I have an idea for a birthing pod deck but I'm stuck after thinking of just a few cards
{Phyrexian Metamorph}
{Birthing Pod}
{Flayer of the Hatebound}
{Grave Titan}
These are the cards I have in mind
Any ideas would be a great help
{Strangleroot Geist}
{Young Wolf}
Alright I was thinking about those but ill add them
{vorapede}
{Mikaeus, the Unhallowed}
How many of the {Vorapede} and the unhallowed
I'm thinking 2 of each and then some birds of paradise
Creatures with morbid work well in a birthing pod deck.
Melira pod, thats all ive got to say.
Besides this: {ooze flux} to remove counters
Quote from: MisterJH on April 21, 2013, 12:09:28 AM
Melira pod, thats all ive got to say.
Besides this: {ooze flux} to remove counters
Thing is I don't want to use persist just undying
Plus I think I got the cards that will work for now I'm going to post the deck list of the cards I have right now
1-flayer of the hatebound
3-woodland sleuth
4-young wolves
4-birds of paradise
2-mikleas the unhallowed
2-ooze flux
1-vorapede
4-stranglewood Geist
2-phyrexian metamorth
4-birthing pod
Quote from: Deathtaker25 on April 21, 2013, 12:27:13 AM
1-{flayer of the hatebound}
3-{woodland sleuth}
4-{young wolves}
4-{birds of paradise}
2-{mikleas the unhallowed}
2-{ooze flux}
1-{vorapede}
4-{stranglewood Geist}
2-{phyrexian metamorth}
4-{birthing pod}
I think this deck could work
I like idea of basing it around undying and birthing pod and the oozes. That'd be good.
Quote from: Imdowd80 on April 21, 2013, 12:05:01 AM
Creatures with morbid work well in a birthing pod deck.
Yea, but its one of those things that you can EASILY screw up.
Quote from: Freiza2 on April 21, 2013, 10:23:38 PM
Quote from: Imdowd80 on April 21, 2013, 12:05:01 AM
Creatures with morbid work well in a birthing pod deck.
Yea, but its one of those things that you can EASILY screw up.
So then I have to play this deck smarter ill post my deck list soon to see if its good I threw in some cards I'd thought would be good
Maybe would be smart to have {Elixir of Immortality} there to be able recycle ur grave if something would go wrong... 1 off as a safety element....;)
Quote from: whitedrake on April 22, 2013, 04:26:55 AM
Maybe would be smart to have {Elixir of Immortality} there to be able recycle ur grave if something would go wrong... 1 off as a safety element....;)
That does sound interesting
{Grave Titan}
2 {Mikaeus, the Unhallowed}
2 {Flayer of the Hatebound}
{Urabrask the Hidden}
{Vorapede}
{Clone}
{Argent Sphinx}
2 {Braids, Conjurer Adept}
3 {Emancipation Angel}
3 {Blistergrub}
3 {Strangleroot Geist}
4 {Birds of Paradise}
4 {Young Wolf}
4 {Birthing Pod}
4 {Ooze Flux}
2 {Cloudshift}
This is what I think could work for my deck I would just like a second opinion
Perhaps {bioshift} instead of {ooze flux}? Greater control to reset your undying creatures, and pile all the counters on a beater of your choice, cheaper mana wise as well!
So 4 bio shifts instead if ooze fluxes?
Maybe 3 Mortapods?
I'm thinking no to that and I might keep 2 ooze flux and 2 bioshift
Quote from: Deathtaker25 on April 26, 2013, 08:35:46 PM
I'm thinking no to that and I might keep 2 ooze flux and 2 bioshift
I dig it, have you play tested yet?
Quote from: Mike_garzone on April 26, 2013, 11:08:11 PM
Quote from: Deathtaker25 on April 26, 2013, 08:35:46 PM
I'm thinking no to that and I might keep 2 ooze flux and 2 bioshift
No I haven't had the time an I can't find a website that will let me do that
I dig it, have you play tested yet?
Well when you do, I'd definetly be interested in seeing how it plays!
Isn't cockatrice still usable under another server?
Quote from: MisterJH on April 21, 2013, 12:09:28 AM
Melira pod, thats all ive got to say.
Besides this: {ooze flux} to remove counters
{Ooze Flux} works very well with {Gyre Sage} if you have giant creatures.
Well instead of the clone argent sphinx and braids I pu in 3 {Mist Raven} and instead of grave Titan I put in {Primeval Titan} I took out 2 ooze flux for 2 {Elixir of Immortality}
Plus I'm throwing in a little of dragons maze in this deck
I'm using all 10 guild gates and mazes end then the rest are basic lands