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Decks (Magic The Gathering) => Standard => Topic started by: Jarrk on April 18, 2013, 02:35:42 PM

Title: Defender Ramp/Sphere of Safety
Post by: Jarrk on April 18, 2013, 02:35:42 PM
Axebane Safety.

  Creatures - 20
{Axebane Guardian} x4
{Doorkeeper} x4
{Gatecreeper Vine} x4
{Azor's Elocutors} x2
{Galvanic Alchemist} x2
{Scalding Devil} x2
{Angel of Serenity} x2
{Fiend Hunter} x2

  Artifacts - 1
{Staff of Nin} x1

  Spells - 1
{Volcanic Geyser} x1

  Enchantments - 13
{Abundant Growth} x4
{Arrest} x3
{Pacifism} x1
{Righteous Authority} x2
{Sphere of Safety} x3

Just mill them with  {Doorkeeper} while you swing for 5 on turn 7 with your  {Angel of Serenity} that you summoned turn 6 while they cant touch you because of safety. Then eventually when you draw a  {Galvanic Alchemist} soulbond it with  {Axebane Guardian} then shove infinite mana into  {Scalding Devil} or {Volcanic Geyser}. All of this is ok because you can ramp into {Staff of Nin} or {Righteous Authority} to smash the enchantments out of your hand asap so your  {Sphere of Safety} has maximum effect.
There are multiple win conditions :D
Title: Re: Defender Ramp/Sphere of Safety
Post by: Wackaman9001 on April 18, 2013, 03:52:30 PM
You could drop the geyser for a {primal surge}, puke your deck out and win!
Title: Re: Defender Ramp/Sphere of Safety
Post by: Jarrk on April 18, 2013, 04:42:31 PM
Quote from: Wackaman9001 on April 18, 2013, 03:52:30 PM
You could drop the geyser for a {primal surge}, puke your deck out and win!
Yeah the geyser isnt really needed, ill replace it the {Primal Surge}. The problem with this deck though is that its highly sensative to {Terminus}, {Supreme Verdict} and {Planar Cleansing}.