2 {Alchemist's Refuge} 1 {Blood Crypt} 4 {Breeding Pool} 2 {Glacial Fortress} 1 {Godless Shrine} 2 {Hallowed Fountain} 2 {Hinterland Harbor} 1 {Overgrown Tomb} 1 {Steam Vents} 4 {Sunpetal Grove} 3 {Temple Garden} 1 {Watery Grave} 1 {Woodland Cemetery}
25 lands
3 {Snapcaster Mage}
3 creatures
4 {Chromatic Lantern} 1 {Detention Sphere} 1 {Door to Nothingness} 4 {Farseek} 4 {Fog} 4 {Increasing Ambition} 1 {Negate} 1 {Rakdos's Return} 4 {Sphinx's Revelation} 4 {Urban Evolution} 4 {Terminus}
32 other spells
Sideboard
Notes: Best approximation of a deck I've been seeing on MTGO. Basically {Farseek} and {Chromatic Lantern} until you're basically on 5 life, then fog into a gigantic {Sphinx's Revelation}. {increasing Ambition} to find more gas until you drop {Door to Nothingness} for the win.
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A big {Rakdos's Return} just sets the table for the eventual {Door to Nothingness}, or it can be the main course.
Wonder why no one considers {Diabolic Revelation} lol
Nice. How long does it take to go off usually?
Quote from: Sawyerrr on April 14, 2013, 08:48:00 PM
Wonder why no one considers {Diabolic Revelation} lol
In my experience playin with {diabolic revelation}, by the time I had the mana to tutor for more than one card, I was already dead in the water. {Increasing ambition} is a much better choice.
Quote from: Mikefrompluto on April 14, 2013, 09:55:27 PM
Nice. How long does it take to go off usually?
About as long as Esper Control takes to set up. You can go much lower on the life total though. I watched someone rebound from 1 life to door for the win.
With a creature heavy meta: tapping out nearly every single turn and holding onto Fog and Snapcaster until you're at a low low life total. {Fog}, {Snapcaster Mage} + {Fog}, then {Increasing Ambition} into a {Supreme Verdict}. Next turn flashback {Increasing Ambition} and leave 1 open for Fog.
You basically are looking at turn 7 or 8 until you make tough choices. It's a similar deck to Esper Control, only you're not as reactive, you just draw out your opponent, {Sphinx's Revelation} for more gas, wipe the board, keep them off balance with {Rakdos's Return} and inevitably win.
I can't admit to designing the deck, merely tweaking it. Like I said I saw it on MTGO a few times actually. The times I've seen it lose was too few {Supreme Verdict} and {Snapcaster Mage}. It's basically a Turbo Fog version of the OmniDoor Thragfire deck that was kicking around awhile ago - but this is more consistent and stabilizes much much better.
What an interesting deck! Love te concept, awesome idea man!
You have been seeing this on MTGO because of Travis Woo (username Travvy). There is an exact list here:
http://www.channelfireball.com/articles/woo-brews-breaking-through-the-tournament-fog/ (http://www.channelfireball.com/articles/woo-brews-breaking-through-the-tournament-fog/)
2 Glacial Fortress
2 Hallowed Fountain
1 Watery Grave
1 Blood Crypt
4 Sunpetal Grove
3 Temple Garden
1 Godless Shrine
1 Overgrown Tomb
1 Woodland Cemetery
4 Breeding Pool
4 Hinterland Harbor
1 Steam Vents
2 Alchemist's Refuge
4 Fog
4 Farseek
1 Negate
3 Snapcaster Mage
4 Chromatic Lantern
1 Detention Sphere
1 Supreme Verdict
1 Door to Nothingness
3 Increasing Ambition
4 Urban Evolution
2 Terminus
4 Sphinx's Revelation
1 Rakdos's Return
Sideboard
1 Dispel
1 Duress
1 Negate
2 Supreme Verdict
1 Psychic Spiral
1 Jace, Memory Adept
1 Vraska the Unseen
3 Thragtusk
2 Terminus
1 Borborygmos Enraged
1 Rakdos's Return
^^^ nice find. It's a good deck in testing. I'm going with more {Terminus} because of {Supreme Verdict} missing too often. But yeah, makes sense one of the Channel Fireball guys made a deck more people are playing.