3 {Cavern of Souls} 5 {Island} 4 {Watery Grave} 4 {Drowned Catacomb} 5 {Swamp}
21 lands
2 {Duskmantle Seer} 3 {Vampire Nighthawk} 4 {Delver of Secrets} 3 {Snapcaster Mage}
12 creatures
2 {Cyclonic Rift} 1 {Downsize} 3 {Spell Rupture} 2 {Ultimate Price} 3 {Syncopate} 3 {Thought Scour} 3 {Dimir Charm} 3 {Think Twice} 2 {Runechanter's Pike} 2 {Devour Flesh} 3 {Unsummon}
27 other spells
Sideboard
1 {Dimir Charm} 1 {Dispel} 2 {Tragic Slip} 1 {Elixir of Immortality} 3 {Negate} 2 {Liliana of the Veil} 3 {Duress} 2 {Curse of Death's Hold}
15 sideboard cards
Notes: Just an idea. Not sure what could be really good. I want to keep the mana curve below 3.
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I like it, looks pretty solid. Even though adding just a couple of surprise higher drops wouldn't be a bad idea. You will get a ton of mana before its all said and done so why not
I have looked into duskmantle seer, but I like the vampire nighthawk a little more..
Both {Duskmantle Seer} and {Vampire Nighthawk} are insane with {Runechanter's Pike} i think you might want to play 4 {Dimir Charm} it is how you set up your {Delver of Secrets} and is good with {Runechanter's Pike} plus it kills {Deathrite Shaman} and counters sorcerys which is really good
Nighthawk is super insane with the pike and 4 dimir charm is a good idea. I'm not sure what to take out for it though. Maybe a hands of binding.
Quote from: Byerley121 on April 08, 2013, 07:22:28 AM
I have looked into duskmantle seer, but I like the vampire nighthawk a little more..
I would not worry about playing one or two {Duskmantle Seer}s here on ur place... With ur mana curve it could be beneficial...;)
Anyway I like ur idea...;) +1 from me...;)
This is true I may run one seer. I haven't had the chance to do a lot of play testing so I don't know really what this decks bad matchups are.
Take out the the 3 unsummons they're no good in the format right now. Also a spell rupture in casr you dont catch a creature right away. Add 4 dimir charms
I am thinking about dropping one unsummon, a counter spell and a. Augur for the fourth charm and 2 duskmantle seers.
I like the unsummons, they do work, against aggro and mid range they slow the decks down. I would take out the hands of binding to fill the rest, they're great but once you truly start attacking they won't be necessary.
Hands of binding is quite nice in the early game as a two for one. But does lose some potential later. I like it as a three of but I havenot gotten in a lot of play testing to see whether it is a blessing or a curse.
Took out hands of binding after much thought. What do you think about bone splinters?
Sorcery speed that is unreliable.
Why are you only running 19 lands? For this, 22+ should be the range of this deck.
Since the mana curve is so low 19 to 21 is the most delver decks run. I will up the mana base to 20 but that's the most I think I will need. It can run on 3 mana even two.
You're running Vampire Nighthawk and Duskmantle Seer. Key cards that lower the chances of a quick transform of Delver. Those are out of range for a 20 land mana curve. To get into range and still have the ability to have enough spells, you should run 22. 21 is the lowest I would think of.
I have thought about dropping the augur which is what may do. I like the seer. It does give aggro some card advantage. But it does do the same for me and hopefully a card the will keep aggro at bay. It is sideboard out for aggro matchups. Remember that although an aggro deck could get a thunder maw off of the seer it would take 5 and then an additional 4 from a swing witch does quite a bit against racing. I like it for the card advantage it gives me. I will see at FNM this week if it really is that great in the mainboard.
What is a good other tempo based instant or sorcery spell?