Junk Rites Dragon's Maze 75 cards, 15 sideboard 1 {Forest} 4 {Sunpetal Grove} 4 {Woodland Cemetery} 2 {Godless Shrine} 2 {Cavern of Souls} 4 {Temple Garden} 4 {Overgrown Tomb} 2 {Vault of the Archangel} 23 lands 1 {Obzedat, Ghost Council} 4 {Acidic Slime} 2 {Arbor Elf} 4 {Angel of Serenity} 4 {Thragtusk} 3 {Centaur Healer} 3 {Restoration Angel} 4 {Avacyn's Pilgrim} 25 creatures 4 {Mulch} 4 {Unburial Rites} 4 {Grisly Salvage} 12 other spells Sideboard 2 {Rhox Faithmender} 3 {Blood Baron of Vizkopa} 3 {Deathrite Shaman} 1 {Centaur Healer} 2 {Somberwald Sage} 3 {Sin Collector} 1 {Obzedat, Ghost Council} 15 sideboard cards Notes: Post Dragon's Maze |
Quote from: Mikefrompluto on April 17, 2013, 05:26:17 PM
{Deadbridge Chant}. With six rampers, it would certainly be viable, plus you can possibly grab a lower cost creature that isn't worth bringing back with {unburial rites}, or even potentially reuse {grisly salvage} to fuel it.
Quote from: Mikefrompluto on April 17, 2013, 05:26:17 PMThen you could add {Deathrite Shaman} to thin your yard put so your random isnt so random
{Deadbridge Chant}. With six rampers, it would certainly be viable, plus you can possibly grab a lower cost creature that isn't worth bringing back with {unburial rites}, or even potentially reuse {grisly salvage} to fuel it.
Quote from: Bman0121 on April 18, 2013, 08:52:13 AMQuote from: Mikefrompluto on April 17, 2013, 05:26:17 PMThen you could add {Deathrite Shaman} to thin your yard put so your random isnt so random
{Deadbridge Chant}. With six rampers, it would certainly be viable, plus you can possibly grab a lower cost creature that isn't worth bringing back with {unburial rites}, or even potentially reuse {grisly salvage} to fuel it.