gatecrash mechanics and how you would rank them for multiplayer for me:
Extort
cipher
battalion
evolve
bloodrush
extort hits everyone and you gain life, while keeping your guys back to defend
cipher i play a spell, hit one guy, attack a guy with no blockers, play the spell again, hit someone else
battalion, turn lots of guys sideways and attack
evolve needs a carefully structured deck, and time to drop guys, to easy to lose edge to board wipes
bloodrush MP is all about creatures on the field, so if you lose the creature by bloodrushing them your shortchanging yourself, especially if your attacking creature is destroyed.
This is my thought process. What is yours?