Everybody loves elves right and with {Elvish Archdruid} standard legal we all want an elf deck well most of us. I have brought this to FNM and did a lot better than I thought i would I went 3-1 losing to the big bad junk reanimated but I made some changes to the sideboard so hopefully next week I can go undefeated.
27 creatures
1 {Zameck Guildmage}
4 {Gyre Sage}
4 {Arbor Elf}
3 {Master Biomancer}
4 {Elvish Archdruid}
3 {Yeva, Nature's Herald}
2 {Soul of the Harvest}
4 {Elvish Visionary}
2 {Acidic Slime}
11 spells
1 {Cyclonic Rift}
3 {Farseek}
2 {Cackling Counterpart}
2 {Rapid Hybridization}
3 {Garruk, Primal Hunter}
22 lands
2 {Kessig Wolf Run}
3 {Stomping Ground}
4 {Breeding Pool}
4 {Hinterland Harbor}
1 {Island}
8 {Forest}
Sideboard
4 {Fog Bank}
1 {Rapid Hybridization}
3 {Dryad Militant}
1 {Elixir of Immortality}
4 {Simic Keyrune}
2 {Silklash Spider}
I will just go in order and talk about the creatures first
Creatures:
{Zameck Guildmage}: this card is very situational I only have 1 in the deck because having more than 1 is a bad feeling. It does what it says and what it says isnt very good the first ability never gets used and the second ability is only good when im in a grindy game and even then it still feels weak.
{Gyre Sage}: very powerful when you can actively evolve. Without being to evolve him he is usually used as a chump blocker he is either completely insane or a decent chump blocker. Even when he has only one +1/+1 counter on him he is insane 2/3 is a very good power/toughness right now.
{Arbor Elf}: He is a one mana elf that taps for more mana any standard deck without him is doing it wrong. The problem is late game...... Wait he is still good late game with {Master Biomancer}
{Master Biomancer}: makes all late game dudes awesome. I have been considering adding another but any more than one on the battlefield is just win more. There are so many cards that benefit from {Master Biomancer}
{Elvish Archdruid}: The main reason I can call this an elf deck. I have had him tap for 11 and with {Yeva, Nature's Herald} he lets you dump your hand out on your opponents turn
{Yeva, Nature's Herald}: She is very good against {Supreme Verdict} and flashing in all your elves in at the end of your opponents turn then untapping to attack for 37 is really fun.
{Elvish Visionary}: I absolutely love this card it is an awesome chump blocker who draws me cards and can be turned into mana with {Elvish Archdruid}
{Soul of the Harvest}: this card will let my deck go infinite if everything works out and the deck can go infinite at the end of your opponents turn this deck can produce a lot of mana and the deck with this card can draw halfway through your deck easily.
{Acidic Slime}: originally not in the deck but This card is very powerful and even stronger on turn 3 and 4. He can block like a boss and with {Kessig Wolf Run} can attack has a removal spell and deal a ton of damage. The opponent has 3 choices not block take all the damage to the face, block lose their creature and still take a ton of damage or block with all their dudes and lose them all. Probably my favorite card in the deck
Spells
{Cyclonic Rift}: when you overload this card it is absolutely insane and can set a player back by 2 or 3 turns and castes without overload is still a powerful bounce effect
{Farseek}: when i first thought of this deck i was only simic and didnt have this card but adding red for {Kessig Wolf Run} was the beat choice ever for this deck {Farseek} lets me ramp and it fixes my mana perfectly
{Cackling Counterpart}: at first it was a {Clone} but I found my self copying my own dudes more often so i added this one mana less and at instant speed with flashback i love it
{Rapid Hybridization}: this deck gets out played by cards like {Desecration Demon} and others like it and killing those creatures with this is awesome it turns {Boros Reckoner} into a easily dealt with creature
{Garruk, Primal Hunter}: everybody loves Garruk he is awesome in this deck evolves {Gyre Sage} and can draw a lot of cards I have never limit breaked him but I want too so bad!
Lands
{Kessig Wolf Run}: can turn any creature in the deck into a huge beater and with all the ramp can get extremely out of control
{Stomping Ground}: well I need to activate {Kessig Wolf Run} and it can be {Farseek}ed
{Breeding Pool} and {Hinterland Harbor} needed lands obviously
1 {Island} and 8 {Forest}: the difference in numbers is huge but having anymore than 1 {Island} on the battlefield is mostly useless
Sideboard
{Simic Keyrune}: I could go on and on for days on how much I love this card first off nice board wipe bro? Then nice spot removal bro? This card is awesome agaisnt control and with {Kessig Wolf Run} gets even better
{Silklash Spider}: looks at every flyer in the format and laughs( {Griselbrand} is still a problem so I will just throw a {Rapid Hybridization} at it)
{Elixir of Immortality}: another card that is good against control and sometimes aggro. Mill decks have problems milling you twice
{Dryad Militant}: this is my answer to reanimator it seems bad but it stops a milled {Unburial Rites} and {Snapcaster Mage} reanimator sides out of reanimator and when they do they dont expect this card that trumps their little reanimate strategy and is a beater I am think that maybe {Memory's Journey} might be better though
{Fog Bank}: is so awesome when castes against naya blitz and heavy aggro decks
{Rapid Hybridization}: brought in if there is a lot of problem bombs in their deck
So here is my elf deck suggestion are wanted and appreciated :)
This is a really neat deck! I faced one kinda similar (biomancer and cackling counterparts, at least) at FNM last friday. It gave me a run fkr my money, we went to game 3 and it was really close.
The only suggestion I have is {Wolfir Silverheart}. Bond that to a biomancer and just watch your creatures go big mode. If toy bond two of them together, both can swing for 12. Flashing one in with yeva is deadly a lot of times (after blocks are declared). If they block, they lose a guy. If not, they are taking serious damage.