Grixis Control 1.0 60 cards, 0 sideboard
4 {Blood Crypt} 2 {Sulfur Falls} 1 {Nephalia Drownyard} 2 {Mountain} 3 {Drowned Catacomb} 1 {Evolving Wilds} 4 {Watery Grave} 3 {Dragonskull Summit} 3 {Swamp} 2 {Steam Vents} 2 {Island}
27 lands
2 {Augur of Bolas} 2 {Blood Artist} 2 {Crypt Ghast}
6 creatures
2 {Mizzium Mortars} 2 {Sign in Blood} 1 {Nicol Bolas, Planeswalker} 2 {Dissipate} 2 {Tribute to Hunger} 2 {Syncopate} 3 {Think Twice} 2 {Victim of Night} 2 {Mutilate} 1 {Tamiyo, the Moon Sage} 2 {Rakdos's Return} 2 {Searing Spear} 2 {Skullcrack} 2 {Ultimate Price}
27 other spells
Sideboard
Notes: Just thought I'd switch things up, it's my first attempt at grixis. It still needs play testing and tweeking, so any help is appriciated.
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Only thing I think is it lacks consistency. You need less 2 ofs or every time you draw a card you will be drawing blindly for an answer that is 1:30 chance rather than 1:20 or 1:15
Also, skullcrack seems bad outside of burn decks or RDW. Opponent gaining life off sphinx's revelation isn't the problem, it's the cards they draw. More counterspells would probably be better in their place(dissipate or counterflux?)
You probably wants some bonfire in here as well. In the current meta a hard cast 5 mana bonfire will destroy the board state
As a junk rites player, I can confirm that bonfire is really good against me, even hard cast
The problem with bonfire is I'm on a budget for the most part. So -2 {Skullcrack} so +1 dissipate and +1 what? {Searing Spear}?
If you're staying budget, use rolling temblor.