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Decks (Magic The Gathering) => Commander => Topic started by: Wackaman9001 on April 12, 2013, 01:39:14 PM

Title: Playing politically
Post by: Wackaman9001 on April 12, 2013, 01:39:14 PM
What are some good political edh cards? Goal is to talk, make deals, and keep everyone off my back until I can pull out a wincon
Title: Re: Playing politically
Post by: ChrisRodriguez on April 12, 2013, 03:05:40 PM
 {Howling Mine}
{Font of Mythos}
{Anvil of Bogardan}
{Rites of Flourishing}
{Mikokoro, Center of the Sea}
Title: Re: Playing politically
Post by: Dudecore on April 12, 2013, 03:18:19 PM
{Trade Secrets} is a good one.
Title: Re: Playing politically
Post by: Juggalonoke on April 12, 2013, 04:17:40 PM
Quote from: Dudecore on April 12, 2013, 03:18:19 PM
{Trade Secrets} is a good one.
Meh!! I had someine notice they had a  {Reliquary Tower} when I cast secrets targeting him and he forced me to mill out my deck with it. Cause they choose when to stop not you.
Title: Re: Playing politically
Post by: MisterJH on April 12, 2013, 05:29:41 PM
You choose how much you draw though. Whyd you mill yourself out? You couldve chosen to draw 0
Title: Re: Playing politically
Post by: Dudecore on April 12, 2013, 07:09:11 PM
Quote from: MisterJH on April 12, 2013, 05:29:41 PM
You choose how much you draw though. Whyd you mill yourself out? You couldve chosen to draw 0

True story. You draw up to 4. Anywhere between 0-4. You coulda won that race pretty easily.
Title: Re: Playing politically
Post by: Agrajagzz9 on April 12, 2013, 07:18:00 PM
 {Edric, Spymaster of Trest} is a political comander. "why attack me when you can attack him and draw a card?"
Title: Re: Playing politically
Post by: Wackaman9001 on April 12, 2013, 07:31:11 PM
It's already 5c walkers, I'm just looking to find ways to keep everyone off of me. As it is I plan to run {sphere of safety} and any enchants that would help, like all of the vow cycle
Title: Re: Playing politically
Post by: Keyeto on April 13, 2013, 12:27:20 AM
Quote from: Wackaman9001 on April 12, 2013, 07:31:11 PM
It's already 5c walkers, I'm just looking to find ways to keep everyone off of me. As it is I plan to run {sphere of safety} and any enchants that would help, like all of the vow cycle
Well, if you want enchantments to keep people from hitting you, there's always cards like {Collective Restraint}, {Flooded Woodlands}, {Ghostly Prison}, {Propoaganda}, {Reclamation}, and {War Tax}. That'll really make people not want to attack you.

Edit: Also, {Spirit of Resistance} is nice for a 5c deck!
Title: Re: Playing politically
Post by: Wackaman9001 on April 13, 2013, 02:45:36 AM
Quote from: Keyeto on April 13, 2013, 12:27:20 AM
Quote from: Wackaman9001 on April 12, 2013, 07:31:11 PM
It's already 5c walkers, I'm just looking to find ways to keep everyone off of me. As it is I plan to run {sphere of safety} and any enchants that would help, like all of the vow cycle
Well, if you want enchantments to keep people from hitting you, there's always cards like {Collective Restraint}, {Flooded Woodlands}, {Ghostly Prison}, {Propoaganda}, {Reclamation}, and {War Tax}. That'll really make people not want to attack you.

Edit: Also, {Spirit of Resistance} is nice for a 5c deck!
Whoa, I didn't know most of these even existed!!
Title: Re: Playing politically
Post by: Gorzo on April 13, 2013, 03:00:56 AM
Don't forget {Windborn Muse} and {Sphere of Safety}! Make them pay 20 mana to attack you with one creature with all of those enchantments out :P

In addition, the "Join Forces" spells are fun for political playing. {Alliance of Arms}, {Collective Voyage}, {Minds Aglow}, {Mana-Charged Dragon}, and {Shared Trauma}. Okay, shared trauma kinda sucks a lot, but the others are all fun.
Title: Re: Playing politically
Post by: Double-O-Scotch on April 13, 2013, 09:05:31 AM
{forbidden orchard} is great for .politics....lol
Title: Re: Playing politically
Post by: Xaol on April 13, 2013, 09:36:30 AM
Quote from: Gorzo on April 13, 2013, 03:00:56 AM
Don't forget {Windborn Muse} and {Sphere of Safety}! Make them pay 20 mana to attack you with one creature with all of those enchantments out :P

In addition, the "Join Forces" spells are fun for political playing. {Alliance of Arms}, {Collective Voyage}, {Minds Aglow}, {Mana-Charged Dragon}, and {Shared Trauma}. Okay, shared trauma kinda sucks a lot, but the others are all fun.
Let's not forget {Energy Field} to render that 20 mana attack useless as well.
Title: Re: Playing politically
Post by: Dudecore on April 13, 2013, 01:27:39 PM
{Confusion in the Ranks} can sometimes be benefittial also. Usual isn't included in decks where that is the case. Like {Norin the Wary} decks.