Axebane Safety.
Creatures - 20
{Axebane Guardian} x4
{Doorkeeper} x4
{Gatecreeper Vine} x4
{Azor's Elocutors} x2
{Galvanic Alchemist} x2
{Scalding Devil} x2
{Angel of Serenity} x2
{Fiend Hunter} x2
Artifacts - 1
{Staff of Nin} x1
Spells - 1
{Volcanic Geyser} x1
Enchantments - 13
{Abundant Growth} x4
{Arrest} x3
{Pacifism} x1
{Righteous Authority} x2
{Sphere of Safety} x3
Just mill them with {Doorkeeper} while you swing for 5 on turn 7 with your {Angel of Serenity} that you summoned turn 6 while they cant touch you because of safety. Then eventually when you draw a {Galvanic Alchemist} soulbond it with {Axebane Guardian} then shove infinite mana into {Scalding Devil} or {Volcanic Geyser}. All of this is ok because you can ramp into {Staff of Nin} or {Righteous Authority} to smash the enchantments out of your hand asap so your {Sphere of Safety} has maximum effect.
There are multiple win conditions :D
You could drop the geyser for a {primal surge}, puke your deck out and win!
Quote from: Wackaman9001 on April 18, 2013, 03:52:30 PM
You could drop the geyser for a {primal surge}, puke your deck out and win!
Yeah the geyser isnt really needed, ill replace it the {Primal Surge}. The problem with this deck though is that its highly sensative to {Terminus}, {Supreme Verdict} and {Planar Cleansing}.