Turn 3 Win 81 cards, 20 sideboard 4 {Sulfur Falls} 4 {Steam Vents} 4 {Stomping Ground} 3 {Rootbound Crag} 3 {Hinterland Harbor} 4 {Breeding Pool} 22 lands 4 {Nivix Cyclops} 4 {Arbor Elf} 4 {Burning-Tree Emissary} 12 creatures 4 {Unsummon} 4 {Madcap Skills} 4 {Armed // Dangerous} 4 {Blustersquall} 4 {Giant Growth} 4 {Artful Dodge} 3 {Ranger's Guile} 27 other spells Sideboard 4 {Wild Defiance} 4 {Naturalize} 4 {Signal the Clans} 4 {Index} 4 {Skullcrack} 20 sideboard cards |
Quote from: Coffee Vampire on April 22, 2013, 01:27:39 PMSnap.
It's unblockable though ;)
Quote from: Coffee Vampire on April 22, 2013, 01:27:39 PM
It's unblockable though ;)
Quote from: Taysby on April 22, 2013, 12:46:59 PM
What do you think I could do to make it more consistent.
Right now, it's turn 1 mana, arbor elf
Turn 2 land nivix cyclops
Turn three, armed, giant growth, artful dodge for 20 unblockable damage.
Most decks go land, arbor elf
Far seek,
Something stupid.
I go, you just farseeked? Well, then I kill you.
Quote from: Desolatus on April 24, 2013, 11:12:04 AM{Fencing Ace}
I feel like there should be another creature to Voltron In this deck. I'm trying to think of other good doublestrike creatures. There is a human 1/1 doublestriker but I don't remember it's name or CMC or if it's even in the colors.
Quote from: Fondueky on April 24, 2013, 05:00:45 PMI think the {Quirion Dryad} is a good idea.
I think what I would do is take out the 3 {Ranger's Guile} for 3 {Blessings of Nature}. You dont want to have it in your opening hand for sure! Plus I have been testing your deck list out and it seems really hard to pull out a turn 3 kill. I have however been able to churn out a huge kill on turns 4 and 5 more often. I find myself not wanting the BTE and Delver instead when I see it in my hand. I find myself thinking of what my goal is with this deck and how I can improve my hands I am capable of drawing. With Delver, you get a 2nd source of evasion quick and can sometimes pump him big 2 turns in a row and win quick.
Also, I think another creature to consider since your running green would be {Quirion Dryad}. With the amount of blue spells your playing, she can get big as well. Just my thoughts so far but I do love the deck idea!!
Quote from: Agarrita80 on April 25, 2013, 11:59:45 AMWell everyone thought Blind Obedience would kill aggro, but aggro decks still go strong. I'm not sure how much the unsummon would really show up. Not a ton of people mainboard them. Plus, you're not going to give up on a deck because of an unsummon. :P
Unsummon destroys your dreams and decimates your hand
Quote from: Desolatus on April 25, 2013, 01:10:00 PM.Quote from: Agarrita80 on April 25, 2013, 11:59:45 AMWell everyone thought Blind Obedience would kill aggro, but aggro decks still go strong. I'm not sure how much the unsummon would really show up. Not a ton of people mainboard them. Plus, you're not going to give up on a deck because of an unsummon. :P
Unsummon destroys your dreams and decimates your hand
Quote from: Desolatus on April 25, 2013, 01:10:00 PMI have to agree with Desolatus on this one. Playing this type of deck does meet its maker to quite a few cards, but thats what is so fun about this game. Throwing a brew like this together and then coming out of nowhere and going 4-0 at your local fnm or even bring something to an IQ and doing well is what would make playing this deck extremely fun. Dont give up on this deck!! I went 4-2 with a g/w land destruction at an IQ, playing {Bramblecrush}, {Acidic Slime}, {Sylvan Primordial}, {Restoration Angel} and {Conjurer's Closet}. I had quite a few tell me they had no idea land destruction was a deck! If you dont have land, you cant beat me!Quote from: Agarrita80 on April 25, 2013, 11:59:45 AMWell everyone thought Blind Obedience would kill aggro, but aggro decks still go strong. I'm not sure how much the unsummon would really show up. Not a ton of people mainboard them. Plus, you're not going to give up on a deck because of an unsummon. :P
Unsummon destroys your dreams and decimates your hand
Quote from: Byerley121 on April 25, 2013, 02:53:54 PMVery true. {Mizzium Skin} seems like a good fit. Pumps the cyclops. Unblockable, hexproof, seems good. :) lol
Although it is not a nice comment it can be helpful. Unsummon and azorius charm are 2 of the best cards in standard and can pose a serious thret. So looking into cards like mizzium skin could be A good idea.
Quote from: Harmon74 on April 25, 2013, 03:13:19 PM
{U} - {Artful Dodge} = unblockable
{U} - {Mizzium Skin} = hexproof
{1}{R} - {Armed // Dangerous} = +1/+1 double strike
11/4 unblockable, hexproof, double striking cyclops seems pretty good! Lol
Quote from: Taysby on April 25, 2013, 10:04:12 PMThough terminus and supreme verdict do .love. my day up as a blitz player, so you may want to splash white to get those out.
What {unsummon} does is get creatures out of my way in case I don't get my {uncanny dodge}, and it helps stall in case I'm not drawing anything useful
Quote from: Taysby on April 25, 2013, 10:29:28 PMUsed to run 4 color human reanimator with 3 separate infinite combos in it, most fun deck i ever played. So yeah, funly fun that funsQuote from: Opticarrow8 on April 25, 2013, 10:09:26 PMAnd running 4 colors? Your decks must really like you to work when they have 4 colors.Quote from: Taysby on April 25, 2013, 10:04:12 PMThough terminus and supreme verdict do .love. my day up as a blitz player, so you may want to splash white to get those out.
What {unsummon} does is get creatures out of my way in case I don't get my {uncanny dodge}, and it helps stall in case I'm not drawing anything useful
Quote from: Taysby on April 26, 2013, 11:21:22 AM
Are there any awesome mana making combos that I can do on turn 2-4 that I am missing?