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Decks (Magic The Gathering) => Standard => Topic started by: Malachiracer on April 13, 2013, 05:27:48 PM

Title: Standard Zombies 3.0 Suggestions Appreciated
Post by: Malachiracer on April 13, 2013, 05:27:48 PM

Standard Zombies 3.0 Suggestions Appreciated

75 cards, 15 sideboard


2 {Watery Grave}
4 {Drowned Catacomb}
3 {Dimir Guildgate}
2 {Haunted Fengraf}
9 {Swamp}
3 {Island}

23 lands


2 {Mikaeus, the Unhallowed}
2 {Havengul Lich}
2 {Grimgrin, Corpse-Born}
3 {Geralf's Messenger}
4 {Diregraf Captain}
4 {Diregraf Ghoul}
4 {Gravecrawler}

21 creatures


2 {Liliana of the Dark Realms}
1 {Grimoire of the Dead}
1 {Army of the Damned}
2 {Rooftop Storm}
2 {Endless Ranks of the Dead}
4 {Killing Wave}
4 {Murder}

16 other spells


Sideboard

1 {Swamp}
1 {Griselbrand}
1 {Grimgrin, Corpse-Born}
1 {Army of the Damned}
1 {Grimoire of the Dead}
1 {Rooftop Storm}
2 {Endless Ranks of the Dead}
3 {Zombie Apocalypse}
4 {Victim of Night}

15 sideboard cards


Title: Re: Standard Zombies 3.0 Suggestions Appreciated
Post by: Mike_garzone on April 13, 2013, 05:39:06 PM
I would drop 4 {killing wave} for {mutilate}, as it is a more solid choice, not giving your opponent any choice in the outcome of the card. Maybe mainboard {tragic slip}, and perhaps {crypt ghast} for ramp?
Title: Re: Standard Zombies 3.0 Suggestions Appreciated
Post by: Malachiracer on April 13, 2013, 05:43:07 PM
If I sac my own creatures with  {Killing Wave} I can just bring them back and be ok
If my opponent sacs their creatures they can't bring them back
Title: Re: Standard Zombies 3.0 Suggestions Appreciated
Post by: Silent1236 on April 13, 2013, 05:47:15 PM
Quote from: Malachiracer on April 13, 2013, 05:43:07 PM
If I sac my own creatures with  {Killing Wave} I can just bring them back and be ok
If my opponent sacs their creatures they can't bring them back

They can choose not to sac.  With {Mutilate}, they don't have a choice
Title: Re: Standard Zombies 3.0 Suggestions Appreciated
Post by: Malachiracer on April 13, 2013, 05:48:44 PM
If they choose not to sac they loose life
Title: Re: Standard Zombies 3.0 Suggestions Appreciated
Post by: Silent1236 on April 13, 2013, 05:55:20 PM
Quote from: Malachiracer on April 13, 2013, 05:48:44 PM
If they choose not to sac they loose life

And keep their {Griselbrand} or some other creature with way more impact than some life points.
Title: Re: Standard Zombies 3.0 Suggestions Appreciated
Post by: Malachiracer on April 13, 2013, 05:56:51 PM
I see your point, but by then they can't afford not to sac
Title: Re: Standard Zombies 3.0 Suggestions Appreciated
Post by: Mikefrompluto on April 13, 2013, 06:00:50 PM
What if they have your board wiped an their own is flooded? They'd gladly pay the life so they could get some damage to you, whereas if you had {mutilate}, they wouldn't have a choice. Also without {crypt ghast} or some kind of ramp, your chances of making a potent {killing wave} are pretty slim.
Title: Re: Standard Zombies 3.0 Suggestions Appreciated
Post by: Malachiracer on April 13, 2013, 06:19:03 PM
Anything else?
Title: Re: Standard Zombies 3.0 Suggestions Appreciated
Post by: Malachiracer on April 13, 2013, 10:21:51 PM
Anything?
Title: Re: Standard Zombies 3.0 Suggestions Appreciated
Post by: MisterJH on April 14, 2013, 01:22:07 AM
Dude i hate i be harsh or blunt, but you have literally shot down a vast majority of the good advice given to you, whether the points are valid or not. You have basically refused help and kept everything more or less the same as originally, with no feedback as to how youve been doing or consideration/playtesting of the advice given to you. I just dont understand.
Title: Re: Standard Zombies 3.0 Suggestions Appreciated
Post by: Jlamb5 on April 14, 2013, 11:14:32 AM
How about taking out the {diregraf captains} and replacing them with 4 {Vampire Nighthawks}? I know it's outside the theme of Zombies, but it fits the scheme and has a much better impact towards the ultimately winning.

You already sideboard griselbrand, which is out of the theme.
Title: Re: Standard Zombies 3.0 Suggestions Appreciated
Post by: Malachiracer on April 14, 2013, 01:08:30 PM
Yeah I've been thinking about adding  {Vampire Nighthawk}
Title: Re: Standard Zombies 3.0 Suggestions Appreciated
Post by: Malachiracer on April 14, 2013, 01:09:35 PM
I have been loosing to aggro Boros decks a lot,
Other than that I'm winning most games
Title: Re: Standard Zombies 3.0 Suggestions Appreciated
Post by: Jlamb5 on April 14, 2013, 01:15:04 PM
If you're losing to aggro, I (and actually I mean WE, considering many people have already suggested it) STRONGLY advise running {Mutilate}. Most aggro decks dont get much past 3/3's and a turn four {mutilate} will wipe the board and it also beats {boros charm}.
Title: Re: Standard Zombies 3.0 Suggestions Appreciated
Post by: Jlamb5 on April 14, 2013, 01:19:41 PM
Even {Vampire Nighthawk} will slowdown aggro decks because of the fact that it has 3 toughness, most aggro is 2/2 and the ones that are 3/3's they most likely won't want to trade.
Title: Re: Standard Zombies 3.0 Suggestions Appreciated
Post by: Malachiracer on April 14, 2013, 01:22:53 PM
I guess I will look into  {Mutilate}
Title: Re: Standard Zombies 3.0 Suggestions Appreciated
Post by: Malachiracer on April 14, 2013, 01:24:49 PM
Anyone have 3  {Diregraf Ghoul}
And a play set of  {Mutilate} for trade?