4 {Flooded Strand} 4 {Tundra} 4 {Polluted Delta} 4 {Underground Sea} 4 {Marsh Flats} 4 {Scrubland}
24 lands
3 {Azor's Elocutors} 2 {Academy Rector} 4 {Zur the Enchanter}
9 creatures
3 {Daze} 4 {Rest in Peace} 4 {Energy Field} 4 {Brainstorm} 4 {Force of Will} 4 {Enlightened Tutor} 4 {Leyline of the Void}
27 other spells
Sideboard
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+4 wasteland
+1 basic land (at least)
+1 helm of obedience
Take out black and bring in counter balance control
Quote from: Dstyle1 on April 15, 2013, 12:57:13 PM
Take out black and bring in counter balance control
its for zur (tutor) and leyline, which is a key part. idk why youd want to take it out. and what do you mean by counter balance control?
I did:
-3 Azor's Elocutors
+4 Helm of Obedience
Then I messed with manabase, adding wastelands and basic Islands.
After this, I have done some testing and it isn't very consistent with land draws. I changed one Island to a Seat of the Synod, to search for with Enlightened Tutor.
Counter balance control is
{Counterbalance} + {Sensei's Divining Top}
Then use tutors to use to manipulate the top deck. Use {Rest in Peace} instead of leyline.
Quote from: Dstyle1 on April 16, 2013, 01:41:09 AM
Counter balance control is
{Counterbalance} + {Sensei's Divining Top}
Then use tutors to use to manipulate the top deck. Use {Rest in Peace} instead of leyline.
I'll test with that. I do seem to draw abundances of graveyard hate, so take those out for Sensei's Divining Top. What should I take out for Counterbalance?