4 {Urza's Power Plant} 4 {Urza's Tower} 4 {Urza's Mine} 7 {Plains}
19 lands
3 {Avacyn, Angel of Hope} 2 {Blazing Archon} 2 {Iona, Shield of Emeria} 4 {Palladium Myr} 4 {Gold Myr} 3 {Akroma, Angel of Wrath} 4 {Alloy Myr} 2 {Angelic Arbiter}
24 creatures
2 {Orim's Chant} 3 {Holy Day} 3 {Lotus Petal} 2 {Mirror Gallery} 4 {Gilded Lotus} 3 {Angel's Grace}
17 other spells
Sideboard
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This is my legacy Angels rely straight forward
Using the Urza Lands and Myr to ramp into my big hitters
I've never not had {Akroma, Angel of Wrath} , {Blazing Archon} or {Avacyn, Angel of Hope} out by turn 4-5
And then it's usually ball game. Granted none of my creatures are Hexproof, but, they hit fast and leaves you in a wonderment of awe when it cycles properly.
One thing I wish I had more of would be more white damage preventable cards. I was running 3x {Blessed Reversal} but I dropped them because it didn't seem to ever play out right.