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Decks (Magic The Gathering) => Standard => Topic started by: Jdogtoocool on April 06, 2013, 01:06:22 PM

Title: R/G Too Fast - Jd2K
Post by: Jdogtoocool on April 06, 2013, 01:06:22 PM
R/G Too Fast

60 cards, 0 sideboard


4 {Stomping Ground}
4 {Rootbound Crag}
4 {Forest}
4 {Mountain}

16 lands


4 {Vexing Devil}
3 {Legion Loyalist}
4 {Experiment One}
4 {Burning-Tree Emissary}
4 {Lightning Mauler}
4 {Flinthoof Boar}
2 {Hellrider}
4 {Ghor-Clan Rampager}

29 creatures


4 {Rancor}
4 {Searing Spear}
2 {Titanic Growth}
3 {Uncanny Speed}
1 {Dangerous Wager}
1 {Brimstone Volley}

15 other spells


Sideboard

Notes:
It's the new craze. Very consistent and just smashes
Title: Re: R/G Too Fast
Post by: Kaleo42 on April 06, 2013, 01:32:51 PM
16 seems a bit extreme. Maybe a few less spells to come up to 19 or 20 land?
Title: Re: R/G Too Fast
Post by: Jlamb5 on April 06, 2013, 01:44:12 PM
I don't think you will see enough land to constantly cast {hellrider}. I had a similar deck that ran 20 and I get stuck at 3 regularly. Fortunately, he was the only thing I had over 3 in my deck. Maybe take out {titanic growth} and add {giant growth}. The one mana for the extra +1/+1 isn't worth it in your current set up.
Title: Re: R/G Too Fast
Post by: Jdogtoocool on April 06, 2013, 02:22:02 PM
Quote from: Jlamb5 on April 06, 2013, 01:44:12 PM
I don't think you will see enough land to constantly cast {hellrider}. I had a similar deck that ran 20 and I get stuck at 3 regularly. Fortunately, he was the only thing I had over 3 in my deck. Maybe take out {titanic growth} and add {giant growth}. The one mana for the extra +1/+1 isn't worth it in your current set up.

The 16 lands work. Very consistently and yeah the hellrider is just there so if I do see turn 4 he drops down and wraps it up.  I had forgotten about giant growth thanks.
Title: Re: R/G Too Fast
Post by: Jdogtoocool on April 06, 2013, 02:22:54 PM
Quote from: Kaleo42 on April 06, 2013, 01:32:51 PM
16 seems a bit extreme. Maybe a few less spells to come up to 19 or 20 land?

You'd have to play the deck to see out how it works
Title: Re: R/G Too Fast - Jd2K
Post by: Almosteric on April 06, 2013, 09:56:51 PM
I think it looks like a pretty solid list. The deck really only needs two land to opperate. I like the fact  {Uncanny Speed}, seems like a good card to have if you BTE into a  {Lightning Mauler} on turn two, then cast another one drop turn three. Seems to make better use of the mana if you ask me. Have you thought  {Reforge the Soul} instead of dangerous wager?
Title: Re: R/G Too Fast - Jd2K
Post by: Jdogtoocool on April 07, 2013, 03:19:07 AM
Quote from: Almosteric on April 06, 2013, 09:56:51 PM
I think it looks like a pretty solid list. The deck really only needs two land to opperate. I like the fact  {Uncanny Speed}, seems like a good card to have if you BTE into a  {Lightning Mauler} on turn two, then cast another one drop turn three. Seems to make better use of the mana if you ask me. Have you thought  {Reforge the Soul} instead of dangerous wager?

Yeah I tried it out for a while but when I had it opening hand and didn't want to mul it was a pretty dead card. The wager combos out with the emissary sometimes and if I top deck it my hand should be empty if not I discard and hopefully get 2 better cards