Esper Control 60 cards, 0 sideboard 2 {Watery Grave} 2 {Hallowed Fountain} 2 {Godless Shrine} 4 {Island} 2 {Plains} 4 {Glacial Fortress} 2 {Nephalia Drownyard} 4 {Drowned Catacomb} 1 {Reliquary Tower} 1 {Swamp} 24 lands 4 {Augur of Bolas} 2 {Snapcaster Mage} 6 creatures 2 {Sphinx's Revelation} 4 {Lingering Souls} 4 {Supreme Verdict} 2 {Thought Scour} 2 {Think Twice} 2 {Syncopate} 2 {Detention Sphere} 1 {Jace, Architect of Thought} 2 {Tamiyo, the Moon Sage} 2 {Cyclonic Rift} 1 {Sorin, Lord of Innistrad} 4 {Azorius Charm} 2 {Dissipate} 30 other spells Sideboard Notes: My first attempt at esper control, help me out(: |
Quote from: Dudecore on April 10, 2013, 09:15:11 PMYeah, I just needed space for more counter spells and he seemed like something that would be a good 2 of
How are the limited {Snapcaster Mage} working out? I see lots of builds with 2 or less, I can't ever picture doing it.
I know rites decks are big, and 90% of the time Snapcaster is worthless, and sideboarded for {Rest in Peace}, but main board I don't see cutting them.
I'm genuinely interested in the latest shift in Esper decks.
Quote from: brybry723 on April 10, 2013, 07:48:11 PMYeah I agree with just about everything you have said, what should I take out for more land? And should I put in more black sources?
Might want to up your land count to 25 or 26. That's how I have always played my control decks from the beginning. Also something I have been playing with is you will probably want to replace {Reliquary Tower} with a {Ghost Quarter}. Or even another {Nephalia Drownyard}. I like the {Ghost Quarter} because its nice to hit say those pesky {Kessig Wolf Run} or {Vault of the Archangel} or {Gavony Township} or even a dual land they are relying on for a specific color. Plus if they don't run basics it's even better because they can't replace it. Just a thought. I have been running it in my esper deck and its saved me a few times.