I currently run a naya blitz deck that can swing 10 on turn 2, but i want to know if there is anything faster out there for casual.
I want to strike fear into my opponents for game 2.
Post away :-D
How are you doing 10 turn 2?
Maybe we can use that as a basis for your casual?
I guess it would be turn 3 for the heavy damage my mistake.
T1: shocked dual land including white into champion of the parish
T2: shocked dual land with red or green into a quadra burning tree ending in mayor of avabtuck. You now have champ at 6/6, 4 3/3's, and a 1/1 at the end of t2. If next pull is lightning mauler you swing for lethal on t3
Heres one
T1 {Sacred Foundry}, {Stromkirk Noble}
T2 {rootbound crag}, {madcap skills} swing for 4
T3 {rootbound crag}, {boros charm} for double strike, {Giant Growth}, swing for 16
There are ways to win on turn 1. Also, I saw a video on YouTube of someone doin 21 damage on turn 2. So yes, there are faster decks out there
Hulk Flash wins on the upkeep of the first player's first turn - I don't think it's possible to beat that for win speed :P
In zendikar standard block i saw a turn 1 {Emrakul, the Aeons Torn}
T1: {Llanowar Elves} gets a {Mental Misstep}
Then cast {Summoning Trap} into {Emrakul, the Aeons Torn}
If your willing to spend 380 something dollars. Pick up 4 {mox pearl}that griffin that bounces artifacts. And a 3 cost card that boosts all your creatures by 2. 21 damage on turn 2 XD
Also. There's a way to play {enter the infinite} for free on turn one, and then play your entire deck for free on the same turn
Edit:{black lotus} into {show and tell} into {omniscience} Into {enter the infinite}. Play your entire deck on turn one
Gorzo could you explain this "hulk flash" ? Never heard of it
Quote from: Opticarrow8 on April 18, 2013, 08:15:00 AM
Gorzo could you explain this "hulk flash" ? Never heard of it
http://imtgapp.com/forum/index.php?topic=21021.0
Wow that's cool, thanks
Quote from: adventus on April 18, 2013, 08:32:13 AM
Quote from: Opticarrow8 on April 18, 2013, 08:15:00 AM
Gorzo could you explain this "hulk flash" ? Never heard of it
http://imtgapp.com/forum/index.php?topic=21021.0
Thanks for linking one! The only thing that list is missing is a set of {Gemstone Caverns} to allow you blue mana on your opponent's upkeep if they start the game. It's a silly deck, the guy who came up with it is a creative genius.
{fencing ace} and 3 {ethereal armor} = GG
Meh... those are cards only described as meh
Fencing Ace is pretty fun with enchants. My Naya standard deck pretty consistently swings for 12 on t3 with him and {Madcap Skills} + Rancor}.
Quote from: Gorzo on April 18, 2013, 12:54:58 PM
Fencing Ace is pretty fun with enchants. My Naya standard deck pretty consistently swings for 12 on t3 with him and {Madcap Skills} + Rancor}.
{fencing ace} + {Inquisitor's Flail} = quadruple strike, toss two {rancor} on him and good game! Not exactly fast lol but none the less fun to play, no one sees it coming!
The {Channel}/{Fireball} combo is fun and is pretty fast.
{inquisitors flail} would go well with...{stuffy doll}?
Edit: yes, {stuffy doll} 4 times the damage it takes dealt to target player
Quote from: Birdbrain on April 18, 2013, 01:29:25 PM
{inquisitors flail} would go well with...{stuffy doll}?
Unfortunately not, as the flail states double damage is only done when combat damage is dealt. I got all excited when I saw this lol
Quote from: Mike_garzone on April 18, 2013, 01:31:44 PM
Quote from: Birdbrain on April 18, 2013, 01:29:25 PM
{inquisitors flail} would go well with...{stuffy doll}?
Unfortunately not, as the flail states double damage is only done when combat damage is dealt. I got all excited when I saw this lol
Slap a {rancor} on it so it can deal combat damage.
No. I mean block with it. It takes damage, and deals quadruple the damage taken. Or use its effect to deal damage to itself
Quote from: Birdbrain on April 18, 2013, 01:40:56 PM
No. I mean block with it. It takes damage, and deals quadruple the damage taken. Or use its effect to deal damage to itself
Well, the damage to itself isn't combat damage, so that's a no go. It would certainly make the opponent think twice about attacking though.
Quote from: Keyeto on April 18, 2013, 01:46:08 PM
Quote from: Birdbrain on April 18, 2013, 01:40:56 PM
No. I mean block with it. It takes damage, and deals quadruple the damage taken. Or use its effect to deal damage to itself
Well, the damage to itself isn't combat damage, so that's a no go. It would certainly make the opponent think twice about attacking though.
they wouldn't have to {think twice} if you threw down an {aggravate}
Quote from: Birdbrain on April 18, 2013, 01:52:52 PM
Quote from: Keyeto on April 18, 2013, 01:46:08 PM
Quote from: Birdbrain on April 18, 2013, 01:40:56 PM
No. I mean block with it. It takes damage, and deals quadruple the damage taken. Or use its effect to deal damage to itself
Well, the damage to itself isn't combat damage, so that's a no go. It would certainly make the opponent think twice about attacking though.
they wouldn't have to {think twice} if you threw down an {aggravate}
And little would they know, that kind of {Forced March} is essentially a {Suicidal Charge}.
I see a wacky "force opponents to attack you" deck forming
Edit: check out my combo "you give me creatures"
Quote from: Birdbrain on April 18, 2013, 02:00:36 PM
I see a wacky "force opponents to attack you" deck forming
Edit: check out my combo "you give me creatures"
Keep the combos coming birdbrain! I always enjoy reading what you have to post
Quote from: Mike_garzone on April 18, 2013, 04:12:54 PM
Quote from: Birdbrain on April 18, 2013, 02:00:36 PM
I see a wacky "force opponents to attack you" deck forming
Edit: check out my combo "you give me creatures"
Keep the combos coming birdbrain! I always enjoy reading what you have to post
ok. Lol
I think the answer is either {Tolarian Academy} combo from around Urza's block or Flash Hulk.
Quote from: Taysby on April 25, 2013, 09:52:48 PM
Turn 3 win, go to standard, then "turn 3 win"
That deck is highly draw dependent and very inconsistent from a statistical standpoint.
Quote from: Birdbrain on April 18, 2013, 07:24:56 AM
There are ways to win on turn 1. Also, I saw a video on YouTube of someone doin 21 damage on turn 2. So yes, there are faster decks out there
And this is why the game is so much more fun when you just play standard/EDH.....
There is always {Goblin Guide}/ {Hatred} combo to kill you on turn one.
Quote from: IntoFire on May 03, 2013, 06:56:30 AM
There is always {Goblin Guide}/ {Hatred} combo to kill you on turn one.
How does this work?
Quote from: S717 on May 03, 2013, 11:57:39 AM
Quote from: IntoFire on May 03, 2013, 06:56:30 AM
There is always {Goblin Guide}/ {Hatred} combo to kill you on turn one.
How does this work?
Get a lot of mana turn 1 ( {Lotus Petal} {Dark Ritual}x2) play {Goblin Guide} and the give it +18 power with {hatred}.
Quote from: Iandtormentor on May 03, 2013, 12:05:05 PM
Quote from: S717 on May 03, 2013, 11:57:39 AM
Quote from: IntoFire on May 03, 2013, 06:56:30 AM
There is always {Goblin Guide}/ {Hatred} combo to kill you on turn one.
How does this work?
Get a lot of mana turn 1 ( {Lotus Petal} {Dark Ritual}x2) play {Goblin Guide} and the give it +18 power with {hatred}.
Ok, now the mana makes sense