8 {Swamp} 4 {Woodland Cemetery} 8 {Forest}
20 lands
4 {Corpsejack Menace} 2 {Jarad, Golgari Lich Lord} 4 {Desecration Demon} 4 {Deadbridge Goliath} 4 {Experiment One} 2 {Varolz, the Scar-Striped}
20 creatures
4 {Increasing Savagery} 4 {Bioshift} 4 {Devour Flesh} 4 {Tragic Slip} 4 {Rancor}
20 other spells
Sideboard
Notes: Any help would be sweet!
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Maybe some help on side board cards too
I dont like predator ooze in here. Theres a low amount of mana in the deck and you need triple green to cast it.
Quote from: THE WYLDE ONE on April 20, 2013, 10:57:40 AM
I dont like predator ooze in here. Theres a low amount of mana in the deck and you need triple green to cast it.
Most definetly I would add at least two more mana, and if you are on a budget (considering shock and dual lands are quite expensive) I'd definetly throw a set of {golgari guildgate} in to help assure you get your triple green for {predator ooze}
Thanks guys I have some enemy lands and gates hope to get my shock lands back up when I start buying again
I agree with removing predator ooze. It has no syngery with jarad, varolz, or experiment one
What card would u think about using that adds counters to get full potential out of courpse jack.
Updated took out ooze and put in Demon 6/6 for for can add double counters if it gets tapped and will scavenge +6 for four mana
I like the idea, just seems too slow. Bump up the land to 22. Run a set of {Mulch} and consider the like, {Farseek}, {Altar's Reap}, {Deathrite Shaman}.
What do I take out the rancor tragic slip I think the removal is a must an I wrong