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Decks (Magic The Gathering) => Modern => Topic started by: DeathlyFoiend on April 15, 2013, 01:58:44 PM

Title: Dimir Deckout
Post by: DeathlyFoiend on April 15, 2013, 01:58:44 PM

Dimir Deckout

75 cards, 15 sideboard


4 {Watery Grave}
4 {Drowned Catacomb}
3 {Creeping Tar Pit}
3 {Ghost Quarter}
3 {Nephalia Drownyard}
5 {Island}
3 {Swamp}

25 lands


4 {Kathari Remnant}
4 {Snapcaster Mage}

8 creatures


2 {Jace, Memory Adept}
4 {Archive Trap}
4 {Mind Funeral}
4 {Glimpse the Unthinkable}
4 {Damnation}
4 {Thought Scour}
3 {Devastation Tide}
2 {Surgical Extraction}

27 other spells


Sideboard

3 {Echoing Truth}
3 {Chalice of the Void}
3 {Flashfreeze}
2 {Nemesis of Reason}
2 {Hurkyl's Recall}
2 {Surgical Extraction}

15 sideboard cards


Title: Re: Dimir Deckout
Post by: InfinitiveDivinity on April 15, 2013, 02:07:07 PM
{Ghost Quarter} to force searching, I've been trying to fit it into mine, that's really good. What do you do against Tron though?
Title: Re: Dimir Deckout
Post by: DeathlyFoiend on April 15, 2013, 10:12:14 PM
Just Ghost Quarters. In general, Tron usually has a great match up against decks that run B/U, so it is not the greatest game to play.
Title: Re: Dimir Deckout
Post by: abstractApathist on April 19, 2013, 10:38:39 PM
What are your thoughts on {Breaking // Entering}?
Title: Re: Dimir Deckout
Post by: DeathlyFoiend on April 20, 2013, 12:12:06 AM
Good, but outclassed. 8 cards is nothing compared to 10 or hitting four lands for 1 extra mana.
Title: Re: Dimir Deckout
Post by: abstractApathist on April 21, 2013, 03:01:12 AM
I would see about {Jace's Phantasm}. It can be seriously useful in stalling for time or winning with damage.
Title: Re: Dimir Deckout
Post by: DeathlyFoiend on April 23, 2013, 07:20:10 AM
So using Snapcaster Mage and the other creature for what you are describing isn't going to work?
Title: Re: Dimir Deckout
Post by: abstractApathist on April 24, 2013, 08:54:28 PM
Quote from: DeathlyFoiend on April 23, 2013, 07:20:10 AM
So using Snapcaster Mage and the other creature for what you are describing isn't going to work?

They aren't 5/5. Sometimes you need a big creature to deal with other threats.
Title: Re: Dimir Deckout
Post by: DeathlyFoiend on April 24, 2013, 09:35:28 PM
Quote from: abstractApathist on April 24, 2013, 08:54:28 PM
Quote from: DeathlyFoiend on April 23, 2013, 07:20:10 AM
So using Snapcaster Mage and the other creature for what you are describing isn't going to work?

They aren't 5/5. Sometimes you need a big creature to deal with other threats.
Yeah, I would just easily stall them without it and win through tapping the mainland sideways or milling them more than there deck could handle. It is a waste of space and more of an aggro route in a control based deck. It doesn't seem always reliable while other cards are. Did you know I have a card with regenerate?
Title: Re: Dimir Deckout
Post by: abstractApathist on April 24, 2013, 10:41:54 PM
Quote from: DeathlyFoiend on April 24, 2013, 09:35:28 PM
Quote from: abstractApathist on April 24, 2013, 08:54:28 PM
Quote from: DeathlyFoiend on April 23, 2013, 07:20:10 AM
So using Snapcaster Mage and the other creature for what you are describing isn't going to work?

They aren't 5/5. Sometimes you need a big creature to deal with other threats.
Yeah, I would just easily stall them without it and win through tapping the mainland sideways or milling them more than there deck could handle. It is a waste of space and more of an aggro route in a control based deck. It doesn't seem always reliable while other cards are. Did you know I have a card with regenerate?
I noticed {Kathari Remnant}, but trample would allow large amounts of damage to get through to you quickly.
Title: Re: Dimir Deckout
Post by: DeathlyFoiend on April 24, 2013, 11:40:36 PM
Quote from: abstractApathist on April 24, 2013, 10:41:54 PM
Quote from: DeathlyFoiend on April 24, 2013, 09:35:28 PM
Quote from: abstractApathist on April 24, 2013, 08:54:28 PM
Quote from: DeathlyFoiend on April 23, 2013, 07:20:10 AM
So using Snapcaster Mage and the other creature for what you are describing isn't going to work?

They aren't 5/5. Sometimes you need a big creature to deal with other threats.
Yeah, I would just easily stall them without it and win through tapping the mainland sideways or milling them more than there deck could handle. It is a waste of space and more of an aggro route in a control based deck. It doesn't seem always reliable while other cards are. Did you know I have a card with regenerate?
I noticed {Kathari Remnant}, but trample would allow large amounts of damage to get through to you quickly.
An what has trample besides {rancor}? I'd rather deal with that in other ways than waste a space for such a narrow card that would take away from the deck's purpose.
Title: Re: Dimir Deckout
Post by: Bman0121 on April 25, 2013, 12:59:35 PM
 {Undercity Informer} and  {Lingering Souls}
Title: Re: Dimir Deckout
Post by: DeathlyFoiend on April 25, 2013, 01:53:25 PM
Quote from: Bman0121 on April 25, 2013, 12:59:35 PM
{Undercity Informer} and  {Lingering Souls}
Spashing another color wouldn't really help for just one card. Doesn't really do anything besides chump block for me. It is better when it can also be a win condition. The black card just seems arguably bad for milling since it only gives up to one land.
Title: Re: Dimir Deckout
Post by: abstractApathist on April 25, 2013, 08:59:01 PM
Quote from: DeathlyFoiend on April 24, 2013, 11:40:36 PM
Quote from: abstractApathist on April 24, 2013, 10:41:54 PM
Quote from: DeathlyFoiend on April 24, 2013, 09:35:28 PM
Quote from: abstractApathist on April 24, 2013, 08:54:28 PM
Quote from: DeathlyFoiend on April 23, 2013, 07:20:10 AM
So using Snapcaster Mage and the other creature for what you are describing isn't going to work?

They aren't 5/5. Sometimes you need a big creature to deal with other threats.
Yeah, I would just easily stall them without it and win through tapping the mainland sideways or milling them more than there deck could handle. It is a waste of space and more of an aggro route in a control based deck. It doesn't seem always reliable while other cards are. Did you know I have a card with regenerate?
I noticed {Kathari Remnant}, but trample would allow large amounts of damage to get through to you quickly.
An what has trample besides {rancor}? I'd rather deal with that in other ways than waste a space for such a narrow card that would take away from the deck's purpose.
How does {Jace's Phantasm} take away from the deck's purpose? It stalls for time against trample much better than  {Kathari Remnant}. Trample cards include (but are not limited to):  {Rancor}, {Colossal Might}, {Advent of the Wurm}, {Armada Wurm}, {Titanic Ultimatum}, {Lotleth Troll}, {Ghor-Clan Rampager}, etc...
Title: Re: Dimir Deckout
Post by: DeathlyFoiend on April 26, 2013, 12:34:09 AM
Quote from: abstractApathist on April 25, 2013, 08:59:01 PM
Quote from: DeathlyFoiend on April 24, 2013, 11:40:36 PM
Quote from: abstractApathist on April 24, 2013, 10:41:54 PM
Quote from: DeathlyFoiend on April 24, 2013, 09:35:28 PM
Quote from: abstractApathist on April 24, 2013, 08:54:28 PM
Quote from: DeathlyFoiend on April 23, 2013, 07:20:10 AM
So using Snapcaster Mage and the other creature for what you are describing isn't going to work?

They aren't 5/5. Sometimes you need a big creature to deal with other threats.
Yeah, I would just easily stall them without it and win through tapping the mainland sideways or milling them more than there deck could handle. It is a waste of space and more of an aggro route in a control based deck. It doesn't seem always reliable while other cards are. Did you know I have a card with regenerate?
I noticed {Kathari Remnant}, but trample would allow large amounts of damage to get through to you quickly.
An what has trample besides {rancor}? I'd rather deal with that in other ways than waste a space for such a narrow card that would take away from the deck's purpose.
How does {Jace's Phantasm} take away from the deck's purpose? It stalls for time against trample much better than  {Kathari Remnant}. Trample cards include (but are not limited to):  {Rancor}, {Colossal Might}, {Advent of the Wurm}, {Armada Wurm}, {Titanic Ultimatum}, {Lotleth Troll}, {Ghor-Clan Rampager}, etc...
Which, out of all of those cards, only one is used in modern basically. Phantasm is just a block the could die easier than remnants. I can regenerate and use again and again. Jace seems like a one time thing against most cards and is much better at aggression which takes a way from a control factor and does a lot less than Remnants and Snappychan.
Title: Re: Dimir Deckout
Post by: abstractApathist on April 26, 2013, 05:03:10 PM
Quote from: DeathlyFoiend on April 26, 2013, 12:34:09 AM
Quote from: abstractApathist on April 25, 2013, 08:59:01 PM
Quote from: DeathlyFoiend on April 24, 2013, 11:40:36 PM
Quote from: abstractApathist on April 24, 2013, 10:41:54 PM
Quote from: DeathlyFoiend on April 24, 2013, 09:35:28 PM
Quote from: abstractApathist on April 24, 2013, 08:54:28 PM
Quote from: DeathlyFoiend on April 23, 2013, 07:20:10 AM
So using Snapcaster Mage and the other creature for what you are describing isn't going to work?

They aren't 5/5. Sometimes you need a big creature to deal with other threats.
Yeah, I would just easily stall them without it and win through tapping the mainland sideways or milling them more than there deck could handle. It is a waste of space and more of an aggro route in a control based deck. It doesn't seem always reliable while other cards are. Did you know I have a card with regenerate?
I noticed {Kathari Remnant}, but trample would allow large amounts of damage to get through to you quickly.
An what has trample besides {rancor}? I'd rather deal with that in other ways than waste a space for such a narrow card that would take away from the deck's purpose.
How does {Jace's Phantasm} take away from the deck's purpose? It stalls for time against trample much better than  {Kathari Remnant}. Trample cards include (but are not limited to):  {Rancor}, {Colossal Might}, {Advent of the Wurm}, {Armada Wurm}, {Titanic Ultimatum}, {Lotleth Troll}, {Ghor-Clan Rampager}, etc...
Which, out of all of those cards, only one is used in modern basically. Phantasm is just a block the could die easier than remnants. I can regenerate and use again and again. Jace seems like a one time thing against most cards and is much better at aggression which takes a way from a control factor and does a lot less than Remnants and Snappychan.
{Jace's Phantasm} seems better since I can play it for a single mana instead of skipping a turn of milling for a 0/1.
Title: Re: Dimir Deckout
Post by: DeathlyFoiend on April 27, 2013, 12:27:45 AM
Quote from: abstractApathist on April 26, 2013, 05:03:10 PM
Quote from: DeathlyFoiend on April 26, 2013, 12:34:09 AM
Quote from: abstractApathist on April 25, 2013, 08:59:01 PM
Quote from: DeathlyFoiend on April 24, 2013, 11:40:36 PM
Quote from: abstractApathist on April 24, 2013, 10:41:54 PM
Quote from: DeathlyFoiend on April 24, 2013, 09:35:28 PM
Quote from: abstractApathist on April 24, 2013, 08:54:28 PM
Quote from: DeathlyFoiend on April 23, 2013, 07:20:10 AM
So using Snapcaster Mage and the other creature for what you are describing isn't going to work?

They aren't 5/5. Sometimes you need a big creature to deal with other threats.
Yeah, I would just easily stall them without it and win through tapping the mainland sideways or milling them more than there deck could handle. It is a waste of space and more of an aggro route in a control based deck. It doesn't seem always reliable while other cards are. Did you know I have a card with regenerate?
I noticed {Kathari Remnant}, but trample would allow large amounts of damage to get through to you quickly.
An what has trample besides {rancor}? I'd rather deal with that in other ways than waste a space for such a narrow card that would take away from the deck's purpose.
How does {Jace's Phantasm} take away from the deck's purpose? It stalls for time against trample much better than  {Kathari Remnant}. Trample cards include (but are not limited to):  {Rancor}, {Colossal Might}, {Advent of the Wurm}, {Armada Wurm}, {Titanic Ultimatum}, {Lotleth Troll}, {Ghor-Clan Rampager}, etc...
Which, out of all of those cards, only one is used in modern basically. Phantasm is just a block the could die easier than remnants. I can regenerate and use again and again. Jace seems like a one time thing against most cards and is much better at aggression which takes a way from a control factor and does a lot less than Remnants and Snappychan.
{Jace's Phantasm} seems better since I can play it for a single mana instead of skipping a turn of milling for a 0/1.
How an I skipping a turn of mill if it has cascade?
Title: Re: Dimir Deckout
Post by: abstractApathist on April 27, 2013, 11:27:59 AM
Quote from: DeathlyFoiend on April 27, 2013, 12:27:45 AM
Quote from: abstractApathist on April 26, 2013, 05:03:10 PM
Quote from: DeathlyFoiend on April 26, 2013, 12:34:09 AM
Quote from: abstractApathist on April 25, 2013, 08:59:01 PM
Quote from: DeathlyFoiend on April 24, 2013, 11:40:36 PM
Quote from: abstractApathist on April 24, 2013, 10:41:54 PM
Quote from: DeathlyFoiend on April 24, 2013, 09:35:28 PM
Quote from: abstractApathist on April 24, 2013, 08:54:28 PM
Quote from: DeathlyFoiend on April 23, 2013, 07:20:10 AM
So using Snapcaster Mage and the other creature for what you are describing isn't going to work?

They aren't 5/5. Sometimes you need a big creature to deal with other threats.
Yeah, I would just easily stall them without it and win through tapping the mainland sideways or milling them more than there deck could handle. It is a waste of space and more of an aggro route in a control based deck. It doesn't seem always reliable while other cards are. Did you know I have a card with regenerate?
I noticed {Kathari Remnant}, but trample would allow large amounts of damage to get through to you quickly.
An what has trample besides {rancor}? I'd rather deal with that in other ways than waste a space for such a narrow card that would take away from the deck's purpose.
How does {Jace's Phantasm} take away from the deck's purpose? It stalls for time against trample much better than  {Kathari Remnant}. Trample cards include (but are not limited to):  {Rancor}, {Colossal Might}, {Advent of the Wurm}, {Armada Wurm}, {Titanic Ultimatum}, {Lotleth Troll}, {Ghor-Clan Rampager}, etc...
Which, out of all of those cards, only one is used in modern basically. Phantasm is just a block the could die easier than remnants. I can regenerate and use again and again. Jace seems like a one time thing against most cards and is much better at aggression which takes a way from a control factor and does a lot less than Remnants and Snappychan.
{Jace's Phantasm} seems better since I can play it for a single mana instead of skipping a turn of milling for a 0/1.
How an I skipping a turn of mill if it has cascade?
Right, forgot that bit. I suppose that cascade does always get you another mill, but I would still prefer a nice 5/5. If you don't run the phantasm, however, you will probably want to run {Crypt Incursion}.
Title: Re: Dimir Deckout
Post by: DeathlyFoiend on April 27, 2013, 06:22:56 PM
Quote from: abstractApathist on April 27, 2013, 11:27:59 AM
Quote from: DeathlyFoiend on April 27, 2013, 12:27:45 AM
Quote from: abstractApathist on April 26, 2013, 05:03:10 PM
Quote from: DeathlyFoiend on April 26, 2013, 12:34:09 AM
Quote from: abstractApathist on April 25, 2013, 08:59:01 PM
Quote from: DeathlyFoiend on April 24, 2013, 11:40:36 PM
Quote from: abstractApathist on April 24, 2013, 10:41:54 PM
Quote from: DeathlyFoiend on April 24, 2013, 09:35:28 PM
Quote from: abstractApathist on April 24, 2013, 08:54:28 PM
Quote from: DeathlyFoiend on April 23, 2013, 07:20:10 AM
So using Snapcaster Mage and the other creature for what you are describing isn't going to work?

They aren't 5/5. Sometimes you need a big creature to deal with other threats.
Yeah, I would just easily stall them without it and win through tapping the mainland sideways or milling them more than there deck could handle. It is a waste of space and more of an aggro route in a control based deck. It doesn't seem always reliable while other cards are. Did you know I have a card with regenerate?
I noticed {Kathari Remnant}, but trample would allow large amounts of damage to get through to you quickly.
An what has trample besides {rancor}? I'd rather deal with that in other ways than waste a space for such a narrow card that would take away from the deck's purpose.
How does {Jace's Phantasm} take away from the deck's purpose? It stalls for time against trample much better than  {Kathari Remnant}. Trample cards include (but are not limited to):  {Rancor}, {Colossal Might}, {Advent of the Wurm}, {Armada Wurm}, {Titanic Ultimatum}, {Lotleth Troll}, {Ghor-Clan Rampager}, etc...
Which, out of all of those cards, only one is used in modern basically. Phantasm is just a block the could die easier than remnants. I can regenerate and use again and again. Jace seems like a one time thing against most cards and is much better at aggression which takes a way from a control factor and does a lot less than Remnants and Snappychan.
{Jace's Phantasm} seems better since I can play it for a single mana instead of skipping a turn of milling for a 0/1.
How an I skipping a turn of mill if it has cascade?
Right, forgot that bit. I suppose that cascade does always get you another mill, but I would still prefer a nice 5/5. If you don't run the phantasm, however, you will probably want to run {Crypt Incursion}.
Then have an inconsistent 5/5 while I get a chump blocker and a free spell. I rather not run a cheap card that seems rather inconsistent in many match ups. Exile creature cards isn't too big a problem. The life lost is nothing and I could do better by turning  {Creeping Tar Pit} sideways.
Title: Re: Dimir Deckout
Post by: Bman0121 on April 27, 2013, 10:06:35 PM
Quote from: DeathlyFoiend on April 25, 2013, 01:53:25 PM
Quote from: Bman0121 on April 25, 2013, 12:59:35 PM
{Undercity Informer} and  {Lingering Souls}
Spashing another color wouldn't really help for just one card. Doesn't really do anything besides chump block for me. It is better when it can also be a win condition. The black card just seems arguably bad for milling since it only gives up to one land.
It slows down the game gives you 4 lands with  {Undercity Informer} and can is easily splashed
Title: Re: Dimir Deckout
Post by: DeathlyFoiend on April 28, 2013, 01:17:35 AM
Quote from: Bman0121 on April 27, 2013, 10:06:35 PM
Quote from: DeathlyFoiend on April 25, 2013, 01:53:25 PM
Quote from: Bman0121 on April 25, 2013, 12:59:35 PM
{Undercity Informer} and  {Lingering Souls}
Spashing another color wouldn't really help for just one card. Doesn't really do anything besides chump block for me. It is better when it can also be a win condition. The black card just seems arguably bad for milling since it only gives up to one land.
It slows down the game gives you 4 lands with  {Undercity Informer} and can is easily splashed
I am running {Snapcaster Mage} to chump block and get in 2 extra damage. I am running 25 lands. I am more likely to play a land in the first 4 turns than not. {Undercity Informer} does nothing to help me and playing it on turn 4 just to use it then is a waste since it only searches for 1 land practically. Chump block is practically a joke early on since I am playing {Devastion Tide} and {Damnation} to help me get rid of all the creatures that bother me too much while chump blocking with Snapcaster mage. It may be easily splashed, but it is not worth it at all.