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Magic (The Gathering) => Discussion => Topic started by: MisterJH on April 17, 2013, 09:34:51 PM

Title: DGM Guilds
Post by: MisterJH on April 17, 2013, 09:34:51 PM
Based on the many spoilers, what does everyone think the strongest guild will be in DGM?
Title: Re: DGM Guilds
Post by: Coffee Vampire on April 17, 2013, 09:39:17 PM
In limited: Boros, once again. In standard, there is no one guild that will dominate, because constructed isn't as much about guilds as limited is. That being said, I think that the most dominant build will be some combination of naya.
Title: Re: DGM Guilds
Post by: Dudecore on April 17, 2013, 09:48:40 PM
Boros got pushed really hard. I guess the fact that they weren't that great in the original Ravnica block has something to do with it. Dimir got the shank, and rightfully so in some opinions. I think they completely missed on Golgari - the ability that is worthless against spot removal, costs a ton and is worse then Bloodrush.

I feel that they missed on Izzet too, with a strange hodge podge of combat tricks and weaker then intended spells. The game is about aggro now, and blue has been lacking in that department. If they wanna weaken control and print less functional counters, then I would have liked to see cheaper blue creatures. I think {Augur of Bolas} is perfect. He does something blue likes, the sturdy body protects from most early game aggro, gives you card advantage with the drawback of revealing it. It's a real promising start.
Title: Re: DGM Guilds
Post by: MisterJH on April 17, 2013, 10:14:22 PM
Yea blue is weak :/ i hate it, id love to draft non aggro and win
Title: Re: DGM Guilds
Post by: Dudecore on April 20, 2013, 10:34:23 PM
Playing control is considered going rogue at this point. Look at these results from the TCGplayer Open 5K - Providence.

American Midrange
Junk Rites
Gruul Aggro
Junk Rites
Junk Rites
Junk Rites
Naya Humans
Naya Humans
Gruul Midrange
Naya Humans
Junk Rites
Naya Humans
Gruul Aggro
American Midrange
Bant Auras
Turbo Fog
Wolf Run Bant

4 of the Top 17. Only 2 decks were not playing green.
Title: Re: DGM Guilds
Post by: MisterJH on April 20, 2013, 11:02:30 PM
Quote from: Dudecore on April 20, 2013, 10:34:23 PM
Playing control is considered going rogue at this point. Look at these results from the TCGplayer Open 5K - Providence.

American Midrange
Junk Rites
Gruul Aggro
Junk Rites
Junk Rites
Junk Rites
Naya Humans
Naya Humans
Gruul Midrange
Naya Humans
Junk Rites
Naya Humans
Gruul Aggro
American Midrange
Bant Auras
Turbo Fog
Wolf Run Bant

4 of the Top 17. Only 2 decks were not playing green.
If this trend continues in theros i may quit magic, its that bad imo
Title: Re: DGM Guilds
Post by: Xaol on April 20, 2013, 11:06:24 PM
Quote from: MisterJH on April 20, 2013, 11:02:30 PM
Quote from: Dudecore on April 20, 2013, 10:34:23 PM
Playing control is considered going rogue at this point. Look at these results from the TCGplayer Open 5K - Providence.

American Midrange
Junk Rites
Gruul Aggro
Junk Rites
Junk Rites
Junk Rites
Naya Humans
Naya Humans
Gruul Midrange
Naya Humans
Junk Rites
Naya Humans
Gruul Aggro
American Midrange
Bant Auras
Turbo Fog
Wolf Run Bant

4 of the Top 17. Only 2 decks were not playing green.
If this trend continues in theros i may quit magic, its that bad imo
It won't. They're realising that this is a huge game error to have so many aggro decks, but it is what new players most easily relate to so they will just gradually start to support control more. It's just the way of things, but control will come back.
Title: Re: DGM Guilds
Post by: MisterJH on April 20, 2013, 11:17:11 PM
They just need a healthy environment to support both sides, theyre smart enough to do that
Title: Re: DGM Guilds
Post by: Bozo_Law on April 21, 2013, 10:59:10 AM
Quote from: Xaol on April 20, 2013, 11:06:24 PM
Quote from: MisterJH on April 20, 2013, 11:02:30 PM
Quote from: Dudecore on April 20, 2013, 10:34:23 PM
Playing control is considered going rogue at this point. Look at these results from the TCGplayer Open 5K - Providence.

American Midrange
Junk Rites
Gruul Aggro
Junk Rites
Junk Rites
Junk Rites
Naya Humans
Naya Humans
Gruul Midrange
Naya Humans
Junk Rites
Naya Humans
Gruul Aggro
American Midrange
Bant Auras
Turbo Fog
Wolf Run Bant

4 of the Top 17. Only 2 decks were not playing green.
If this trend continues in theros i may quit magic, its that bad imo
It won't. They're realising that this is a huge game error to have so many aggro decks, but it is what new players most easily relate to so they will just gradually start to support control more. It's just the way of things, but control will come back.

Source? I haven't heard this before.
Title: Re: DGM Guilds
Post by: Silent1236 on April 21, 2013, 02:37:36 PM
Boros.  So damn greedy.  {R}{W} is just stupidly powerful.  Constructed Naya seems really powerful when you have the aggro of Boros mixed with the {G} for {Huntmaster of the Fells}, {Ghor-Clan Rampager}, etc.  I don't even like control, but I miss it.  WotC has some backpedaling to do IMO. 
Title: Re: DGM Guilds
Post by: Bozo_Law on April 21, 2013, 03:25:02 PM
Quote from: MisterJH on April 17, 2013, 10:14:22 PM
Yea blue is weak :/ i hate it, id love to draft non aggro and win

An archetype that I have drafted a lot in RTR (my favorite format, imo better than original Ravnica) is UWR Control. The deck was very good at beating aggro and I have won multiple drafts playing it. It is also very creature light which I find very fun.
Title: Re: DGM Guilds
Post by: MisterJH on April 21, 2013, 09:19:56 PM
Quote from: KangaRod on April 21, 2013, 02:12:06 PM
No way. This is the healthiest the standard environment has ever been
Except for the fact that its completely aggro-friendly. For you it might be awesome but in the sense of being equal, standard is completely lopsided. Control players are left without much to work with and its kin of sad for someone trying to get BACK into magic, who cant afford to go to modern like me
Title: Re: DGM Guilds
Post by: All-Mana Mania on April 21, 2013, 09:50:28 PM
Actually blue is looking pretty fantastic imo. They might not have the great cards like aggro, but they still have bombs up their sleeve. The new aetherling is gonna be a huge bomb just because of his 4 awesome abilities
Title: Re: DGM Guilds
Post by: MisterJH on April 21, 2013, 09:52:50 PM
I havent checked out DGM too hard yet but i desperately hope theres a solid place for rogue decks or control
Title: Re: DGM Guilds
Post by: All-Mana Mania on April 21, 2013, 10:02:16 PM
Quote from: MisterJH on April 21, 2013, 09:52:50 PM
I havent checked out DGM too hard yet but i desperately hope theres a solid place for rogue decks or control

Check up aetherling. He is gonna change the whole game with control. Im excited! 
Title: Re: DGM Guilds
Post by: Dudecore on April 21, 2013, 11:29:14 PM
I didn't mean to reignite our Control vs. Aggro debate from the other thread. I was merely pointing out how hard Green has been pushed lately. It is not without need. Green has often been a utility color with no real value beyond the occasional broken card for Legacy or Modern (Looking at you {Thrun, the Last Troll})

Control has been rogue more or less. I'm hoping this whole thing is cyclical, and part of the new Mark Rosewater "7-year plan" includes closing the loop on the Aggro vs. Control argument. A healthy balance in standard would be great, but even the previous set - Delver was considered "control", although it was a tempo-aggro deck. There hasn't been a control deck in some time.

I feel like INN - M13 - Return to Ravnica had a tasty balance. {Pillar of Flames} hated out Delver. {Geist of Saint Traft} was unable to get there anymore. {Mana Leak} and {Vapor Snag} rotated, and Zombies dominated before the fully realized power of {Supreme Verdict} and {Sphinx's Revelation}. I feel personally, not everyone's opinion but, Gatecrash ruined that balance. It gave Naya better mana fixing - which everyone and their mother knew was inevitable - then gave them more playable creatures ontop of that. It was perfectly logical that aggro went over the top - because they could be greedy with their mana base and play all the best colors.

Naya Blitz plays 70% Gatecrash cards. {Boros Elite}, {Boros Reckoner}, {Boros Charm}, {Ghor-Clan Rampager}, {Burning-Tree Emissary}, ect ect (everyone knows the cards). The RtR cards they do play are Shocklands.