2 {Breeding Pool} 3 {Hinterland Harbor} 8 {Island} 10 {Forest}
23 lands
3 {Nulltread Gargantuan} 3 {Coiling Oracle} 3 {Quirion Dryad} 4 {Slitherhead} 4 {Shorecrasher Mimic} 4 {Lorescale Coatl} 4 {Slippery Bogle}
25 creatures
2 {Spectral Flight} 3 {Bound // Determined} 3 {Simic Charm} 4 {Favor of the Overbeing}
12 other spells
Sideboard
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This looks reletively bad. {Pyroclasm} can easily piss on this deck. The only card you have is that gargantuan which is strictly outclassed by Tarmogoyf and the restriction pushes you back a turn.
Deathly Foiend, notice how the best cards in the deck are pyroclasm-able to begin, but get larger rapidly. If you play it correctly, then pyroclasm can do nothing about the major threats.
{Quirion Dryad} is still destroyed turn 3 and a little after. That other +1/+1 counter creature comes out turn three being a low creature still in range. Playing right has nothing to do with it since most of these cards are going to be too costing when an opponent comes out of nowhere for a good chance of using {Slitherhead}, you would either need to trade it or find a way to filter it into the grave from you deck. None of these creatures are evasive either and rely too much on chance being something. Playing that one enchantment doesn't do much since most decks can trade with your creatures anyways.
Generally, the point is to get out a blue/green creature and put a {Spectral Flight} or {Favor of the Overbeing} on it to start swinging for flying damage whilst chump-blocking. {Quirion Dryad} usually provides little more than a blocker. The major threats are {Shorecrasher Mimic}, {Lorescale Coatl}, and {Nulltread Gargantuan}. {Simic Charm} can also give hexproof.
If you know what you're looking for when drawing, then there's nothing wrong with mulliganing a few times to get what you need. Once your creatures are in place on second turn, few opponents would try to pull a wrath so whimsically. Next turn, you blitz them with large flying creatures and continue until they're dead.
Just so you guys know, if you take away the $50 land base, the deck comes to about $22.
I get the point. The point is straight forward, just weak. If you're going to use enchantments, look at the competitive deck Bogle. It is much stronger on 1 creature that costs only one. Things that cost two are seemingly weaker than they are unless a 10+ version is needed in the deck. You are trying to play an aggro deck that can easily be beaten by simple cards, early boardwipes. Cards can easily trade with your creatures and it would hardly mean anything to those creatures than it would to yours. Your cards have no way around it besides the enchantments and the enchantment count is so low that they don't have an effect. The deck is too focused on +1/+1 or enchantments that you are not going to be hitting the card you want all the time and you are letting a chance top deck win.
The cost of the deck means nothing to me most of the time. I really don't care about it here since it has no relevant factor in the discussion.
I see your point. An early board wipe would mean top-decking and defeat. This deck may be inferior to modern bogle (which gets owned by {Thalia, Guardian of Thraben}), but its low cost means it's able to be constructed and played in real life. Forums may be fun, but I prefer paper magic.