or if it's even in the colors.
{Fencing Ace}
Title: Re: Turn 3 Win
Post by: Fondueky on April 24, 2013, 12:54:35 PM
Your could add  {Blessings of Nature} for its miracle cost. It will give you something to peel off the top if your missing the giant growth.
Title: Re: Turn 3 Win
Post by: Harmon74 on April 24, 2013, 01:31:22 PM
Cool deck man!  I've been working on a similar deck, but is doesn't run {G}, just {U}/{R}.  I have  {Delver of Secrets} in it, and some burn for removal, and  {Mizzium Skin}, wich does the same thing as your  {Ranger's Guile}.  I'll post it later, and you can check it out.
Title: Re: Turn 3 Win
Post by: Almosteric on April 24, 2013, 03:18:26 PM
What about  {Cloudfin Raptor} as your other creature. It has evasion and buffs itself when you play BTE or the cyclops.
Title: Re: Turn 3 Win
Post by: Harmon74 on April 24, 2013, 04:22:12 PM
Posted my deck.  It's R/U Delver
Title: Re: Turn 3 Win
Post by: Fondueky on April 24, 2013, 05:00:45 PM
I think what I would do is take out the 3  {Ranger's Guile} for 3  {Blessings of Nature}. You dont want to have it in your opening hand for sure! Plus I have been testing your deck list out and it seems really hard to pull out a turn 3 kill. I have however been able to churn out a huge kill on turns 4 and 5 more often. I find myself not wanting the BTE and Delver instead when I see it in my hand. I find myself thinking of what my goal is with this deck and how I can improve my hands I am capable of drawing. With Delver, you get a 2nd source of evasion quick and can sometimes pump him big 2 turns in a row and win quick.

Also, I think another creature to consider since your running green would be  {Quirion Dryad}. With the amount of blue spells your playing, she can get big as well. Just my thoughts so far but I do love the deck idea!!
Title: Re: Turn 3 Win
Post by: Harmon74 on April 24, 2013, 05:18:07 PM
Quote from: Fondueky on April 24, 2013, 05:00:45 PM
I think what I would do is take out the 3  {Ranger's Guile} for 3  {Blessings of Nature}. You dont want to have it in your opening hand for sure! Plus I have been testing your deck list out and it seems really hard to pull out a turn 3 kill. I have however been able to churn out a huge kill on turns 4 and 5 more often. I find myself not wanting the BTE and Delver instead when I see it in my hand. I find myself thinking of what my goal is with this deck and how I can improve my hands I am capable of drawing. With Delver, you get a 2nd source of evasion quick and can sometimes pump him big 2 turns in a row and win quick.

Also, I think another creature to consider since your running green would be  {Quirion Dryad}. With the amount of blue spells your playing, she can get big as well. Just my thoughts so far but I do love the deck idea!!
I think the {Quirion Dryad} is a good idea.
Title: Re: Turn 3 Win
Post by: Byerley121 on April 24, 2013, 06:41:44 PM
That'll be one big Druid.
Title: Re: Turn 3 Win
Post by: Fondueky on April 25, 2013, 10:53:27 AM
I totally see where your coming from. The top decking of the Blessing would be just as crucial to the kill as drawing into the other 5 cards to get the combo. I suggested the  {Quirion Dryad} just as another win condition besides the cyclops or bte. I took your build with the bte and added some draw cards, the Dryad and simic charm and was able to do the following sequence of turns. I am by all means trying to not pull you away from your own build, I like it and its base is sound. Just throwing my 2 cents in again.

1 - Land/Elf
2 - Land/Dryad/EOT  {Thought Scour}
3 - Land/BTE/Mad Cap on Dryad/Armed -> swing for 18dmg

or

1 - Land/Elf
2 - Land/Dryad/EOT Scour
3 - Land/BTE/ {Simic Charm}/Armed -> swing for 18dmg
Title: Re: Turn 3 Win
Post by: Agarrita80 on April 25, 2013, 11:59:45 AM
Unsummon destroys your dreams and decimates your hand
Title: Re: Turn 3 Win
Post by: Desolatus on April 25, 2013, 01:10:00 PM
Quote from: Agarrita80 on April 25, 2013, 11:59:45 AM
Unsummon destroys your dreams and decimates your hand
Well everyone thought Blind Obedience would kill aggro, but aggro decks still go strong. I'm not sure how much the unsummon would really show up. Not a ton of people mainboard them. Plus, you're not going to give up on a deck because of an unsummon. :P
Title: Re: Turn 3 Win
Post by: Agarrita80 on April 25, 2013, 01:36:15 PM
Quote from: Desolatus on April 25, 2013, 01:10:00 PM
Quote from: Agarrita80 on April 25, 2013, 11:59:45 AM
Unsummon destroys your dreams and decimates your hand
Well everyone thought Blind Obedience would kill aggro, but aggro decks still go strong. I'm not sure how much the unsummon would really show up. Not a ton of people mainboard them. Plus, you're not going to give up on a deck because of an unsummon. :P


Not just unsummon but anything that kills that creature also
Title: Re: Turn 3 Win
Post by: Desolatus on April 25, 2013, 02:44:53 PM
But a comment like that one doesn't help to strengthen the deck at all. All it does is point out a weakness without any constructive criticism to help make it better.
Title: Re: Turn 3 Win
Post by: Harmon74 on April 25, 2013, 02:53:19 PM
You could just side in {Dispel},  {Negate}, or {Spell Rupture} to take care of {Unsummon} or any other removal.
Title: Re: Turn 3 Win
Post by: Byerley121 on April 25, 2013, 02:53:54 PM
Although it is not a nice comment it can be helpful. Unsummon and azorius charm are 2 of the best cards in standard and can pose a serious thret. So looking into cards like mizzium skin could be A good idea.
Title: Re: Turn 3 Win
Post by: Fondueky on April 25, 2013, 02:59:59 PM
Quote from: Desolatus on April 25, 2013, 01:10:00 PM
Quote from: Agarrita80 on April 25, 2013, 11:59:45 AM
Unsummon destroys your dreams and decimates your hand
Well everyone thought Blind Obedience would kill aggro, but aggro decks still go strong. I'm not sure how much the unsummon would really show up. Not a ton of people mainboard them. Plus, you're not going to give up on a deck because of an unsummon. :P
I have to agree with Desolatus on this one. Playing this type of deck does meet its maker to quite a few cards, but thats what is so fun about this game. Throwing a brew like this together and then coming out of nowhere and going 4-0 at your local fnm or even bring something to an IQ and doing well is what would make playing this deck extremely fun. Dont give up on this deck!! I went 4-2 with a g/w land destruction at an IQ, playing  {Bramblecrush},  {Acidic Slime},  {Sylvan Primordial},  {Restoration Angel} and  {Conjurer's Closet}. I had quite a few tell me they had no idea land destruction was a deck! If you dont have land, you cant beat me!
Title: Re: Turn 3 Win
Post by: Harmon74 on April 25, 2013, 03:01:07 PM
Quote from: Byerley121 on April 25, 2013, 02:53:54 PM
Although it is not a nice comment it can be helpful. Unsummon and azorius charm are 2 of the best cards in standard and can pose a serious thret. So looking into cards like mizzium skin could be A good idea.
Very true.   {Mizzium Skin} seems like a good fit.  Pumps the cyclops.  Unblockable, hexproof, seems good. :) lol
Title: Re: Turn 3 Win
Post by: Harmon74 on April 25, 2013, 03:13:19 PM
{U} -  {Artful Dodge} = unblockable
{U} - {Mizzium Skin} = hexproof
{1}{R} - {Armed // Dangerous} = +1/+1 double strike

11/4 unblockable, hexproof, double striking cyclops seems pretty good!  Lol
Title: Re: Turn 3 Win
Post by: Agarrita80 on April 25, 2013, 07:41:57 PM
Quote from: Harmon74 on April 25, 2013, 03:13:19 PM
{U} -  {Artful Dodge} = unblockable
{U} - {Mizzium Skin} = hexproof
{1}{R} - {Armed // Dangerous} = +1/+1 double strike

11/4 unblockable, hexproof, double striking cyclops seems pretty good!  Lol


I wasn't trying to be rude.... I like to find flaws in decks to try to expan people's thought processes. Sorry I'm not too familiar with enough cards to add constructive criticism, but the Mizzium skin is definitely an improvement. Some constructive criticism is pump your guy up on your first main phase sans skin, then attack, wait to right before declare blockers to try to induce opponent spells then finally cast Mizzium mortars.
Title: Re: Turn 3 Win
Post by: Byerley121 on April 25, 2013, 07:49:03 PM
Just write it in constrictive criticism. Even if you aren't familiar a lot of cards try to put it in a context that can provide support rather than seeming aggressive.
Title: Re: Turn 3 Win
Post by: Byerley121 on April 25, 2013, 09:58:25 PM
It could work better because it costs one rather then two. But you'll have to test it to see if it works better.
Title: Re: Turn 3 Win
Post by: Opticarrow8 on April 25, 2013, 10:01:33 PM
I run a naya blitz and unsummon and blind obedience both do absolutely nothing to the damage output.(other than maybe 3 damage)
Title: Re: Turn 3 Win
Post by: Byerley121 on April 25, 2013, 10:03:41 PM
The only reason it poses a problem on his deck is his reliance on a single creature to do 20+ damage. Whereas in blitz your swinging with 3-4 creatures.
Title: Re: Turn 3 Win
Post by: Opticarrow8 on April 25, 2013, 10:09:26 PM
Quote from: Taysby on April 25, 2013, 10:04:12 PM
What  {unsummon} does is get creatures out of my way in case I don't get my {uncanny dodge}, and it helps stall in case I'm not drawing anything useful
Though terminus and supreme verdict do .love. my day up as a blitz player, so you may want to splash white to get those out.
Title: Re: Turn 3 Win
Post by: Opticarrow8 on April 25, 2013, 10:31:08 PM
Quote from: Taysby on April 25, 2013, 10:29:28 PM
Quote from: Opticarrow8 on April 25, 2013, 10:09:26 PM
Quote from: Taysby on April 25, 2013, 10:04:12 PM
What  {unsummon} does is get creatures out of my way in case I don't get my {uncanny dodge}, and it helps stall in case I'm not drawing anything useful
Though terminus and supreme verdict do .love. my day up as a blitz player, so you may want to splash white to get those out.
And running 4 colors?  Your decks must really like you to work when they have 4 colors.
Used to run 4 color human reanimator with 3 separate infinite combos in it, most fun deck i ever played. So yeah, funly fun that funs
Title: Re: Turn 3 Win
Post by: Mike_garzone on April 26, 2013, 11:43:24 AM
Quote from: Taysby on April 26, 2013, 11:21:22 AM
Are there any awesome mana making combos that I can do on turn 2-4 that I am missing?

I was working on a RW deck to utilize a little something like this...

T1 plains, {doomed traveler}
T2 mountain, {infernal plunge} the traveler, {infernal plunge} again on the token, leaving you with 5 red mana and one white in your pool, then drop something like {thundermaw hellkite} or  {Hellkite Tyrant}.

Fun times but it lacked consistency lol
Title: Re: Turn 3 Win
Post by: Bman0121 on April 28, 2013, 05:23:36 PM
 {Ranger's Guile} gives hexproof which is absolutely huge